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[新闻] PS4《地狱之刃|Hellblade》E3展前宣传片





http://www.tudou.com/programs/view/Gf_2TzqrnCg/





开发者日志#12 senua的精神(有很多宣传片没有的片段)


http://www.tudou.com/programs/view/Dm-qbcntNrI/

去年E3宣传片


http://v.youku.com/v_show/id_XNzU0OTA3OTIw.html

[ 本帖最后由 hqqttjiang 于 2015-6-11 09:40 编辑 ]


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posted by wap, platform: iPhone
忍者理论三大神作 天剑奴役假鬼泣 现在又一轮 从地剑开始了



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血咒的克苏鲁神话 和地狱之刃的凯尔特神话设定都异常的带感


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就是不给你看game play,急死你

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这画面素质绝对排不上PS4一流的大作水平,比期待的差了不止一点,这个小组的技术力感觉不行呀。

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看之前的视频就在想了,这作的战斗走的不是之前NT的风格,感觉很无趣的样子
设定当时看原画还行,现在看成品感觉兴趣直线下降

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附件: 您所在的用户组无法下载或查看附件

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Ninja Theory to explore psychosis in new game - Hellblade

Ninja Theory, a Cambridge, UK based independent games developer, announced today that mental health and psychosis are the key themes explored in Hellblade. Inspired by historical events, Hellblade tells the story of Senua, a Celtic warrior who is left traumatised by a Viking invasion. This third person action game, being developed for PlayStation 4 and PC, will follow Senua’s journey into a vision of hell that is the manifestation of her own mental illness.

In order to ensure a sensitive and accurate portrayal of the subject, Ninja Theory has been working closely with Psychiatrist and Professor of Health and Neuroscience from the University of Cambridge, Paul Fletcher, as well as arranging to consult with people who have experience of mental health difficulties.

Paul Fletcher said: “True understanding of mental health is not simply about books, lectures or verbal descriptions but from deeper engagement on all levels. Working with Ninja Theory has shown me the potential that gaming has for sharing in a character's experiences and engendering empathy in ways that go well beyond those offered by simple academic descriptions. Maybe this approach will contribute powerful new ways of challenging stigma.”

Hellblade is being developed by a small team of 15 people under a development model Ninja Theory call Independent AAA. This approach sees the game being created with all the creative freedom of ‘indie’ development, but with the production values of AAA blockbuster games.

Tameem Antoniades, Chief Creative Director at Ninja Theory, said: “In Hellblade we are pursuing creative independence in order to explore a compelling subject matter and gaming experience that would not be possible under the current retail model. In movie terms, this would be a quality independent film, not a Hollywood blockbuster. Digital self-publishing means that we can offer a smaller, but high quality game at around half the price of retail games.”

The project is supported by the Wellcome Trust, a global charitable foundation which aims to build a greater public understanding of science, and in particular health.

Iain Dodgeon, Creative Partnerships Manager at the Wellcome Trust, added: “More and more, games have an exciting and innovative role to play in giving us new perspectives on health and mental health challenges. Rather than being a didactic game teaching us about psychosis, Hellblade allows us to explore it through the creation of a compelling and complex character, and the world that she inhabits.

Hellblade will be available in 2016.

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引用:
原帖由 king8910213 于 2015-6-11 09:24 发表
看之前的视频就在想了,这作的战斗走的不是之前NT的风格,感觉很无趣的样子
设定当时看原画还行,现在看成品感觉兴趣直线下降
目前战斗系统的最大问题就是镜头拉的太近了,不过NT讲故事和塑造角色真是棒啊,这作规模很小,开发团队也就15个人左右,而且目前还没定型,改动的空间很大

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原来去年那个E3宣传是播片。。。。

我还以为是实机画面。。。

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之前看过介绍游戏的系统,非常期待

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感觉很糟,着战斗让人看得索然无味。
这是天剑那个公司的新产品?索性做个天剑的续作呢,做的好点...这人不人鬼不鬼的主角谁爱看啊...

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posted by wap, platform: iPhone
简称刃地狱

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posted by wap, platform: Samsung
这种雷作连PC版都懒的下

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对味儿,大期待~

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