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[新闻] SE的原生DX11“夜光”引擎居然这么牛叉?(图)

吸取了白色引擎的开发教训,这次据说是专门针对次时代主机开发的,原生DX11,光照系统极其牛叉,Final Fantasy Versus XIII的开发仍然基于Crystal Tools engine即白色引擎,但是光照系统将采用夜光引擎的技术,达到照片级画质!




Square Enix, prolific developer and mega-publisher hasn’t exactly delivered all that much this generation. Sure, they’ve published some sparkling gems, like Eidos’ Deus Ex Human Revolution - but their internally developed games seem to be missing the spark that’s made them. The reason for that might be the fact that they’ve been hard at work developing a new engine that promises to deliver photorealistic graphics - and if the demonstration pictures and videos are anything to go by, they may have succeeded.

Using new ways of including cloth and fluid simulation, realtime reflections and new tessellation techniques promises higher detailed 3D models without much impact on memory. The new engine - which boasts advanced, scalable AI support along with native DirectX 11 support and programmable shaders is also capable of modelling light the way it would behave in the real world.

According to Square Enix, the new engine should lower development cycle times and costs - one reason for which is its procedural animation techniques, which automatically uses motion capture from a database to dynamically change character animation based on, for example, the weight of a weapon or the type of terrain.

Square Enix’ technical director Julien Merceron had this to say of the new engine : ' If I take a picture and after this I create the same objects in a game with the right materials, I can achieve a rendering that is very close to the picture because I'm using the physical parameters of the real world.' No games have been announced using the engine, but certain aspects of it will be utilised in Final Fantasy Versus XII

[ 本帖最后由 变色龙 于 2011-11-20 23:21 编辑 ]
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posted by wap, platform: SonyEricsson (Xperia X10i)

引擎再牛逼,用在ps360上也是各种缩



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图2

[ 本帖最后由 变色龙 于 2011-11-20 23:13 编辑 ]
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下代主机似乎DX12该是标配了

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这尼玛效果太强了吧

[ 本帖最后由 变色龙 于 2011-11-20 23:18 编辑 ]
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效率问题。

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我觉得游戏达不到这种效果。。。。。。。。

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这泥马的蒙特雷渲染器啊。。。。

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posted by wap, platform: iPad

是厉害,不过也太后知后觉了,通过收购确实是迅速提高技术的捷径

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引用:
原帖由 YOUYUCAO 于 2011-11-20 23:16 发表
下代主机似乎DX12该是标配了
手握次世代主机评估套件的SE笑而不语。。。

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vray开间接光照的效果。。。。。。

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在游戏性面前,即使能数毛了,又有什么意义么?

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反正这样的画面本世代是看不到了

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realtime vray

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