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wiiu的一些新传言

TP才几年就重制啊


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5,正考虑中的定价将比人们预期的更低。



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wiiu能否成功的关键是看能不能打造出当初wiisports和wiifit这样的话题作


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钱已经压在箱底了,就等发卖了。

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ww高清化画面就不错了
有什么好复刻的
除非把后面部分推翻重做

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再搞个风之韵里版。。。把后半部流程和节奏重来一下。

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风之韵当时是没有完全做好就出来了,确实需要重做一下

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wiiu兼容wii的游戏盘吗?

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引用:
原帖由 御姐控 于 2012-3-17 20:38 发表
wiiu兼容wii的游戏盘吗?
兼容

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太好了,谢谢LS

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posted by wap, platform: iPad

@脆骨 mark

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tp不上wiiu上3ds吧,期待mp2一起上了。

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Both games have an intensive use of the padlet. More concretely, 3D scenes, different angle of what is on the TV (bird eye view for example). The system is therefore capable of displaying a main screen of AT LEAST comparable quality than current gen versions in 720p (with I guess, a certain amount of AA, etc.) AND another 480p content on the tablet.
- The titles are ports that will be available on actual HD platforms, or more “exclusive” ones but build on inhouse engines already deployed in previous softs. They aren’t tailored from A to Z for the Wii U particularities. And everything is still in development, + dependent of the evolution of dev kits that are changing regularly (at least until now). So it can only improve, and the situation may be different for Nintendo and first-party titles.
- The dev kit involved are the V4 ones. The “V5” is a little more powerful, but apparently not to a point to push these games from 720p to 1080p.
- My sources added that the resolution is the one chosen for now, but a hypothetical other power boost that may occurring post V5 need to be important to allow the system to run these games properly in 1080p.
- These titles will change in the visual department as, like I said, some effects will be applied more in the “end” of the development, with perhaps graphical features not handled by current gen, thanks to the more modern Wii U GPU. So the end result on the main screen will be prettier than on PS360, with a higher resolution (many current gen content are not in true 720p) and especially in conjunction with a heavy use of the tablet. We might expect that games leaving it for simple things will be even more impressive on the TV.

From these informations, several speculations can be derived as:
- The possibility that games with simple engines, such as family titles, Mii-based ones, etc, will be in 1080p.
- Maybe other developers, with a simplistic use of the padlet + after all the optimizations and hardware boosts/tweaking until the dev kit finalization (if they are only moderate and not extensive to a point that it will change this situation completely), will release games in 1080p (with less AA than on 720p, less FPS, etc.), but it doesn’t seem possible at the moment, if they want their titles to reach a certain level of sophistication and quality in visuals on the TV + intricate use of the subscreen.
- I guess we can speculate further on the power and the amount of some components with this, such as memory / buffer, the GPU…

All these infos are related to my previous posts (it’s the same context) about the hardware power scale, the impressions of my sources, the tablet usage, the memory, the surprising amount of RAM occupation from the OS/Background (it will surely be better and therefore have a positive impact on the general performances, etc.).

Nothing revolutionary as I warned you, but it can help narrowing a little more the Wii U capacities in this particular context, what you can expect from third parties ports/not exclusive games (because having followed each page of these threads, I saw many gafers who are anticipating these titles to be the 1080p versions of their current gen counterparts, but for now, it’s not the case). This does not necessarily mean that the Wii U is underpowered EITHER: manage a visually ambitious game in a solid 720p & framerate, at the minimum a bit prettier than on Xbox 360 + an additional 480p screen with a complex scene rendered on it, is not a small thing.

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Wii U:
User accounts: Wii U will have individual user accounts, rather than one system-wide account.
NFC: Near Field Communication ("touch" data transmission from accessories, credit cards, etc... sort of like QR/Streetpass combined) will be built-in.
Online: Miyamoto: "Network has to have a totally new concept to be different."

General:
Third parties: Several new, previously unconsidered alliances/partnerships with third parties.
Communities: You haven't seen the last of them!
Retail title downloads: 3DS and Wii U both support digital download of retail titles, but... they still aren't quite sure how to implement it just yet.
Item billing: "We should not decline third parties if they want to offer item billing" (paying to unlock content).
DLC: Still planning to offer DLC (possibly talking about their own software), but needs more time to complete its feasibility study on the market and its needs.
More sharing: "Digital will include user to user communications and sharing" (More social networking integration? More Swapnote-like apps? More emphasis on Streetpass/Spotpass?).
Better-paced software + DLC: Nintendo has learnt that it shouldn't have stagnant periods between software launches: can fill the gap, and DLC can extend the life of a title.
Asia: Planning products for Asia, local partners (WiiQue U?) yet to be announced; still issues of copyright.
Miyamoto still around, Iwata angry at Wired. "Miyamoto is saying his basic work is to create a big hit."

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