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[业评] 瘾科技的记者试玩3DS长篇感想,确认生化即时演算

So, we got shuffled past a 3DS at a rapid pace this morning on our way out of the Nintendo keynote, but we've just had an opportunity to play some titles and really get a feel for the thing... and we're pretty impressed. Before we were only shown a technical demo, but at Nintendo's booth there are games, games, games. The booth was about evenly split between playable tech demos, non-playable live-rendered trailers, and regular 3D movies. Nintendo clearly is hard at work on titles for its system, and there's plenty of third party clout getting into the mix. Still, what impressed us more than the quantity was the quality. Most of the games are pretty easily on the level of iPhone 3GS graphics, and the 3D effect "just worked" on most all of them. Follow after the break for our full thoughts.

Update: We've also got partial tech specs on the handheld -- find them after the break, too.

Update 2: We added a video of nintendogs + cats gameplay. It's very adorable, we assure you.
E3 2010 - Nintendo 3DS preview


The main thing with the system is that if you aren't looking straight on at the screen, you'll lose the 3D effect. There's a slight blip in image when you cross over that plane, but it's pretty easy to get back into the 3D range. We'd like to see what it's like on a bumpy subway ride, but the jostles of gaming aren't enough to knock us out too frequently. The screen itself is very high quality, and while it's just the slightest bit brighter and cleaner with 3D turned off (that 3D depth slider comes in handy for customizing the experience) it takes nowhere near the hit in brightness that you get with 3D glasses. Our one other qualm might be the tendency of blacks to get a bit metallic at slightly off angles. Oh, and a note on our shots of the device: Nintendo fought hard to keep us from taking direct pictures of the screen, because it doesn't photograph well at all, so if you're concerned about the screen due to some of the shots you've seen, don't be: it's fine, possibly even great.

The bottom screen looks just like a slightly sharper DS screen, and we found ourselves not thrilled about flipping our eyes between the two screens when the top one had 3D on. Luckily, most of the gameplay didn't require more than our peripheral vision for the lower screen.

There isn't so much to say about the physicality of the system outside of the analog nub. It's larger and moves further than the PSP equivalent, and it's a very welcome inclusion in the 3DS control scheme. Overall the hardware feels very solid and "premium," if just a bit chubby, though we're told what we're looking at right now is a developer preview that might not carry over 100% in fit, form and finish to the final unit.

The three VGA cameras (one in the front, two in the back) all work about as well as you'd expect a VGA camera to perform, though we did appreciate the snappy shutter speed in the 3D photo-taking app. Similar to the Fujifilm Finepix Real 3D W1, you can operate a slider to set how far apart the dual images are, in order to find a spacing that your eyes are comfortable resolving. Unlike the Finepix Real 3D W1, you don't get sick looking at the screen.

Here are a few of the standout titles we played around with:

    * Our first go at the system was nintendogs + cats, and we were quickly won over by the adorable beagle we adopted. The frisbee seems to pop just slightly off the screen when it's held up by this furry friend, and you can almost feel the dog's paws resting up against the screen.
    * Metal Gear Solid: Snake Eater 3D "The Naked Sample," meanwhile, was very impressive for a camera-control-only hands-on. A pitch-perfect replica of the first jungle level of Metal Gear Solid 3, the demo showed the handheld more than capable of PS2-quality graphics, with enough seamlessly integrated pop-out and depth effects (the foliage) to emulate a window into Snake's little world.
    * Resident Evil Revelations had some of the best graphics we've ever seen on a mobile device, though they were only for close-cropped cutscenes of characters -- we doubt they can keep up this sort of fidelity throughout, and the title wasn't playable. Still, a modicum of camera control let us know what we were viewing was live-rendered, and it was impressive indeed.
    * Kid Icarus wasn't playable, sadly, and graphics were a little blocky, but a brief video didn't completely fail to impress. Of all the 3D environments we saw for Nintendo's new handheld, Pit's rail shooter segments dizzily dodging laser beams showed the most stereoscopic depth.
    * Space shooter StarFox 3D was one editor's favorite, and not just becuase it was actually playable -- like Metal Gear Solid, the demo brought the original game's first level to life convincingly, but also showed off quite satisfactory physical controls. We flew under arches in StarFox and through hoops in PilotWings with deft little motions of the analog slider, which we found both less touchy and more grippy than Sony's PSP nub. And oh yes, double-taps of the 3DS shoulder buttons had us performing loads of barrel rolls.
    * Augmented reality: We love augmented reality in theory, and the addition of 3D and a bit of Nintendo-style insanity serves it well. We played one game where we strafed around an item card on the table, which blossomed a 3D monster bent on our destruction. Unfortunately, our intuition to lean around the object kept on taking us out of the 3DS's 3D sweet spot. Another game was much more effective, scanning our face with the front camera, and then pasting that face on flying robotic enemies that we could pan the 3DS around to aim at and attack.
    * Trailers for movies including Legend of the Guardians and Disney's Tangled showed we've come a long way since the days of sub-25fps MobiClip framerates -- both had plenty of stereoscopic effects and no visible artifacting, and were perfectly watchable in either 2D or 3D modes.
    * Racing games are a shoe-in for 3D, and Ridge Racer was very comfortable to play, if not too particularly astonishing visually.
    * Classics collection: Something we wouldn't expect, but a roundup of a few of Nintendo's classic titles (Super Mario Bros., Yoshi's Island were a couple we saw) is actually served pretty will by the 3DS, with those familiar pixelated backgrounds given just a bit of depth. It's unclear if, when or how this would hit market, but we sure hope it does.


Notably we didn't see any titles using the accelerometer or gyroscope, but we anticipate good things once developers begin using them. Nintendo also isn't showing how 3DS might be backward compatible with existing DS titles, though it seems like it fairly trivial process to crop the screen or blow up pixels.

Overall, we're pretty impressed with what Nintendo had to show, both in hardware and in software. Whether this will be enough to overcome the building threat of the iPhone remains to be seen, but it's a clear evolutionary step past the DS, and offers something in a handheld that will take years to really catch on with our big people consoles in the living room.


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是real3d还是rebio那种不可旋转的?



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posted by wap, platform: Nokia (E63)

翻译一下


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冰天雪地裸体跪求翻译

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..................居然是英文.............

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很多游戏开发程度还很低
摇杆手感很好
机能应该不差,生化虽然不能玩但确认是即时演算,编辑还说这是他在掌上设备上见过的最好的画面

生化必入Z了

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Here are a few of the standout titles we played around with:

    * Our first go at the system was nintendogs + cats, and we were quickly won over by the adorable beagle we adopted. The frisbee seems to pop just slightly off the screen when it's held up by this furry friend, and you can almost feel the dog's paws resting up against the screen.
    * Metal Gear Solid: Snake Eater 3D "The Naked Sample," meanwhile, was very impressive for a camera-control-only hands-on. A pitch-perfect replica of the first jungle level of Metal Gear Solid 3, the demo showed the handheld more than capable of PS2-quality graphics, with enough seamlessly integrated pop-out and depth effects (the foliage) to emulate a window into Snake's little world.
    * Resident Evil Revelations had some of the best graphics we've ever seen on a mobile device, though they were only for close-cropped cutscenes of characters -- we doubt they can keep up this sort of fidelity throughout, and the title wasn't playable. Still, a modicum of camera control let us know what we were viewing was live-rendered, and it was impressive indeed.
    * Kid Icarus wasn't playable, sadly, and graphics were a little blocky, but a brief video didn't completely fail to impress. Of all the 3D environments we saw for Nintendo's new handheld, Pit's rail shooter segments dizzily dodging laser beams showed the most stereoscopic depth.
    * Space shooter StarFox 3D was one editor's favorite, and not just because it was actually playable -- like Metal Gear Solid, the demo brought the original game's first level to life convincingly, but also showed off quite satisfactory physical controls. We flew under arches in StarFox and through hoops in PilotWings with deft little motions of the analog slider, which we found both less touchy and more grippy than Sony's PSP nub. And oh yes, double-taps of the 3DS shoulder buttons had us performing loads of barrel rolls.
    * Augmented reality: We love augmented reality in theory, and the addition of 3D and a bit of Nintendo-style insanity serves it well. We played one game where we strafed around an item card on the table, which blossomed a 3D monster bent on our destruction. Unfortunately, our intuition to lean around the object kept on taking us out of the 3DS's 3D sweet spot. Another game was much more effective, scanning our face with the front camera, and then pasting that face on flying robotic enemies that we could pan the 3DS around to aim at and attack.
    * Trailers for movies including Legend of the Guardians and Disney's Tangled showed we've come a long way since the days of sub-25fps MobiClip framerates -- both had plenty of stereoscopic effects and no visible artifacting, and were perfectly watchable in either 2D or 3D modes.
    * Racing games are a shoe-in for 3D, and Ridge Racer was very comfortable to play, if not too particularly astonishing visually.
    * Classics collection: Something we wouldn't expect, but a roundup of a few of Nintendo's classic titles (Super Mario Bros., Yoshi's Island were a couple we saw) is actually served pretty will by the 3DS, with those familiar pixelated backgrounds given just a bit of depth. It's unclear if, when or how this would hit market, but we sure hope it does.

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Here are a few of the standout titles we played around with:

    * Our first go at the system was nintendogs + cats, and we were quickly won over by the adorable beagle we adopted. The frisbee seems to pop just slightly off the screen when it's held up by this furry friend, and you can almost feel the dog's paws resting up against the screen.
    * Metal Gear Solid: Snake Eater 3D "The Naked Sample," meanwhile, was very impressive for a camera-control-only hands-on. A pitch-perfect replica of the first jungle level of Metal Gear Solid 3, the demo showed the handheld more than capable of PS2-quality graphics, with enough seamlessly integrated pop-out and depth effects (the foliage) to emulate a window into Snake's little world.
    * Resident Evil Revelations had some of the best graphics we've ever seen on a mobile device, though they were only for close-cropped cutscenes of characters -- we doubt they can keep up this sort of fidelity throughout, and the title wasn't playable. Still, a modicum of camera control let us know what we were viewing was live-rendered, and it was impressive indeed.
    * Kid Icarus wasn't playable, sadly, and graphics were a little blocky, but a brief video didn't completely fail to impress. Of all the 3D environments we saw for Nintendo's new handheld, Pit's rail shooter segments dizzily dodging laser beams showed the most stereoscopic depth.
    * Space shooter StarFox 3D was one editor's favorite, and not just because it was actually playable -- like Metal Gear Solid, the demo brought the original game's first level to life convincingly, but also showed off quite satisfactory physical controls. We flew under arches in StarFox and through hoops in PilotWings with deft little motions of the analog slider, which we found both less touchy and more grippy than Sony's PSP nub. And oh yes, double-taps of the 3DS shoulder buttons had us performing loads of barrel rolls.
    * Augmented reality: We love augmented reality in theory, and the addition of 3D and a bit of Nintendo-style insanity serves it well. We played one game where we strafed around an item card on the table, which blossomed a 3D monster bent on our destruction. Unfortunately, our intuition to lean around the object kept on taking us out of the 3DS's 3D sweet spot. Another game was much more effective, scanning our face with the front camera, and then pasting that face on flying robotic enemies that we could pan the 3DS around to aim at and attack.
    * Trailers for movies including Legend of the Guardians and Disney's Tangled showed we've come a long way since the days of sub-25fps MobiClip framerates -- both had plenty of stereoscopic effects and no visible artifacting, and were perfectly watchable in either 2D or 3D modes.
    * Racing games are a shoe-in for 3D, and Ridge Racer was very comfortable to play, if not too particularly astonishing visually.
    * Classics collection: Something we wouldn't expect, but a roundup of a few of Nintendo's classic titles (Super Mario Bros., Yoshi's Island were a couple we saw) is actually served pretty will by the 3DS, with those familiar pixelated backgrounds given just a bit of depth. It's unclear if, when or how this would hit market, but we sure hope it does.

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居然有人信...合金3d画面不如p2,生化3d画面远超GC...这是吗逻辑

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posted by wap

充其量是播片,参见小公主的亡国之心

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I just got out of Nintendo's Media Summit where I played Nintendo's 3DS for the first time. I've been gaming on handhelds for pretty much 20 years now, and this is the first time in a long time I said "holy crap" after experiencing a portal system. Nintendo's keeping much about the system under wraps, but I got a chance to hold the system and play around with timed demos to check out the stereoscopic 3D display and how it could affect gaming as we know it.

First of all, the system itself is a natural evolution of the Nintendo DSi system. It feels nice in the hands. It has a large analog stick for the left thumb that slides in circular fashion – far superior than any of the options Sony's offered on its PSP system.

But it's the 3D display. Holy crap.



It's even more beautiful in motion.
Trust me, you really have to see this thing in person to understand why I'm incredibly impressed. Nintendo is using an LCD technology that sends each eye an independent image that the brain merges together, and the effect adds depth. A lot of depth. The effect is immediately obvious, yet seems so natural. And there are multiple sweet spots, so you don't have to awkwardly hold the system in a position that doesn't feel comfortable. If you twist the system you'll get double images and lose the 3D, but it's simple to keep the stereoscopic effect within view.

The first system I played had the trailer for Legends of the Guardians, the upcoming owl movie from Warner Bros. I've seen this played in front of Alice in Wonderland, in 3D, and the depth effect on the 3DS screen is just as pronounced as the RealD version I saw in theaters. The same can be said for the How to Train Your Dragon and Disney's Tangled: fantastic video quality and excellent 3D depth.

But, you know, these aren't running in realtime. I want to see how actual games can use the 3D depth. And I want to see how powerful the 3DS hardware actually is.

Nintendo has a demo that runs through static 3D models of Mario, Zelda, Yoshi, and Pikmin, where you can use the analog slider to rotate the camera. The detail on these models are very, very slick, with tons of lighting effects and detailed textures. And the 3D effect works fantastically.

Snake's 3DS debut looks superb.
The Kid Icarus Uprising trailer shown at the company's press conference was being played on a 3DS. Once again, it wasn't realtime but it's using in-game assets. And it at least showed how the 3D depth can apply to some of the action sequences like Pit zooming through tunnels and across spacious environments. It's a stunning effect, absolutely.

Nintendogs and Cats is also playable in a basic form. To retain the 3D effect, players interact with a silhouette of the dog on the lower screen. The upper screen shows the puppy all cute and adorable (and with some detailed fur texturing). When you toss the tennis ball to him, he really looks like he hops off into the distance, and when he delivers it, he really does come out of the screen in a nifty effect.

The Metal Gear Solid 3: Snake Eater demo is an absolutely fantastic showcase of the 3DS system's capability. It's interactive in the sense that players can rotate the camera all around the action, but it's all being played out by the system. It looked pretty much as good as the PS2 version of the game, with some pretty spectacular 3D effects.

There's more to the 3DS demos which I'll get to later. ButI can't overlook the 3D camera on the thing: you can see a realtime video feed of the cameras in 3D, and take a still photo…and then tweak the 3D effect using the analog slider. Though you can't do anything else with the photos (yet), this part of the system could be a fantastic way of showing off holiday snaps.

More later, I promise. I'm off to the Nintendo booth for more hands-on play.

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posted by wap, platform: Nokia (5530)

已经说的很详细了,2D水平轻松达到IP3GS,3D达到PS2水平(MGS)

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绝对的播片·

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看不到实际演示我不信

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【转A9】[3DS](翻译摘录)engadget体验3DS,有关画面、性能和游戏的评估!

engadget主站的记者亲身体验了一下,在今年E3展上大出风头的3DS,评价是相当正面的,主要内容如下:

1、试玩感受的整体基调是:“相当令人惊艳!”在任天堂展区,记者不但可以体验到技术DEMO,试玩到3DS专属游戏,甚至还能体验一把在3DS上看3D电影的效果。

2、任天堂展示的大部分游戏的画面效果,很容易的达到了iphone 3GS的图像水准,(我个人的看法,从这一点上看,似乎并不能说3DS的画面超越了psp,但相比前代主机提升是相当明显的,不过下面编辑又提到了3DS的游戏画面,在演示DEMO中达到了PS2级别)……任天堂展出的游戏,大都已经能在3DS上显示出3D效果,可见,技术成熟度和开发效率很令人满意

3、值得一提的是,如果你没有直视3DS的屏幕的话,那么你将无法看到3D效果。如果你搭乘一辆不停颠簸的汽车,也不能很好的体验到3D效果,另外,如果你略微偏离一些角度,黑颜色的显示可能有些过渡趋向于金属色调,当然,这些都不算严重的问题。

4、3DS主屏幕的液晶面板质量相当棒,显示效果、亮度方面,可谓出类拔萃!任天堂不允许媒体直接用相机或者摄像机拍摄3DS的3D效果,因为这种效果是“拍摄”不出来的,但当你实机看到后,一定会印象深刻!

5、下面就是3DS圆嘟嘟的遥杆了,engadget的编辑表示,它相比PSP的遥杆,尺寸和移动范围都要大一些,手感不错,任天堂掌机操作方面引入这个东西,应该说是众望所归的,不过对那些习惯为GBA和NDS开发游戏的厂商来说,如何更好的利用这个遥杆,还要他们多努力了。

6、engadget记者对于3DS硬件评价,给我印象最深刻的一句话是:那你拿到3DS后,不仅会认为这是一台很成熟的掌机,还会给你很超值的感觉!

7、下面让我们来看看具体游戏的效果

首先是任天狗+猫,扔飞盘的时候,你会感觉飞盘真要飞出屏幕,而当你和小狗狗玩耍的时候,你真的能够看到狗狗抓屏幕的效果

接下来是潜龙谍影:食蛇者,当然,这只是游戏的DEMO,但是engadget的编辑特别指出:游戏手动控制的视角相当不错,这款掌机应该具有达到并超过PS2本作图像效果的潜力!

然后是生化危机的3DS游戏,编辑感叹这是他在便携主机上看到过的最好的游戏画面,但是他也指出,演示只是近距离展示游戏角色的动画,对于游戏整体图像效果他认为很难达到那样惊人的程度,不过演示中有少量摄像机视角变化,证明这段视频应该是即时演算的,画面效果已经很令人惊讶了!

Kid Icarus,目前还不可玩,从画面角度来说,相对一般,提升的余地应该说是很大的,StarFox 3D同样尚不可玩。

山脊赛车的画面感觉让人很舒服,但相比上面几款游戏,画面效果并不是那么的让人惊艳

8、那么,在3DS上看电影的感觉如何呢?任天堂为我们准备了两部电影预告片《守护者传奇》以及迪斯尼的《长发姑娘》,你可以感受到丰富的立体效果,并且一点没有人工做出来的突兀感觉,无论是2D还是3D显示,效果都令人满意!

9、目前展出的作品还没有一款利用了加速计和陀螺仪,希望开发商也不要遗忘这些功能。目前任天堂还没有公布3DS如何兼容老的DS游戏。

10、engadget的编辑最后总结说,无论是硬件还是软件,3DS都相当让人期待,虽然目前它能否击败iPhone带来的市场威胁还有待观察,但是它毫无疑问是DS迈出的一大步,它提供了一种全新的游戏体验——而且这种体验恐怕要过几年,才能在家用机上全面实现!

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