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[新闻] DF:关于Switch异度之刃2的运行情况分析

http://www.eurogamer.net/articles/digitalfoundry-2017-does-xenoblade-chronicles-2-push-switch-mobile-mode-too-far

Resolution:
Docked:
- 720p throughout the game, with a sophisticated TAA solution that makes it looks cleaner but slightly blurrier;
TV模式:720P,复杂的TAA解决方案让游戏画面更干净的同时也让画质稍显模糊了
Undocked:
- Dynamic resolution, very low, down to 368p at its lowest and up to 552p;
- Worst image quality in a Switch game in portable mode;
便携模式:动态分辨率,低至368P高至552P;堪称SWITCH游戏便携模式中最糟糕的画质

General points on visuals:
视觉:
- Still a beautiful game;
仍然是个很绚丽的游戏;
- per-object motion blur;
逐对象施加的动态模糊;
- Great specular highlights;
很不错的镜面光效果;
- Very good cloud simulation, with proper volume;
非常好的体积云模拟效果;
- Screen space reflections for water reflections, an improvement from XBCX's cube maps;
水面反射由XCX的cubemap提升为了SSR屏幕空间反射;
- Improved lighting from XBCX, with a simulated ambient lighting feature;
相较XCX提升的光照效果,有环境光模拟的特性;
- High foliage density;
很高的植被密度;
- Good draw distance, though still visible (much better than XBCX);
不错的视距,仍然可以注意到,但比XCX好很多;
- Realistic light diffusion and reflections;
真实的光漫射和反射效果;
- Good ambient occlusion;
不错的AO;
- Shadows are static - they do not change depending on time of day;
静止的阴影,不会随时间的移动变换投射角度;
- Collision detection is much better than XBCX;
碰撞检测比XCX好了很多;
- Side characters can look slightly iffy.
路人角色看起来不是特别好。

Points on frame rate:
帧数:
- Performance is generally 30 fps, however;
帧数整体30,然而;
- Memory issue/bug causes problems for frame rate when leaving a certain location and returning to it;
内存问题/bug导致在离开一个区域然后返回这个区域时有帧数问题;
- It could be a memory streaming limitation, but the speed of the storage medium did not influence the results, so likely a bug;
可能是因为内存流读取的限制,但存储媒介的速度没有影响结果,所以更可能是一个bug
- Other than that, mostly 30 fps;
除此之外大多情况下30;
- handheld feels similar to docked in terms of frame rate.
便携模式帧数与TV模式相似


Final conclusion:
最终结论:
- A very nice looking game, even with flaws;
即使算上缺点,依然是视觉很不错的游戏;
- Feels somewhat unrefined from a technical standpoint.
从技术角度来说让人觉得很粗糙,未经打磨


这游戏IQ绝了,整体都被画质给坑了,具体的视觉其实都不错


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posted by wap, platform: Android
再给半年各方面打磨估计会好一些。

游戏所有系统和框架都做好了,就是细节。



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移动模式分辨率堪比3ds???


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posted by wap, platform: 小米NOTE
可以预定今年画面最糊的ns游戏了,不知道gamefreak能否更进一步

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画面与游戏性成反比

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posted by wap, platform: iPhone
tv下其实并不稳定 多人乱斗的时候会影响qte输入 可能20多

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posted by wap, platform: Meizu Pro 5
分辨率确实捉急,第三章结束打boss时有时糊到怀疑人生,堪比3ds

但真的是好玩

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posted by wap, platform: iPhone
昨天刚入手,玩到2章……暂时只看到过psv动态分辨率级画面,3ds画面暂时未见233我很期待……

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最低368P那就是PSV级别了
所以到不了3ds的240p啊

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posted by wap, platform: Meizu M9
引用:
原帖由 @riva128  于 2017-12-5 10:36 发表
最低368P那就是PSV级别了
所以到不了3ds的240p啊
ppi和3ds差不多,不对比3ds差,和3dsll差不多。

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引用:
原帖由 卖哥 于 2017-12-5 10:39 发表
posted by wap, platform: Meizu M9
ppi和3ds差不多,不对比3ds差,和3dsll差不多。
你要按ppi算的话,PSV大多数游戏动态3D都比3DS糊

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大草原帧数还掉到过个位数。。。其实就是没时间优化打磨吧,希望以后出个优化补丁

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posted by wap, platform: 小米 4
特效挺多,分辨率太挫,老任快出NS加强版吧

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画面真不行,不过游戏真好玩

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估计ns的画面最高点就是上古5了

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