混世魔头
One of the most debated topics in the gaming world is in-game purchases and microtransactions, with more online multiplayer games leaning into the fad for an extra source of income past game sales. One such game, Activision and Bungie’s Destiny 2, took a recent controversial stance on putting more in-game purchases into its first-person shooter, as seen through cosmetic shaders being turned into one-time use items in the sequel. Players could be disheartened to know it seems the publisher has more investment in the trend beyond the latest Destiny. According to a U.S. patent recently granted to Activision, the company could already have special tech built into its matchmaking engine designed to trick players into spending more on in-game items. First reported by Glixel, the patent, initially filed in 2015, details how Activision’s matchmaking process looks into player history to put players of similar interests or skill level together. Of course, matchmaking is a service that is seen in most online multiplayer games, but according to the patent, there’s a more sinister component in how players are placed together. Many examples of how in-game purchases could be encouraged through matchmaking choices are detailed in the document, including how a more well-equipped player can entice a player with lower level gear to buy better weapons and armor. For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases. For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player. Earlier in the patent document, it’s revealed part of this matchmaking process involves looking into a player’s history for weapon preference and success with that specific weapon. In turn, the engine would take the data and tries to put the player against another player that uses the same weapon type, only better versions of them. “In a particular example, the junior player may wish to become an expert sniper in a game (e.g., as determined from the player profile). The microtransaction engine may match the junior player with a player that is a highly skilled sniper in the game. In this manner, the junior player may be encouraged to make game-related purchases such as a rifle or other item used by the marquee player.” The same logic would continue after a player purchases gear by putting them in matches where the new weapon will be “highly effective” against others. This would make the player believe they have made a significant decision in buying the weapon and should get them to come back for more. Doing so may enhance a level of enjoyment by the player for the game-related purchase, which may encourage future purchases. For example, if the player purchased a particular weapon, the microtransaction engine may match the plater in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase. This may encourage the player to make future purchases to achieve similar gameplay results. While the patent was only recently verified and granted by the U.S. Patent and Trademark Office, Activision confirmed in a statement that the technology has not yet been implemented in any games. At the moment, the publisher calls the patent “exploratory.” So while many of Activision’s profitable series, including Destiny and Call of Duty, do currently support some form of in-game purchases, players aren’t being subtly manipulated towards making more in-game purchases in those titles—at least for now.. Activision’s next big release is the October 24th launch of Destiny 2 launching for PC on Blizzard’s Battle.net service. The sci-fi shooter will be joining Blizzard’s highly successful online multiplayer games, including Overwatch, World of Warcraft, and Diablo III on the platform. This story has been updated to reflect a statement from Activision.
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小黑屋
魔神至尊
原帖由 GuiltyMoon 于 2017-10-18 11:40 发表 不是抢C位,就是一个故意恶心低级玩家的匹配系统,大致是这样的: 假设玩家A是个不付费玩家,但是想把狙击枪和相关技能玩好,系统在匹配的时候会匹配个玩家B给玩家A,这个玩家B是个有把强力狙击枪的RMB玩家(或者 ...
元始天尊
原帖由 耶酥叼根烟 于 2017-10-18 11:15 发表 抢C位?这他妈太不要脸了啊 很多位置都是一个队伍只有一个人吧 假如我喜欢狙 盘盘都有人跟我抢这个位置 那我真不想玩了
天外飞仙
魔头
原帖由 Nemo_theCaptain 于 2017-10-18 16:03 发表 这个系统和守望屁股没什么关系,明显是给COD准备的 动视急忙辟谣目前这只是个专利,还没有在任何游戏里正式运行,但是国外的吃瓜群众已经炎上了
原帖由 aso 于 2017-10-18 16:09 发表 posted by wap, platform: iPhone 腾讯和Supercell表示你们这些人实在是在太out了。。。 去玩玩部落冲突和皇室战争就知道那匹配有多丧心病狂了,这种专利怎么轮得到什么动视暴雪来申请。。。