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原帖由 roananubis 于 2012-10-3 11:46 发表 ff3召唤iva时的全屏飘雪感觉有60帧的流畅,当时惊得。。
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原帖由 chenke 于 2013-1-15 23:49 发表 多谢真业内SONIC3D的码字!:D 1、能否PM我完整版的“Square提供的WSC开发手册”,想仔细研究下 2、田中的意思是WSC卡带的“规定容量”不够导致FF3移植困难? WSC卡带最大容量比FC卡带大得多吧,我一直以 ...
The rom in the PSX cd is just a very unique way to hold game data, it's *NEVER* executed. The Chono Trigger CD does not not contain an emulator, nor is the rom emulated. Square write a whole new kernel for CT and simply opens the rom to grab the game data, like maps, enemy data, and scripts but doen't execute the rom itself. If you look in the FF6 PSX CD and do a compare with the SNES rom you will find that that CD contains the rom too, but in FF6's case, the rom has been "shattered" and split up into individual data sets. The executable data has been stripped. The CT rom was actually there as a "secret bonus" for the Japanese market. It was put there on puropse. However, the US version of Chono Trigger has an exclusive distribution contract with Nintendo. If you run US CT ROM in an SNES emulator it says "Licenced to Nintendo" in the US version. Because Nintendo has the rights, Square coudn't release the english version of the rom in the US. Well, why a ROM as a data set? Well, The sound chip in the PSX is actully *COMAPATIBLE* with the SNES one. Sony made them both and one is just a big brother of the other, so the sound data can be directly "ripped" from the rom. (That's why the PSX and SNES version sound exactly the same) Not only that, Minoru Akao, the sound designer, was one of the original R&D guys who came up with Sony's sound system for the SNES. He was then hired by Square and not only did the original sound design for the Chono Trigger ROM, but also did the remake. He knows the system foreward and backwards. Not only that he's the sound designer for 98% of all Squaresoft games. The PSX also uses the same high color colordepth format for displaying game sprites. That doesn't hurt either. However the display code is *WAY* different. Swapping the rom will break the game. It won't work. It's not an emulator. The ROM.BIN *IS* used in the US version. It still "ripps" the grapahics, sound, enemy data, and such in real time. They are exactly the same. However the US version ROM is different than the Japanese one. Due to the changes in the dialog script, the english dialog script is external to the rom now. (Actually is just a chunk of the US SNES ROM, and the location exacpes me for the moment) The kenerl calls that as opposed to the original data inside the whole Japanese rom.
原帖由 chenke 于 2013-1-17 22:13 发表 我再次询问了田中弘道关于FF3软盘发霉的事情,终于得到了答复: 500326 田中说源代码就是汇编写的,只要ROM DUMP了,汇编源代码就得到了,而且强调他手里有FF3的所有源资源。 总之就是不承认源代码丢失的事情:r ...
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原帖由 @chenke 于 2013-1-16 21:40 发表 多谢SONIC3D兄的解惑! 期待您的扫描:D “该论坛”是指TGFC? 另外,我看了这个讨论帖 http://forums.qhimm.com/index.php?topic=3376.0 大意说: PS版Chrono Trigger里放置原始SFC ROM的作用并非是“模拟 ...
原帖由 @燕山隐士 于 2013-1-19 23:01 发表 posted by wap, platform: Dakele (MC001) 以前在电软上就有看到读者发现移植的游戏里面含有rom,复制出来用模拟器直接可以运行,当时于是都认为是ps的性能可以完美模拟sfc的。
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