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新马wii将会难得让你想哭

from mtv
引用:
You see screenshots of "New Super Mario Bros." on the Wii and you scoff. You've played dozens of Mario games in the past. You've rocked the whole "All-Stars" collection, you mastered the Japanese "Super Mario Bros. 2," you think you can handle just about everything. Well "New Super Mario Bros." on the Wii is going to teach you a lesson in humility. It's really hard.

At a demo in New York City this week, Nintendo was showing off some of the new levels from the game. The first they dropped me in was level 8-7 and very near the end of the game. And it showed. You remember those ghost house levels from "Super Mario World" where you had to stay on the moving platform and it slowly chugged past ghosts and other obstacles? Ok, imagine that, but turn the platform into a slavering bone dragon and speed it up by about 3 times. Oh, and throw on three other homicidal friends who would rather jump on your head than let you make a perfectly timed jump. I went in expecting instant success, I left with zero lives and a lower sense of self worth.

Apart from the multiplayer, the difficulty seems to be the most striking thing about "New Super Mario Bros." on the Wii. Completing some of the later levels on your first try is nearly impossible, and you'll probably end up blowing a large cache of lives on a single tricky jump.

And that's where the "Super Guide" comes in. Again, go ahead and scoff. I did. But with such a ramped up difficulty, it makes a lot of sense to let the computer handle the tricky bits for folks. After all, nothing makes you put down a game faster than dying 10 times on the same section. It seems like Nintendo has found a way around that issue.

It's because of the Super Guide that the developers were able to crank up the difficulty, knowing that they no longer needed to make the game for the lowest-skilled player. So you're left with what's arguably the most hardcore Mario game you've ever played. Starting to scoff a little less now, aren't you?

The game's set to drop in the middle of November (a mere week away from another super hardcore title: "Modern Warfare 2), but as far as same-system multiplayer experiences go this holiday season, "New Super Mario Bros." on the Wii is the most promising I've seen.


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对我这种菜鸟级的LU没法玩了



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难不难,等出了再说。


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管它难不难

日版发售日快公布啊!!!

那段英文好象是说

「它会给你上一个关于人性的课程,它真的很难」

我想它指的是1P、2P、3P、4P会互相妨碍,导致过不了关

真是友情破坏游戏啊~~

[ 本帖最后由 kevinpank 于 2009-10-8 09:32 编辑 ]

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阳马120太阳的水平

有戏吗?

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魂斗罗 互相陷害?

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魂斗罗和马里奥性质不同额好伐

马里奥和卡比算同性质还差不多,马里奥的强势导致卡比2D家用新作都出不来

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引用:
原帖由 neversc0t 于 2009-10-8 09:33 发表
阳马120太阳的水平

有戏吗?
希望能如此。。。

我觉得M64太难,,,SMS。。。合适。。。。。SMG,,太简单

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M64不算难吧,比起阳马

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想让4个人在屏幕上共同前进从来都不是易事啊……

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其实乱搞陷害在开始玩是一定会有的
n的游戏肯定给你提供一个爽快喧哗的开始,令人很容易熟悉和投入
热闹劲过去之后肯定就是真正的合作了

而且以前一个人玩的时候千辛万苦命悬一线的过关卡,过了就过了孑然一身
现在要想同时4人过这样的关卡,合作无疑才是更有难度的
估计一定会会派生出牺牲自己帮助大家过关诸如此类的战术呢

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难度肯定不会大 次时代以来新马ds和马力银河的难度都算一般

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我不会哭的放心吧:D

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想哭哭不成啊

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