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岩田聪:云游戏并非游戏未来,WiiU/3DS开发架构的整合

来源:nintendoeverything

Satoru Iwata told investors at a financial results briefing earlier this week that Nintendo does not believe “cloud gaming is the future”. Although he acknowledged that it has its advantages (and disadvantages), Nintendo is “trying to work hard on a future where gaming only consoles are not gone.”
An unofficial translation from the meeting reads:
“There are things you can do with cloud gaming and there are things you cant do. We don’t agree that cloud gaming is the future and we are trying to work hard on a future where gaming only consoles are not gone. Unified platforms are for us not platforms that are one but rather platforms that have the same development architecture. This also means that there could be more platforms.”
Shigeru Miyamoto, who was also in attendance, spoke about the challenge of creating new development environments for Wii U and 3DS:
“We needed to create new development environments for Wii U and 3DS unlike Wii which reused the GameCube architecture. We are unifying our development teams to accommodate this challenge and minimize the losses while preparing the shift. I think handhelds and consoles will coexist as the aim is different.


岩田聪在这周早些时候的财报简会上告诉投资者们任天堂不相信“云游戏是未来”。尽管他知道云游戏有着他的优点(以及缺点)。
任天堂正致力于一个“游戏专用主机不会消亡的未来”

该会议中的他所说的话一个非官方翻译版是这样的:
“你可以用云游戏做到很多事情,但是也有你用云游戏做不到的事情。我们不承认云游戏是未来,我们在致力于一个游戏专用主机不会消亡的未来。
对于我们来说整合平台不是指把一众的平台变成一个,而是说平台有着相同的开发架构。这也就意味着可以有更多的平台。”

宫本茂,他也出席了会议,谈到了为WiiU和3DS创造新的开发环境的挑战:

“我们需要为WiiU和3DS创造新的开发环境,而不像是Wii重复利用NGC的架构。我们正将我们的开发团队整合以适应这个挑战。
并且将为准备这个转换所产生的损失最小化。我想掌机和家用机是可以并存的,因为面向人群不同。”


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一昧追求硬件的提升很容易被硬件更新更快的pc甩开,传统游戏机厂商需要有差异化。



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从内容看,感觉是针对之前日经对久多的采访内容
而且观点有些针锋相对,久多希望未来ps游戏机彻底溶入网络。
当然任天堂肯定不希望这样,没有了主机,任天堂也就消亡了。


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早就该整合开发平台了
任地狱的开发组都是自己做自己的,明显没有统一的开发平台

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