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[新闻] 【PS3】The Last of Us The Truck Ambush trailer 720P下载!

IGN先行公布!

trailer源地址
http://www.youtube.com/watch?v=ShP5xn9Tz90
trailer评论源地址
http://www.youtube.com/watch?v=9NVfBfJHatc

我传的720P下载
http://t.cn/zOnNs8g
http://t.cn/zOnOZSA

顽皮狗调整了下Ellie的外貌,去掉了雀斑:D

[ 本帖最后由 chenke 于 2012-5-16 15:12 编辑 ]


本帖最近评分记录
  • 拳人类 激骚 +3 IDC 2012-5-16 15:48
  • 便秘的耶酥 激骚 +1 最骚 Rated by wap for mark 2012-5-16 12:49
  • ZXQ 激骚 +1 最骚 Rated by wap for mark 2012-5-16 12:13
  • noxyz 激骚 +1 最骚 Rated by wap for mark 2012-5-16 12:01
  • hanzo 发贴积分 +80 感谢分享 2012-5-16 12:00

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posted by wap, platform: Android

@noxyz mark



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单纯的我还真以为那个人是求救的啊, 真是险恶啊


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posted by wap, platform: SAMSUNG (Galaxy Nexus)

@ZXQ mark

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这游戏我还是很期待的

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同期待,延续对顽皮狗的爱,弥补对神海3的失落。

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posted by wap, platform: iPhone

@便秘的耶酥 mark

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引用:
原帖由 tripx 于 2012-5-16 12:03 发表
单纯的我还真以为那个人是求救的啊, 真是险恶啊
TLoU刚公布时GameInformer杂志专题文章里有详细的情节描述,后面就是玩家操作部分了,如何用仅有的几发子弹配合Ellie的砖头脱出杂货店...


       在一个充满阳光的午间,驾驶着战利品的卡车轰鸣驶入一个看似平静的市区。一首西部乡村经典乐曲从扬声器中悠扬高鸣,然而这却不是从广播传来的歌声。
       空旷的街道的尽头却停满了升满铁锈的弃车,拥堵中倒有一条小路可供通行。
       “好吧,太棒了,”Joel抱怨着自己把卡车开至死路。
       “那现在怎么办?”他的年轻同行伴侣,Ellie问道。
       Joel环顾四周,简单地考虑着退回原路。“去它的,”他骂着掉头。
       但不过一会儿,一个男子捂着肚子蹒跚的走到车前呼救。Joel见到此景便踩下刹车。
       “小心点!我的天啊。我们要不要去帮他?”Ellie 问到。
       “把你的安全带系上,Ellie。”
       “那这男人怎么办?”
       “他根本都没有受伤,”Joel回答着的同时踩下油门。
       街上的男子瞬间站直掏出一把枪,并在卡车从他头上碾过之前一枪射穿了挡风玻璃。而此时他的同伙也急速出现。在她们驶过街道时,
       一个登上卡车副驾驶侧的人一拳将Ellie边上击碎,玻璃碎渣散落在车内。而此时的卡车虽然摇摇摆摆,但也并未失速。
       貌似他们本可以逃脱,直到一辆城市公交侧撞入卡车,使得他们冲入一个废弃的店面。补给品全都掉落在后墙边,留下了Joel和Ellie在座位上眩晕着。
       “我还好,我还好,”Ellie喘息着说
       “那就出来。快,”Joel答到
       突然,拾荒者们破门而入,并把他俩拉开。Joel眼看着Ellie在他面前尖叫,挣扎着被带走,直到Joel的头狠狠地被敲在卡车仪表盘上。
       他猛然冲出并推开补给品堆成的障碍物,到了商店的另一边。待他回过神来的同时,一个攻击者突然将他推到一个仅剩一片8英尺大小的玻璃碎矗立着的古老窗框上。
       Joel挣扎着抵抗,而此时他的颈部则紧贴着尖锐的玻璃碎片。Ellie则在背后不断的尖叫。

       Joel和Ellie已经成功到达了Pittsburgh,但如果此时不抗击那些拾荒者,那么这将是他们旅途的终点。Joel肘击了袭击他的敌人,掀桌并将对方击倒早玻璃碎片上。
       当袭击者试图起身时,从喉管涌出的血液喷溅而出。



        在附近,Ellie死死咬了按住她的男人一口,却被一掌扇倒在地。她与他缠斗着,试图逃离,而此时Joel冲了过来一脚蹬在了他的头上。而他却还要勉强站起,知道被Joel再一次一拳击倒。
        “妈的,他们吃错什么了?”Ellie咆哮到。
        “歇一口气,我们要逃了,”Joel说。
        “当心!”
        当更多拾荒者们进入了店铺,Joel和Ellie分头找到掩体。“他在柜台后面,”一个人呼喊道



        Joel在黑暗中掏出了手枪。在屋子里唯一的光源便是窗外撒入的阳光。只能看到对方黑暗的轮廓小心翼翼缓慢接近他们。这时Joel突然串起开枪射倒一人。他匍匐前进到一个新地点并试图向另一个目标射击,但他却没有了子弹,按动扳机的空膛声响彻整个空间。
        听闻这声响,敌人嘲弄折Joel并向他的位置步步紧逼。Joel没有子弹也就没了武器。这处境十分糟糕。
        “嘿,看!”Ellie向对方脸上扔去砖块后叫着。晕旋着的敌人咒骂着,但这已经足够让Joel翻出柜台直接击倒他。



        “背后!”她警告着。但太晚了,另一个人拿着2x4木条挥在了Joel的背上。



        他迅速躲避了第二击并空手夺走他的武器。Joel将其击倒在地后,刚将木棒举过他的头顶。那男人哀求着原谅,但Joel毫不犹豫的对准他的头骨敲击下来。
        “在公车后面,”Ellie说到。更多人攀过瓦砾追逐她们。
        “天啊。跑,”Joel命令。她们同时从商店一侧潜出。Joel看了下背后,残余的拾荒者们仍在搜寻这充满血迹的现场。
        “上帝啊,”其中一个人低语。“大家当心。这人有点儿能耐!”随后他离开了,然而Joel在角落处又看到一人。他潜伏过去并让他窒息了。



        “嘿,你找到什么了?”一个人在远处喊着。Joel和Ellie在人接近他们之前偷偷转移,而留下了那具尸体被敌人发现。
        “喔,不。嘿,他们在这里。他们仍然在这里!”敌人喊着,Joel捡起砖头扔向他。在敌人还晕乎的时候他用那根木棍干掉了他。在搜索尸体时,他发现了一些子弹,
         并装入手枪瞄准一个只拿着铁管子的敌人。
        “啊,倒霉,”那人看到手枪后念叨着回头跑去。
        Joel紧跟着他,小心的爬过过道,举起枪却没有敌影。只有Joel的脚步声和紧凑的呼吸声。突然,那人从背后尖叫的向他攻来,但Joel转身直接回头开枪。
        “好了,我觉得这应该是他们里最后一人。你还好么?”Joel问到。
        “嗯,我猜是的,”Ellie回答。
        “好吧,因为我们必须从这鬼地方逃出去。”
        Joel盯着那辆之前挡路的公交车。“从这条路我们肯定走不回去,你找到什么了么?”他问
        “还没有,”Ellie回答。他们在街上四处溜达寻找可能的出炉。一个关闭着的车库似乎很有希望。“嘿,或许我们可以从这儿走。”



        “好吧,让我看看我能不能进去,”Joel说着把铁门抬高了十几英尺。“进去。看看你能不能找到支撑物把门撑开。”
        Ellie迅速滑步穿过。在她搜索内部的时候只能看得见她的脚。她停止了搜索。“唔,有一些十分糟糕的东西在这儿”她警告说。
        “Ellie!”
        “好吧,”Ellie突然摆脱之前的犹豫而说着,并找出了门链来拉住门“好了,走。”
        Joel穿入后转身拉住门链,慢慢放下大门为的就是不惊扰任何人。当他终于看到屋子里面是,发现许多尸体,大堆的衣服,鞋子,还有一些补给物品。
        很显然这个匪团诱使了所有高速公路上的交通进入这一个埋伏点,把任何一个驶入的人都杀了后夺取所有他们的物品。
        “去他的猎人们。看,这可能是我们,”Joel警觉地说道。
        “老兄,那是很多最后没有成功的人,”Ellie思索着回答。
        “我知道我们本该让那该死的卡车调头的。”
        “我们活下来了。”
        “差一点。好了,让我们离开这儿。”
        两人从附近楼梯上楼。
        “你怎么知道的?”Ellie问。
        “什么?”
        “那个埋伏。”
        “我曾经为两边做事。”
        “啊。”
        他们到达了猎人们生活的地方,打开锁后看到大量补给品,还有满地床垫。
        “所以,呃,杀了很多无辜的人?”Ellie挖苦着。
        “只管搜索这片地方。”
        “我会把这理解成肯定的回答。”
        “随便你怎么理解。”



        他们都花了一些时间搜索这块地方。
        “脏衣服,脏衣服,啊,更多的子弹,”Ellie兴奋的宣布。
        “好。谢谢你,”Joel言不由衷回复着移动到室外。
        “噢,天啊,”Ellie说。
        “来吧,你不用这样。”
        “我见过更糟糕的。”
        “那就好吧。”



        Joel瞭望着地平线,翠绿的植物覆盖着城市的建筑。树木从道路迸发出来后随意生长,灌木丛则夹杂在这片海水里,更多充斥着的的废弃的汽车。


        “好,那儿就是桥。我们从那儿出去,”他说,但是Ellie已经爬下去了。“Ellie,慢点,等我。”
        “什么?我就在这儿。”
        “你让我先走如何?然后把你的声音压低就好。”
        “好吧,”她嘲讽的用壮汉低沉的语气回答,



        他们缓缓地从车海中穿过,并注意到所有车上都有弹孔,而里面则藏着已经死去很久的尸体。这些都指向了一处大门已经被拆卸的隔离区。熟习的隔离墙隐约出现在眼前。



        “这里发生了什么?也是你的猎人朋友们做的?”Ellie问到。
        “好问题,答案自然是不,我的钱压在军方。”
        “为什么他们杀掉所有人?”
        “不能让所有人进去。”
        “所以就杀了他们。”
        “死人不会受到感染。牺牲少数,拯救多数。”
        “这真是荒唐。”
        “对。”



        当车辆间距更加接近,Joel和Ellie开始在屋顶和汽车上行走。
        “你知道,除了所有恐怖的事情,这地方实际上有点儿美丽。”
        “好吧,一旦我们走出了这个城市,我会停下来问问玫瑰花儿的。”
        突然靠近大门附近的一群乌鸦飞起。



        “躲起来,”Joel细语。他们都在一辆车的后备箱后躲着。
        “什么,那是什么?”
        “闭嘴。”
        一阵明亮的警笛声响起。两个模糊的人形阴影爬上了车辆
        而Demo则落幕了。








[ 本帖最后由 chenke 于 2012-5-16 13:31 编辑 ]
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这不光放了段片么,求操作视频

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posted by wap, platform: iOS

有联机模式么?

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IGN最新采访文章来了

还是觉得第一个预告里的Ellie看着舒服...第二个预告里顽皮狗故意将Ellie调整得更幼嫩了,雀斑也没有了

大家可以比较下

全文翻译稍后...

The Last of Us: New Trailer, New Ellie
Joel, Ellie and a whole lot of despair.
by Greg Miller
May 15, 2012

Sure, there's been the occasional quote here and there, but developer Naughty Dog has been really quiet about The Last of Us, its first non-Uncharted PlayStation 3 game. Months ago, we met survivors Joel and Ellie as they battled infected humans turned monsters, but then, the game went dark. Today, Naughty Dog is ready to reveal a new cutscene from the game and answer some questions -- like why the studio already tweaked Ellie's design. Take a look at the trailer below and IGN's Rewind Theater. Then, check back in a bit for a Q&A session with the folks behind the game.

IGN:  So, I hear you've changed Ellie. How? I'm watching this trailer and I don't notice any "Cole"-like V-necks or anything. Why'd you change her?

Neil Druckmann (Creative Director): When we came up with the character of Ellie we put a lot of thought into what we wanted her to look like, researching the facial proportions, coloring and bone structures of dozens of faces and bodies.  In addition to this, we held numerous casting sessions to ensure we had the right performance capture artist to represent Ellie, eventually selecting actress Ashley Johnson.  As we’re still in the midst of development with The Last of Us, the team has been continuing to put a lot of thought into the creation of Ellie.  After delving further into the game’s narrative over the past few months, we decided to modify Ellie’s model to better reflect Ashley’s personality, and also resemble a slightly younger teen more fitting to the story.  We're happy with the final result shown in the cinematic we have released today, and hope the fans like her too.

IGN: What has it been like at Naughty Dog since the VGA announcement?

Bruce Straley (Game Director): It’s been a flurry of activity.  We’ve been hard at work on The Last of Us for quite some time, but the VGA announcement really lit a fire under our asses. It signaled to the whole team that this is real now that everyone knows about the game, now let’s go finish it!

IGN: It can be hard to get people behind a new game, but everyone seems to have taken to The Last of Us. Were you expecting that? Were you expecting the Naughty Dog name to mean so much to people?

Bruce Straley: From the beginning we were trying to do something different, a darker look at the world, but with the depth of character and performance that Naughty Dog has been known for. Somehow we managed to take everyone by surprise by revealing that Naughty Dog has a new game in the works.

We knew people would be stoked once they found out Naughty Dog was developing the game, but we never expected the kind of reaction we felt first hand at the VGAs.  It’s humbling and stressful as now we have to live up to our fan’s expectations.

IGN: Now that Game Informer and other sites have peeled back some of the layers to The Last of Us, how do you describe this title to people who don't know about it? What exactly is going on in this world?

Bruce Straley: It’s a game about the human condition. 20 years after a plague has decimated our society, how does man survive? When all moral and ethical codes have been stripped, who do you trust? After watching your friends and loved ones pass, do you think you could still love? What is life without hope? We’re trying to make you feel these dilemmas while you’re playing The Last of Us.

IGN: Who is Joel and who is Ellie?

Neil Druckmann: Joel is a brutal survivor of the world you see in The Last of Us. He’s seen what life was like before the pandemic. He’s had to do some horrible things to survive, and he has few moral lines left to cross. Ellie has only known life inside the military quarantine zone. Much of her knowledge of the world as it was comes from pop culture items like comic books and magazines —relics left over from “the old world”. She’s a young teenage girl that’s wiser and braver beyond her years. She’s been toughened by the harsh realities of her environment.

IGN: What's left of the world right now in the wake of this virus? Joel and Ellie have escaped a quarantine zone, but how safe is even that place?

Neil Druckmann: Civilization as we know it in present day has been radically changed after the pandemic. The human population has been decimated and most cities have been abandoned, left to be reclaimed by nature. Now city streets are flooded and covered in moss, vines, and newly grown trees. Quarantine zones were set up by the military as outposts for survivors – a way to escape the ever-growing numbers of infected. Martial law, however, presents its own set of dangers. Citizens are constantly monitored, supplies are scarce, and anyone caught breaking the law is executed. In the world of The Last of Us, safety is a relative term.

IGN: How are people able to survive outside of these safe zones?

Neil Druckmann: Those on the outside must be especially tough to deal with the constant threat of the infected.  During their journey Joel and Ellie will meet several factions of survivors that manage to live outside of the Quarantine Zones through different means.

IGN: Why release this cutscene -- Joel and Ellie taking on some drifters? What about it makes it your showcase?

Neil Druckmann: We wanted to whet people’s appetite before E3.  This trailer is a nice little teaser that shows a good look into the world of The Last of Us. It also hints at the layers in Joel and Ellie’s relationship and frames their different perspectives on this world.
the-last-of-us-20120302090934102

Beat it.

IGN: What is the status of the rest of the world? Has any country or significant enclave avoided infection, or is this a worldwide pandemic?

Neil Druckmann: Communication and fast modes of transportation (like flying) quickly disappeared once the outbreak occurred.  20 years later, everyone that is still alive in the US assumes that the rest of the world is in shambles.

IGN: How slow was the infection to drive humanity back to these hideouts? Did it all happen in a flash or was it a gradual process? How much of this history is in the game?

Neil Druckmann: The Infection was quick in driving mass migrations towards Quarantine Zones.  While some made it, many failed in their escape.  Much of that backstory will be left for the player to piece together between the environmental storytelling and conversations between the characters.

IGN: What is the status of the United States government? Are the enclaves independent, or are they taking orders from a centralized organization?

Neil Druckmann: The Quarantine Zones used to be under the centralized control of the military.  Over the years most of the Quarantine Zones collapsed leaving many survivors to fend for their own.  At the outset of the story Joel and Ellie are in one of the last remaining Quarantine Zones.  While it’s still run by the military – this Quarantine Zone has no contact with any of the other Zones.

IGN: What are the major economic focuses of the enclaves? How do they survive?

Neil Druckmann: Each enclave has their own way of procuring food and supplies for survival.  So far we’ve talked about the military quarantine zone that forces its citizens into hard labor, producing goods.  With this cutscene, we’re revealing a second enclave of hunters – survivors who ambush and kill others for their precious belongings.  Joel and Ellie will encounter these and other enclaves and bear witness to their methods of survival.

IGN: How's making The Last of Us different from making Uncharted? You can't really go on location for these environments...

Bruce Straley: Actually, you can. We had a rainy day field trip to a hospital that was being torn down. The whole bottom floor was flooded and the power was out. It was so creepy! But yeah, there’s a wealth of  stuff out there– just do a quick search on the Internet – where abandoned buildings and ruins have been slowly retaken by nature. It’s been well documented by photographers with an interest in this kind of locale, and there’s a whole genre of photography dedicated to this. It’s really beautiful stuff. The funny thing is, anybody that’s had to deal with a leaky roof has good reference for The Last of Us.
the-last-of-us-20111211004512728

Sorry, bro!

IGN: Why didn't you make this a co-op game? You have two main characters.

Bruce Straley: Well, to put it simply, it’s just not the type of game we Dogs are choosing to make right now. We’re interested in telling a very tight, well-constructed, narrative-driven gaming experience that (if we do our jobs right) successfully parallels the player’s feelings with our main protagonist.  And in co-op it’s very difficult to align both of the players’ intentions with the narrative, or even the gameplay goals. A lot of this has to do with play styles of each individual. Not everyone wants to play the game the same way, and this breaks the other person’s experience. It’s certainly an interesting challenge, but for now we’ve chosen a hard enough path just making the single-player game.

IGN: Uncharted's combat is all about wasting bullets and then just finding more. If we're scavenging in this apocalypse, is that style of fighting out the window?

Bruce Straley: Not completely, but it will have a much different feel, and greater consequence if you choose to play that way. The Last of Us takes place in a much darker, more brutal world. There has to be realistic tension between the characters, and a sense of danger and consequence when you are in combat. Civilization and the production of goods as we know it have ceased, and many things are in short supply – especially expendables like bullets, or first aid supplies. Because of this, you’re going to have to make judgment calls on when to use and when to conserve your supplies. But there still will be avenues the more action-oriented player can take to make their way through the game. That creates very different combat scenarios from most shooters out today.

IGN: What can people expect from The Last of Us at E3?

Bruce Straley: Our team has been working hard to have something ready at E3 that will please our fans. We’d love to say more, but we don’t want to spoil anything.

[ 本帖最后由 chenke 于 2012-5-16 15:39 编辑 ]

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不错,感谢,感谢楼主。

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posted by wap, platform: iPhone

还有在线任务模式?

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看这次采访,在线co-op是没有的

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超级期待!!!!!!!!!!!!!!!!!!!!!!!!!!:D

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