小黑屋
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混世魔头
Not only is this an unexpected moment of calm from a series that predicates itself on holding one's nerve, but it's also an immediate example of the advances made in the latest iteration of Sony's PhyreEngine since its use in Demon's Souls. Developed internally at its own R&D department and offered for free to studios licensed with Sony, the engine has been advertised as a multi-platform middleware solution that puts especial emphasis on deferred rendering through multi-core CPUs. Additionally, it has been promoted with bullet-points such as PhysX/Havok support, level streaming, and post-processing techniques such as glow and motion blur, almost all of which have been used in practical ways throughout Dark Souls.
原帖由 片翼妖精 于 2011-10-21 10:50 发表 posted by wap, platform: Nokia (E71) 混淆黑白都到这份了?在别处评测都说神机版贴图要比三红精细,帧数还好些
Interestingly, destroying multiple crates or urns - a physics-based task which should favour the PS3's more powerful CPU - incurs frame-rate drops down to 25FPS, while, the 360 version typically gets away unscathed. During the boss fight demonstrated in the video below, however, destruction physics on the asylum columns have a dramatic impact on both consoles, with the PS3 version even nose-diving down to10FPS for a spell. On the flip-side, Microsoft's console appears to have its own specific issue with the volumetric fog used in the doorway barriers, which is unusual given that this should be handled by its more proficient GPU
原帖由 村上春樹 于 2011-10-21 10:51 发表 http://www.eurogamer.net/article ... dark-souls-face-off DS遊戲引擎來自SCE PhyreEngine,支持deferred rendering以及多核心CPU Havok物理運算 PhyreEngine 就是以活用SPE,且無償開放第三方開 ...
原帖由 zhangjingy 于 2011-10-21 12:47 发表 原来黑暗之魂是XO上最强啊,那可是被PS3最强完胜哦。 莫非台湾仔已经搞笑到认为恶魔之魂对SPU的活用水平达到KZ2级别了吗?:D
天外飞仙
魔神至尊
保健组
原帖由 bigboss2510 于 2011-10-21 09:16 发表 这货能用到SPU? 评测说了这游戏的优化很怪 物理破坏方面帧数比360差点 图形比360强点
原帖由 cinder 于 2011-10-21 13:37 发表 posted by wap, platform: SAMSUNG (T959) 神机版盘到了,晚上回家亲自试试。
南瓜
邪恶的怪蜀黍南瓜
原帖由 @hpkiller 于 2011-10-21 13:46 发表 试验下,要是掉的不严重,平均能有30帧左右,我也换神机版。