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» 寂静岭 破碎的记忆 ign review
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寂静岭 破碎的记忆 ign review
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发表于 2009-12-5 11:00
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Closing Comments
Shattered Memories isn't your typical Silent Hill game. Some devoted fans will undoubtedly raise a fuss over every difference whether subtle or grand, but I believe this re-imagining succeeds as both a sequel and a departure. The overarching narrative, characters, and monsters will all seem faintly familiar to Silent Hill purists, but Climax has taken the series and run with it, crafting a title refreshingly different yet still at times terrifying. The game looks fabulous, the controls feel tailor made for Wii, the flashlight mechanic is stunningly atmospheric and useful, and the decision is to omit weapons results in chilling chase sequences. There is simply a lot to love about Shattered Memories, which is why it's so easy to recommend the title despite a couple of shortcomings. I feel that the separation between safe exploration and puzzling and run-for-your-life monster scenarios is too transparent and as a result you will inevitably come to fear the ice and few things else. And despite a unique psych profile system that allows for multiple endings and various changes throughout the adventure, the game runs a bit short -- perhaps too short for some. Even so, there are some incredible moments encapsulated within Harry's icy journey and you will be both wowed and scared as you finally uncover the truth about his daughter's disappearance and the nightmarish goings-on in the creepy town.
IGN Ratings for Silent Hill: Shattered Memories (Wii)
Rating
Description
out of 10
click here for ratings guide
9.0
Presentation
An altogether slick experience from beginning to end. The original license reborn into something new. Seems tailor made for Wii, from the superb flashlight to audio cues out of the Wii remote.
9.0
Graphics
The claustrophobic world comes to life in great detail. Huge, seamless world. Realistic characters with fluid animation. Amazing lighting and particle systems. Some occasional framerate hiccups.
8.5
Sound
A moody, dynamic soundtrack by composer Akira Yamaoka complements strong voice acting, spooky sound effects and audio cues tied to the Wii remote's speaker.
8.5
Gameplay
Tight controls and clever puzzles are separated by truly terrifying chase sequences and lots of different gameplay variations, some of which involve fun gestures. The flashlight alone is entertaining.
6.5
Lasting Appeal
Really fun while it lasts, but the experience is short --
about five or six hours
. You can come back and play again with very different results (and even a new ending), though.
8.6
Great
OVERALL
(out of 10 / not an average)
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发表于 2009-12-5 13:31
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马马虎虎吧,啥时候出日版啊。别从HOMECOMING以后SH都不出日版,那就要哭死了
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发表于 2009-12-5 15:31
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Silent Hill: Shattered Memories
- Matt has been playing it
- Completed the game once
- Playing it again
- It’s a fun game
- Review is up
- No marketing, advertising for the game, people are getting a vibe that’s it’s a junk game because of that – But it’s not
- It’s a well-made game for Wii
- Climax Studios created the game
- Re-imagining of the original game
- Play as Harry Mason, crashes in the middle of a blizzard in Silent Hill, daughter has gone missing
- Different in how it plays/pacing than the original
- Has some bold/fresh design choices
- Wiimote controls flashlight
- Matt says the flashlight is the best flashlight he has ever seen in any game, PS3/360 games included
- Awesome lighting for the flashlight
- Grainy filter is in the game, has been a trademark in Silent Hill games
- Meticulously designed world, lots of cool details
- Two gameplay types: Exploration with flashlight and puzzle-solving
- Cell-phone used for many of the puzzles
- Also run for your life throughout – scared Matt a lot
- Press down on the d-pad to see behind you while running
- Matt’s thinks the game is too short (5 hours if you play straight-through)
- Replay value comes from psych profile (different appearances from characters, dialogue trees, etc.)
- Matt’s other gripe is that you’ll always be fine when there is no ice around
- Still a good game
- No weapons (helps to make the game scary)
- You won’t be scared if you don’t get scared by Resident Evil or Dead Space
- A lot of new gameplay types which break up monotony (ex: You’ll be inside a car as it falls into a lake, water will flood it, need to get out)
- Releasing on Tuesday
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http://gonintendo.com/viewstory.php?id=106726
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