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神了,8bit像素gta like游戏\更新超级恶搞实际游戏视频,你能看出多少







年内发售


















[ 本帖最后由 阿西达卡 于 2010-9-9 10:45 编辑 ]


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  • 斗烟玉 激骚 +1 Rated by wap 1 Point(s) 2010-9-9 12:26

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太FC了.



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复古就算了,颜色能不能正点??


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我了个去……眼睛瞎了

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233.CAPCOM果然是业界毒瘤,这风气全让CAPCOM带坏了

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怀古橱的最爱

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复古是种美德

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我艹这不赤色要塞么

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FC早期点阵水准

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像素游戏。。。
嘿嘿

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很美啊~~~~~

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越看越像像重装机兵

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很有爱!!!!!!!!!!!!!

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“都市暴怒怀旧版(Retro City Rampage)”是今年即将发布的电子游戏之一,但它有一点和别的游戏不一样:它看起来像是十年前制作的游戏。1
If all goes according to plan, by the holiday season owners of the Nintendo Wii and other consoles will be able to download and play the new game by Brian Provinciano, pictured above, in all its 2D, pseudo-8-bit glory. Filled with era-appropriate references, the game is a labor of love years in the making and it may become a standard-bearer for an emergent niche, "retrogaming."
        如果一切照节日时节的计划进行的话,任天堂Wii和其他家用主机玩家就能下载布莱恩(Brian Provinciano)开发的新款游戏,如上图所示,整个界面是2D的,并且伪装成8比特的样子。充满了对那个时代的怀旧元素,这款游戏的开发是几年来努力的结晶,而且它很有可能成为新突起的“复古游戏”的领军。2
Over the past several years, a community of developers and fans infatuated with the games and styles of yesteryear has developed. Their "8-bit" embrace is fueled by nostalgia, but like filmmakers working with the idiosyncrasies of 16 millimeter film, scaling games back technologically may also force fans to reconsider the elements of the medium.
        近年来,出现了一大批热衷于老游戏及其怀旧风格的开发者和粉丝。他们对“8位机”游戏热情拥抱,对它们充满了怀旧的感情,就像有对16毫米电影有特殊癖好的电影制作者。而由于技术原因这类游戏的减少,使得玩家需要重新评估游戏里的各种表现要素。1
Retrogaming comes in three main forms: remakes, demakes and new games made in the old style. A remake involves taking a favored old title and updating the graphics, music and dialogue, while leaving the gameplay generally untouched. A demake is the opposite: a modern game made to run on - or in the style of - consoles that were popular long ago. (Halo for the Atari 2600, for example, which is pictured below.) And then there is the third category, retro-styled games like Provinciano's: new titles that feature music and imagery in an older style. (Check out the trailer for the game at the end of the post.)
        复古游戏的开发有三种办法:重新制作,反向制作、用老风格设计新游戏。重新制作是指用人们喜爱的老题材,但是对那些最后导致人们不去碰这些游戏的旧图像、音乐和对话都进行升级;反向制作则相反:是把现在的游戏开发成可以在以前流行的操作机上玩的游戏。(比如下面这个雅达利2600的《光环》(Halo for the Atari 2600)游戏。还有第三种方法,就像布莱恩的复古风格游戏一样:冠以新题材,而音乐、图像都用的是旧式风格。

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蝴蝶兄确实很有爱啊

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