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[新闻] 喷了,任青请把索匪小岛拖出去枪毙五分钟

有没有无所谓。


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引用:
原帖由 愤怒的双翼 于 2010-7-7 19:26 发表
..........................
意思是小鸟不差钱,能不能有主要看任天堂公关部人员的业务(服务)水准??


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反正也没指望mgs给3ds护航,卖得好mgs自然会出的。

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mgspw很好玩的。

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这东西对任青有屁个影响,只有那些为了所谓大作想买3DS的人,可能有人会动摇

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我关心的是zelda 火纹 萨姐。。。
MGS。。。我真的不care啊。。。这系列只玩过1,2, 后面实在玩不下去了。。。

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引用:
原帖由 IORI8 于 2010-7-7 23:57 发表
这东西对任青有屁个影响,只有那些为了所谓大作想买3DS的人,可能有人会动摇
也别这么说啊,不管是不是任青总希望自己买的掌机能够玩到更多的游戏,说是不期待第3方的游戏那是假的~
生化危机当年也是从PS上出来的,后来倒变成任系机子的专用游戏了,连NDS都能分享一作但PSP到现在都还没个影~
NGC双蛇玩的也满欢乐的~

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干什么敏感……又不是不出了。

在我看来,有机会在可预见的未来里唯一一个能制作完全为了3D显示而设计的游戏的平台上开发而不去做什么,那对游戏开发者来说也是损失。

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本期FAMI通有一篇关于小岛和滨村弘一的访谈
http://www.andriasang.com/e/blog/2010/07/07/kojima_on_mgs_3ds/
Hideo Kojima Discusses Metal Gear Solid 3DS
Now read about... a game Hideo Kojima may or may not be involved in.

Closing off a lengthy feature in this week's Famitsu, Kojima and Enterbrain (Famitsu's publisher) CEO Hirokazu Hamamura had a quick exchange about Metal Gear Solid 3DS. Unlike Metal Gear Solid Rising, but like his new console project, Hideo Kojima has a direct role in this game -- or at least he did have a direct role in the demo that was shown at E3. This may or may not hold true for the final version.

Hamamura (a game industry VIP here) recalled being surprised after having seen the game at Nintendo's E3 press briefing. Kojima joked that he was under NDA with Nintendo, and so couldn't even tell Hamamura about it.

But Hamamura wasn't the only person left out of the loop. Said Kojima, "It was a secret project, so even at Kojima Productions, aside from the people developing the demo, no one knew about it. Although, we did make it with the Peace Walker staff."

Development on the demo began after Peace Walker's completion. Kojima secretly called some of his staff over and told them that they'd be making the demo for E3. They were placed on a separate floor, apparently making everyone else believe that they were on vacation following Peace Walker's development.

Konami had two versions of the MGS 3DS demo on display at the show. The demo's "Long Version," explained Kojima, was made first, but Nintendo asked that they make it shorter in order to allow more people to play. Kojima noted that although they had both the long and short versions on the show floor, most people ended up playing the short version.

The demo was based around PlayStation 2's Metal Gear Solid 3. However, revealed Kojima, they actually redid all the characters and backgrounds into high polygon models. Said Kojima, "The high level models are about the same quality as the stuff we made on the PlayStation 3, although it's tough to see this. If we'd had a bit more time, we could have made something better."

There's been some talk about Kojima directing the new game, but this may not be the case. Said Kojima, "I was the director of the demo. What will happen from here on out is not set."

Hamamura noted that the game appears to be just starting off in development. To this, Kojima responded that the point of the demo was just to show the kind of things that can be done. "What we wanted to do this time is show that we're making an entry in the Metal Gear Solid franchise that can be enjoyed in goggle-free 3D on the 3DS."

He provided a few hints about what may end up in the final product. When played over long periods, Kojima feels that players' eyes may get tired if the game has stuff popping out of the screen. So, he expects there to be an importance placed on into-the-screen depth.

He also said that they're considering including some elements from Peace Walker, including the game's co-ops cooperative play system.

There's actually a bigger connection between MGS 3DS and Peace Walker than some possible shared gameplay elements, though. "The reason we made it based off MGS3 is because there are many who played MGS for the first time through Peace Walker, so we though the timing would be just right. Everyone wants to know the story of The Boss."

It looks like the final version of MGS 3DS will really be an updated version of Metal Gear Solid 3. Said Kojima, "MGS3's story can't change, so we're thinking of Co-ops, 3D and portable-like elements."

Asked when the game would ship, Kojima said that nothing has been set. Releasing it at launch might be difficult, he feels, but he also believes that it must arrive not too long after launch. Hamamura asked if this means within a year of the 3DS release, and Kojima responded that he believes it must be released within that time frame.

[ 本帖最后由 愤怒的双翼 于 2010-7-8 06:14 编辑 ]

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引用:
原帖由 萝卜 于 2010-7-7 16:31 发表
有人很期待这个么?我mgs4买回来没拆封就给卖掉了,实在没兴趣,现在流行的是见人就杀,不是躲猫猫
3是历代最高,不要用4来比,谢谢.



话说mgs不也可以见人就杀么……

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posted by wap, platform: Nokia (6120)

只要证明3ds有这机能就行啦。

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任天堂的主机不适合做MGS这种成年人向的游戏

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引用:
原帖由 kevinpank 于 2010-7-7 16:28 发表
MGS:PW在PSP堪堪只卖出100万(全世界)
原本预计要卖出300万以上
不知Konami股东听了小岛这个发言会作何感想?
你歇歇吧,pw是好游戏

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引用:
原帖由 索尼 于 2010-7-8 09:49 发表

你歇歇吧,pw是好游戏
:D 但不妨碍这游戏卖得一般的事实

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