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[新闻] Eurogamer:XBOX 天蝎 游戏表现 完爆 GTX1070 无问题~!

比PC桌面显卡更效率的定制GPU,加上硬件级的API,战斗力爆表。

Project Scorpio vs PC: to-the-metal design vs sheer brute force

The closest equivalent to PlayStation 4 Pro's GPU in the PC space, in pure performance terms, is the Radeon RX 470 or an underclocked RX 480 - both mainstream graphics cards. The latter product typically overclocks to hit the same six-teraflop compute output as Project Scorpio. However, teraflop comparisons here simply do not reflect real-world results. With one or two exceptions, the 'next-gen' upscaling techniques used on PS4 Pro don't tend to exist in the PC space - and software-level PC upscalers that can produce great results still only manifest in a minority of games. On both counts, we expect things to change rapidly, but the bottom line is that right now, consoles are capable of producing some great 4K results even if the technical sleight of hand required to get there means that it's not strictly speaking a 'proper' native ultra HD resolution. This means more bang for your buck from your console purchase.

The bottom line is that Scorpio's six teraflops will almost certainly go a lot further than an equivalent PC part. I asked Microsoft about this specifically, and they raise a number of good arguments that make the case strongly. Firstly, that their shader compiler is far more efficient than PC equivalents (think of shaders as native GPU code). Secondly, addressing the hardware directly via their API and with access to console-specific GPU extensions again adds to the advantage of a fixed platform box. And finally, they point to their optimisation software - PIX (Performance Investigator for Xbox) - as a tool that provides the path to console-specific optimisations that PC simply cannot get.

From what I've seen so far, there is some evidence that Scorpio's true 4K performance could pose a challenge to the likes of Nvidia's GTX 1070 and AMD's Fury X-class hardware. I've seen Microsoft's new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC's ultra settings - cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port. Out of interest, we tested Forza 6 Apex with similar settings at 4K on GTX 1060, 1070 and 1080. Frames were dropped on GTX 1060 (and a lot of them when wet weather conditions kicked in), while GTX 1070 held firm with only the most intense wet weather conditions causing performance dips. Only GTX 1080 held completely solid in all test cases. It's only one data point, and the extent to which the code is comparable at all is debatable, but it certainly doesn't harm Scorpio's credentials: Forza 6 Apex received plenty of praise for the quality of its PC port.

The bottom line: PC games need to evolve to more efficiently address 4K, in order to bring down the cost of GPU hardware to effectively and consistently power an ultra HD screen with the latest games. The best console titles have led the way here, and it's a tradition we expect to see continue on Project Scorpio. If third-party games live up to the first-party results we have seen, where 900p and 1080p games scale up to native 4K, the comparisons with PC hardware will prove absolutely fascinating. If Scorpio's GPU can hold native 4K and hand in results on par or better than GTX 1070, this is a seriously good result for a console.

[ 本帖最后由 npx 于 2017-4-6 23:31 编辑 ]


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posted by wap, platform: Samsung
标题党了。。。不至于完爆



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不可能。。


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可是cpu拖后腿

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posted by wap, platform: Android
有一点挺奇怪的,天蝎的GPU位宽是384bit的,目前市面上农企还没对应的pc版显卡吧?我记得RX480是256bit位宽啊

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MUL不可能完爆 独占必须完爆 1180TI也玩不到

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引用:
原帖由 讴歌123 于 2017-4-6 23:35 发表
posted by wap, platform: Android
有一点挺奇怪的,天蝎的GPU位宽是384bit的,目前市面上农企还没对应的pc版显卡吧?我记得RX480是256bit位宽啊
定制的,想要什么规格就什么规格

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posted by wap, platform: iPad
然而并没什么卵用!没人买了

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posted by wap, platform: Galaxy S6
很牛逼啊 出了就买

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买个打战地1就够了

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既然硬件配置已经明确了,现在关键是游戏了......

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posted by wap, platform: Chrome
引用:
原帖由 @austin17  于 2017-4-6 23:32 发表
标题党了。。。不至于完爆
这个文章里说是拿废渣6来比较的,哈哈哈哈哈

我好奇怎么不拿巫师3、战地1等等3A已经优化很成熟的游戏来跟1070/FuryX比呢?

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posted by wap, platform: iPhone
引用:
原帖由 @u571  于 2017-4-7 08:08 发表
这个文章里说是拿废渣6来比较的,哈哈哈哈哈

我好奇怎么不拿巫师3、战地1等等3A已经优化很成熟的游戏来跟1070/FuryX比呢?
天蝎gpu规格本来就比480要高一些,内存带宽比1070还高,硬件基础摆在那里,配合优化能赶上1070/furyx不奇怪。

If Scorpio's GPU can hold native 4K and hand in results on par or better than GTX 1070, this is a seriously good result for a console.

本帖最后由 ngw39 于 2017-4-7 08:40 通过手机版编辑

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posted by wap, platform: iPhone
引用:
原帖由 @u571  于 2017-4-7 08:08 发表
这个文章里说是拿废渣6来比较的,哈哈哈哈哈

我好奇怎么不拿巫师3、战地1等等3A已经优化很成熟的游戏来跟1070/FuryX比呢?
微软自己演示肯定用第一方游戏的。
很快就有各种第三方游戏演示,在天蝎上优化看起来成本很低。T10只用了2天就稳定到了4k 60帧,很期待巫师的表现

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posted by wap, platform: iPhone
圆满光环就有一群真饭买单了,有人继续出主机比没人出要好233

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