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[专题讨论] FANS之痛:SS土星一堆取消发售-未见天日的游戏--SS生化2预告 视频

CAPCOM动作游戏 破坏者







SONIC xtreme






漫画地带






一个3D 动作RPG






CAPCOM的狼人




武装战士





fakedown







火炎魔法作战






奔跑






未来水世界






暴动






黑之网




critic







莎木










engine










海豚







[ 本帖最后由 三井 于 2011-8-9 22:46 编辑 ]


本帖最近评分记录

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漫画地带可惜了!MD上相当不错的游戏啊



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SONIC画面不错的!


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引用:
原帖由 heven2004 于 2011-8-9 14:05 发表
漫画地带可惜了!MD上相当不错的游戏啊
是啊可惜SS在美国状态非常枯萎,MD就相反



[ 本帖最后由 三井 于 2013-2-16 22:07 编辑 ]

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居然有漫画地带,我惊了,多好的游戏,SS真可惜
火炎魔法作战看起来也不错

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破坏者,漫画地带,狼人,FAKEDOWN

这几个有兴趣

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漫画地带似乎是追尾视角

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SS是自己不争气,不谈了

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相当可惜
SS和DC都是很好的主机
但没有获得很好的市场

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MD多年积累的欧美市场
让SS一下子败光了。。。

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某些人 认为SS没有半透明效果所以失败了

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LZ居然漏了SS的VF3,都完成了硬是没发售,当年SEGA高层都是低智商禽兽







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世嘉的失败就在于那个愚蠢的32X,美国分部不知道日本已经在做32位的光盘游戏机,也就是后来的土星了。
结果美国分部自己推出了32X,这个垃圾彻底毁了世嘉在美国的口碑,美国玩家已经不会再说世嘉的哪台主机是垃圾,而是都说世嘉就是个做垃圾的烂公司。
土星在日本还是发了近1000万台,而在美国惨败,其实是早就注定的事,DC也是一样,因为世嘉在美国早已没有了生存空间,一次乌龙事件彻底毁了世嘉的未来

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还有传说中的侠客英雄传3

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Virtua Fighter 3, the third incarnation of Yu Suzuki's groundbreaking 3D fighting game, first hit Japanese arcades on 10 September 1996. It immediately became the standard by which all comers were measured - partly due to the depth of its gameplay, and partly because the game's graphics (generated by the new Sega Model 3 board) shattered all previous records for polygon counts in a videogame. Sega brought over some cabinets for display at that year's Electronics Consumer Trade Show in the U.S., and both vendors and gamers alike were wowed by what they saw. VF3, as it is commonly abbreviated, soon became the topic of much speculation among Saturn owners. A port was inevitable - they just knew it - and rumors were already flying that such a port was well underway. Officially, Sega kept mum, but the hype continued to build through the rest of the year and into 1997. On 28 November, Yu Suzuki himself said in a public interview, "AM2 and myself will take full responsibility for the translation." It was now official - VF3 was coming to a Saturn near you. Or was it? Sega kept promising a Saturn port ... and it kept getting delayed ... and delayed ... and delayed ... until it dropped off the radarscope altogether. Sega of Japan had already started to hint that the port might be canned in early 1997, and its absence in the Saturn software section at E3 1997 seemed only to confirm this. Sega of America did a lot of back-pedalling on these and other reports, but they (as we know) were not the ones running the show by that point. Actually, and this was unknown to everybody until the following year, Yu Suzuki and his staff at AM2 had finished a considerably scaled-down Saturn port of VF3 by 03 July 1998, but by time Sega of Japan was dead set against releasing it. Why? As it was later revealed, Sega of Japan executives felt that a port of VF3 for the dying Saturn might hurt the superior port already in development for Sega's newest console - the Dreamcast. Instead, they just kept on tweaking the game and refused to release it. VF3 for Saturn was officially cancelled on 17 September 1998 even though Sega of Japan had the completed game ready to send to the pressing plants. In the meantime, however, gamers got tired of Sega putting them on hold yet again and went to PlayStation for Tekken 3 instead.

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