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[新闻] DF:《往日不再》画面技术评测

DF的评测基于1.02版本,游戏现在已经是1.04版本了,后面要出的性能表现视频会基于1.04制作,另外DF也出了游戏的HDR评测,结论是DG的HDR效果相当惊艳,支持很好

画面评测:https://www.bilibili.com/video/a ... 1884777895280996183
HDR评测:https://www.bilibili.com/video/a ... 1884777895280996183

- Unreal Engine 4
UE4制造
- Pro: Checker boarded 3840x2160p (no signs of dynamic)
PRO:棋盘2160P(没有动态迹象)
- In some areas the CB can break and give impression of 1980x2160p, but otherwise in most areas it works well.
一些区域棋盘有1980x2160p的观感,但大部分地区表现良好
- OG PS4: Native 1080p (no signs of dynamic)
原版PS4:原生1080p(无动态迹象)
- Pro has further refined shadow details.
PRO有更精细的阴影细节
- "Impressive terrain and terrain detail"
惊艳的地形细节
- The world feels once lived in. The environment and world tell a story of itself.
- Days Gone uses Screen Space shadows to allow finely traced shadow coverage from foliage and stones.
使用了屏幕空间阴影实现了精细追踪的植被岩石阴影效果
- Dynamic lights display shadow using screen space information too, which can have some side effects of shadows disappearing on sides.
动态光源的阴影输出也是用了屏幕空间信息,所以存在一些边缘阴影缺失的现象
- You can see cloud shadows on surfaces/gasses as well.
能看到云影投射在地表和气体上
- AO is well implemented.
AO效果很好
- The depth in the world is quite impressive to behold.
- Weather system is fantastic and rain particles are lit by dynamic lights.
天气系统非常出色,雨滴能被动态光源照亮
- SSR is praised but water does not react naturally when wading through it.
很多屏幕空间反射的使用,但人物经过水面的互动效果不自然
- Real time time of day change supported in the game. Volumetric fog present and praised.
实时昼夜循环,体积雾效果有很好的展示
- John not sure about lighting method, maybe mix of real time and baked lighting.
John不确定光照实现是实时还是烘焙的,可能是混合使用的情况
- Procedural sky system present and designed to match weather system.
配合天气系统设计的天空生成系统
- Overall lighting not as robust as the best we've seen, but looks fantastic.
总体来说光照不是他们见过最牛逼的,但看起来仍然很棒
- Most of the world is static (cannot shoot tree branches, fire doesn't spread like Far Cry etc).
大部分世界是静态的(不能射掉树枝,火焰也不能像孤岛惊魂一样蔓延等等)
- Great cinematic animation throughout the game. Impressive attention to detail in animations.
电影过场动画很棒,非常惊艳的动画细节
- Days Gone doesn't break any new ground but what's available is impressive.
没有突破性的成就,但画面呈现依然惊艳
- Motion blur is present but shutter speed is pretty low.
动态模糊有但快门速度较低



性能表现
- Both run well but Pro is superior in terms of consistency.
两个机型都运行的不错,但PRO的稳定性更好
- Horde of zombies doesn't cause any performance dips.
尸潮没有造成掉帧
- DF encountered one glitch of audio completely dropping off and game muting until they restarted the game.
DF遭遇了音效完全消失的bug,重启游戏才解决
- One case of cut-scene causing dialogue and animation to go out of sync.
遇到一个过场动画动作和对话不匹配的情况
- On occasion when entering certain areas, encountered massive hitches in some instances (20 FPS)
特定区域的某些情况下遭遇严重的故障(20FPS)
- Texture streaming reported on base PS4.
原版PS4纹理流读取的问题存在
- PS4 Pro version is quite solid but work needs to be done on base PS4.
PRO运行的不错,但原版PS4需要做工作

[ 本帖最后由 king8910213 于 2019-4-26 10:47 编辑 ]


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posted by wap, platform: iPhone
不好玩+bug多+主角矬,白瞎了这画面



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基本可以确定钱都花在画面上了


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posted by wap, platform: Samsung
让一个游戏好玩可比好看困难地多,甚至对于有些开发组简直是不可能的任务。

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画面感觉也一般啊~~~

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引用:
原帖由 hzde 于 2019-4-26 10:57 发表
posted by wap, platform: Samsung
让一个游戏好玩可比好看困难地多,甚至对于有些开发组简直是不可能的任务。
所以现在3A罐头泛滥也就不奇怪了,罐头作品有标准的流水线和制造流程以及质检环节,无脑套用就能做出看起来还不大坏的罐头作品

反正只要消费者掏钱就成功了,味道之流。。。。反正又吃不死人

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posted by wap, platform: Samsung
引用:
原帖由 @正义的化身  于 2019-4-26 10:59 发表
画面感觉也一般啊~~~
好歹给人家留块遮羞布嘛~

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posted by wap, platform: Samsung
引用:
原帖由 @u571  于 2019-4-26 11:05 发表
所以现在3A罐头泛滥也就不奇怪了,罐头作品有标准的流水线和制造流程以及质检环节,无脑套用就能做出看起来还不大坏的罐头作品

反正只要消费者掏钱就成功了,味道之流。。。。反正又吃不死人
有什么样的消费者就有什么样的产品。

本帖最后由 hzde 于 2019-4-26 11:11 通过手机版编辑

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posted by wap, platform: Android
幸亏预订的是实体版,已经退款了

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posted by edfc, platform: iPhone Xs Max
欧美现在只会做画面不会做游戏的太多了?

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posted by wap, platform: Samsung
感觉有些时候df是在评论方面是蛮照顾索尼的  画面其实感觉一般  而且里面提到的很多点 比如雨滴被光源照亮 这种效果很早就在很多游戏里就有了  还特地被单独拿出来讲一下去唬人 。。。

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posted by wap, platform: Chrome
看宣传这游戏就提不起兴趣了

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posted by wap, platform: iPhone
索尼是不是觉得游戏就那样了,索性多试验下技术表现,

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画面看着还可以,绝不是方舟和腐烂国度2那种菜鸟做出来的速成demo
不过主角造型实在不咋样。

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引用:
原帖由 正义的化身 于 2019-4-26 10:59 发表
画面感觉也一般啊~~~
至少比什么海狗4、葬肾4、10086这种货色好太多了

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