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[其他] A9那边已经得出结论了

引用:
原帖由 zo 于 2011-10-8 11:29 发表

233,直接叠化两个时段的场景啊。。。。
时间比例是可以设定的好不好。。。。

瞬间白天我真没见过。。


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马可一个



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引用:
原帖由 west2046 于 2011-10-8 11:35 发表

商品本来就是随便买,喜欢和不喜欢都可以买

按你的说法你不应出现在这贴,也不应评论废渣

按我的说法,只要不是造假诬陷,你喜欢怎么评论都没问题

瑕疵客观存在,你觉得没问题,没所谓,这是你的事,也没人逼妳觉得有问题,但是瑕疵还在
可是我没象你那样不喜欢GT啊,本帖2楼你一上来就贴个GT5的权威评分,所以就转个对比图想分享下两作仅在图像层面上的差异而已
至于造假,我觉得你发的那张三机穿越图就很真,尤其是中图,毫无PS痕迹~你当然可以随便评论
我再转张很真,毫无造假的FM4 vs 现实图,FM4太棒了,几乎乱真了!
当然拿游戏和现实比,还是有点差距,毕竟瑕疵客观存在,但你觉得没问题,没所谓,这是你的事,也没人逼你觉得有问题,但是瑕疵还在。



[ 本帖最后由 xys 于 2011-10-9 19:09 编辑 ]


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引用:
原帖由 xys 于 2011-10-9 19:07 发表

可是我没象你那样不喜欢GT啊,本帖2楼你一上来就贴个GT5的权威评分,所以就转个对比图想分享下两作仅在图像层面上的差异而已
至于造假,我觉得你发的那张三机穿越图就很真,尤其是中图,毫无PS痕迹~你当然可以随便 ...
為啥我一眼就看出那是GT5?你P個真實就變真實了?還有FM4那是什麼垃圾壓縮,細節全沒了?
還有那張FM4是加高了亮度的,FM4的紐北沒那麼亮

[ 本帖最后由 allensakura 于 2011-10-9 19:29 编辑 ]

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引用:
原帖由 allensakura 于 2011-10-9 19:28 发表

為啥我一眼就看出那是GT5?你P個真實就變真實了?還有FM4那是什麼垃圾壓縮,細節全沒了?
恭喜你双目康复啦!:D

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引用:
原帖由 allensakura 于 2011-10-9 19:28 发表

為啥我一眼就看出那是GT5?你P個真實就變真實了?還有FM4那是什麼垃圾壓縮,細節全沒了?

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引用:
原帖由 xys 于 2011-10-9 19:30 发表

恭喜你双目康复啦!:D
為什麼有人如此孜孜不倦的證明自己的智商低於平均值,看來我的智商太高了無法理解

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引用:
原帖由 allensakura 于 2011-10-9 19:35 发表

為什麼有人如此孜孜不倦的證明自己的智商低於平均值,看來我的智商太高了無法理解
你智商超高,只是有点健忘和弱视,回看本帖33楼的你的精彩演绎和34楼我对你视力健康的温馨建议便可回忆起来:D

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引用:
[quote]原帖由 xys 于 2011-10-7 20:34 发表

那主赛道的柏油路面纹理为森么会有动态模糊呢?我也好想知道矮~~
原帖由 allensakura 于 2011-10-7 23:42 发表

可能是某種省機能的作法吧 [/quote]
不太可能吧,所有跨平台游戏画面这块XO都把PS3吃得死死的,T10还没发力呢。
引用:
What can you tell us about night racing and weather effects in Forza 4?

Dan:
Forza Motorsport includes alternate times of day for a small number of environments, but those alternates do not include dark night or weather effects. For Forza 4, the majority of our graphical investment went into our new image-based lighting (IBL) model, as well as new material shaders, which give our cars and tracks such a realistic, detailed look. With IBL, supporting the general look of night is not particularly hard. However, we take frame rate pretty seriously—we believe that having a solid 60 frames per second (FPS) experience with no tearing is very important for a simulation racing game. Delivering night is about more than just getting the general look right. As we found on the original Forza Motorsport, having multiple headlight projections with multiple cast shadows is computationally heavy—even using clever tricks like we did on the less powerful original Xbox platform. This makes delivering a strong night racing experience very difficult at 60 FPS without significant compromise.

Regarding weather conditions, we do simulate different track temperatures. However, we did not get tire data for wet conditions from our tire partners at Pirelli. We do have SAE data about wet conditions, but it’s nowhere near as comprehensive as our Pirelli data. In order to simulate wet correctly, we’d like to get custom real-world test data to input into our system. Of course, physics isn’t the only difficult aspect of delivering wet conditions. Creating believable weather effects also depends upon gobs of particles and lots of shiny, reflective surfaces. There are several tricks for doing this, but it would still have made delivering the new graphical fidelity of FM4 at a solid 60 FPS nearly impossible in our development timeframe.

If we cut down on the number of cars on track, used original Xbox-generation car models, dropped to 30 FPS, or (and this would be the most effective solution) built specific tracks from the ground-up to have less detail and thus extra performance headroom, then night racing and/or weather conditions may have been possible. Some of those trade-offs, we just were not willing to do. Others would require time that we used to develop other features in the game—specifically, the new graphical look of the game in general. Night and weather are features we will continue to evaluate as the franchise continues. We’re waiting for the right time to deliver these features to our fans.
就算到时各种效果的加入会略微影响T10的原则底线——“坚守60帧的没有任何撕裂的拟真赛车游戏”,也会有那个更弱且“没有60帧原则的游戏”垫底,让我们师母已呆:


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posted by wap, platform: Nokia (E71)

人家gaf那边跨年级超长战贴基本都没恶意黑的。。。什么人参公鸡更少见。。
干嘛是要向a9学斗秀下限而不多学鬼老提高营养度?

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又是那种以GT5为唯一标准了,真实也是以GT5为标准吗?233,你起码也搞个真实的图帖进来
附件: 您所在的用户组无法下载或查看附件

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引用:
原帖由 west2046 于 2011-10-10 09:00 发表
又是那种以GT5为唯一标准了,真实也是以GT5为标准吗?233,你起码也搞个真实的图帖进来
GT5还好吧,很多实存赛道和原创赛道视觉都偏清新明亮,FM把纽伯格林再搞搞就好了:http://www.tudou.com/programs/view/UwScIY0wrhs/

以GT5为标准或许是因为某些赛道的真实程度已经给玩家带来了信任?我怎么印象中以前2046喷GT没这么不遗余力。。。
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引用:
原帖由 west2046 于 2011-10-10 09:00 发表
又是那种以GT5为唯一标准了,真实也是以GT5为标准吗?233,你起码也搞个真实的图帖进来
到底喷啥呢?

什么叫以gt5作唯一标准呢?
这明显就是拿一张黄昏真实图片做唯一的标准啊。。

怎能一边喷人严于律己属于律人的同时自己也实行着呢?
这是种公证求真的态度吗?

哦,如果你说不是。。。
那就真没啥好说的。。

[ 本帖最后由 倍舒爽 于 2011-10-10 09:42 编辑 ]

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引用:
原帖由 west2046 于 2011-10-10 09:54 发表
不是这样比的,同学~
后面两张都是阴天全局光~

第一张图可以扔了。。
典型带补光的商业广告照。。。。
不然光比这么大的情况下直拍能清晰看见车身主体?

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