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What is Halo 3: Recon? Halo 3: Recon is a standalone, disc-based campaign expansion to Halo 3. It will be available at fine retailers around the globe in Fall of 2009. Is Halo 3 : Recon a 3rd person / squad based shooter? Nope. "Recon" is definitely first person and it's definitely still a Halo game as you've come to know it. That said, playing as an ODST in this new setting will bring some new twists to the gameplay.
Will the Recon campaign content or the other multiplayer maps be available through Xbox LIVE Marketplace? Beyond the Mythic Map Pack early next year, there are no plans to release other portions of the Recon package outside of the retail box. Is there a multiplayer component to Halo 3: Recon? There are multiplayer maps that will appear as a part of the Halo 3: Recon package. This includes the aforementioned Mythic Map Pack in addition to a few others. You can also experience the entire Recon campaign cooperatively with up to 4 players.
Will we get to play as ODSTs in multiplayer now? No. The multiplayer maps included with the retail package are straight up Halo 3 multiplayer maps. The ODST and other components that make up the Recon campaign are in a separate bucket and not crossing over into the competitive multiplayer realm. Think of it as two games in one. Will the Halo 3 : Recon multiplayer maps work with "regular" copies of Halo 3? If you purchase the Mythic Map Pack early next year via Marketplace and your friend waits and gets them with the Halo 3 : Recon retail package next Fall, you can still play together. The multiplayer maps are all part of the Halo 3 "title ID" family, regardless of where or how you get them.
What about other features from Halo 3? Halo 3: Recon will still make use of Screenshots, Forge and Saved Films just like Halo 3 does. Will Halo 3 : Recon have new achievements? Are these the same as the ones already "leaked" online? There are actually two separate buckets for new achievements. The multiplayer achievements will be considered additive to your existing Halo 3 gamerscore. Some of these will be available when the Mythic Map Pack is released on Marketplace early next year. The Recon campaign will include a complete set of unique achievements and a full bounty of 1000 gamerscore to obtain.
Vidmaster Challenge: Lightswitch (0 points) – Get to the rank of Lieutenant in any playlist in the new EXP progression system. Vidmaster Challenge: 7 on 7 (0 points) – Enter into any ranked or social playlist with 7 EXP on the 7th of the month. Vidmaster Challenge: Annual (0 points) – After 9/25/08, complete Halo on 4-player Legendary LIVE co-op, with Iron, and everyone in Ghosts. Double Double (25 points) – On a Legendary map, get two Double Kills during any ranked or social match. Poor Yorick (25 points) – On a Legendary map, get 3 Oddball melee kills during any ranked or social match. Came…From…Behind (50 points) – On a Legendary map, get 3 assassinations during any ranked or social match. Defend This (50 points) – On a Legendary map, get a flag melee kill during any ranked or social match. Flag Dropped (25 points) – On a Legendary map, get 2 flag carrier kills during any ranked or social match. Road Rage (25 points) – On a Legendary map, get 5 Warthog chaingun kills during any ranked or social match. Look Both Ways (50 points) – On a Legendary map, get a Splatter Spree during any ranked or social match.
You may have already heard about more or perhaps you have even seen more Halo 3 achievements than the ten listed above. We’re not ready to comment on any other achievements right now – all will become clear in due time. Stay tuned. UPDATE: This time with less subtlety - Yes, there are a lot more achievements that are now visible as a result of TU2. However, only the ten listed above are ones you should be concerned with for the time being. The other achievements are tied to things we have yet to reveal and there's really not much we can say on the matter right now. It's no mystery we have more maps in the works though and once we have a release plan finalized with our publisher we'll share that news immediately. In the meantime, rest assured that the other achievements aren't going anywhere, they will still be there when the time comes for them to finally be earned. As soon as we know, you will know.
The other major outward facing component of TU2 is the addition of “Playlist Ratings” to Halo 3. In a nutshell, playlist ratings are the playlist-level decoupling of Trueskill values (the in-game number next to your name) from Experience (the icon next to your name). You will now have a separate military rating (based purely on EXP) in each playlist. So this means that being a General in a playlist is based on how many games you’ve won in the playlist, not based on the Trueskill number next to your name. Your Trueskill values are NOT being reset. If someone checks your service record, they will still see your Highest Skill. The most important thing to note here is that nothing is being taken away – you are not losing your existing global ratings. We are in fact ADDING new stats via per-playlist EXP and ratings. To further clarify things, I asked Tyson (Multiplayer Designer) and Shishka (Playlist Designer) to answer a few questions on this topic. Hey guys, one of the main points of interest for TU2 is the addition of a new online rating system. What all does this entail? Tyson: In TU2, our rating system is starting to track a rating per playlist, in addition to your traditional global performance rating. As you earn EXP in each playlist, you can earn a rating specific to that playlist, to show off your progress in the playlist of your choice. Of course, your old ratings remain fully intact and will continue to progress. What will this ultimately mean for players? Tyson: More stats, in the form of more detailed breakdown of your progress. If you spend most of your time in Team Slayer, you’ll be able to see the progress you’re making there. How does this new system differ from the previous ranking framework? Tyson: The nice thing is that it doesn’t change any of the old ratings—your prior accomplishments remain fully intact. When you’re sitting in a playlist lobby, you will see the new rating symbols instead of the old global ones, but your global rating is still front-and-center in your service record. Why was the decision made to implement this new rating system? Tyson: Two reasons: first, so that people who prefer to play in particular playlists can compare themselves more directly against other people in that playlist. Second, so that players who are a long way from meeting the EXP requirement for their global rating have some new, more immediate feedback regarding their progress. Will the EXP I earn in playlists count toward my global rating? Shishka: Yes. That’s why we call it your “global” rating. How does this affect Double EXP weekends? Could I become a General in Griffball? Shishka: Double EXP weekends will continue to make a regular appearance in Halo 3 for the foreseeable future. Yes, it is potentially possible to become a General in a double EXP weekend playlist, and yes, it will occur in half the time it’d take to become a General in a regular playlist.
Last week’s update was miserably slim, because everyone was out of the office. To be honest, little has changed, nor is it likely to in the next few weeks. Lots and lots of travel and antics are distracting us from feeding you morsels of tasty info, so we’re forced to toss you scraps from the table. This week, at least, I’ll endeavor to tell you what there is to know. First and foremost, the game went gold. The literal definition of this term is that the game is finished and ready to be manufactured. The broader, more lyrical definition is that an incredible team of talented geniuses just put the finishing touches to three years of herculean effort and shipped a concluding chapter to our trilogy, that everyone here is proud of. Halo 2 was a fantastic game, evidenced by its review scores and the fact that about 300k people still play it every day. But it contained compromises we could never have been happy with. There were compromises that many would never have noticed nor complained about – and there were compromises you did notice and were entitled to complain about. After all, games aren’t free. Hard as we work to make them perfect, we never forget that they cost you money. We understand that we’re not doing you a favor. For your hard-earned lucre, we’re providing goods and services and we owe you the highest quality for both. With Halo 3 however, there are no glaring compromises, and almost no invisible ones. We’ve not only executed on all the stuff we wanted to for Halo 2, we’ve executed on a bunch of stuff that seemed like pipe dreams three years ago. The shopping list of features is crazy. Campaign, 4 player co-op, Team Scoring, Saved Films, Forge, Multiplayer, File Sharing, the new Bnet. We already encountered a problem with this as we planned out review events. The fact is that even if you end up not liking Halo 3, you probably won’t argue that it doesn’t contain a lot of stuff. I hope the reviewers like it, because otherwise they’re going to be pretty mad by the time they get done plowing through it. And speaking of review events, they’re going on over the next week or two. Press in various regions will be invited to various locales to play the finished game – we can’t send ‘em out for logistical, XBL-related and security reasons, but we can provide a safe, well-lighted place where reviewers can play through the Campaign, play through co-op, make saved films, tinker in Forge and try out Multiplayer. Luke is getting back from one of those on Tuesday and here’s his report, redacted for top secrecy.
Bungie Studios Becomes Privately Held Independent Company Bungie and Microsoft forge new long-term relationship. KIRKLAND, Wash. — Oct. 5, 2007 — Bungie and Microsoft Corp. today announced a plan for Bungie Studios, the developers of Microsoft’s “Halo” franchise, to become a privately held independent company, Bungie, LLC, in which Microsoft will hold a minority equity interest. As part of this transaction, Bungie and Microsoft have forged a deep and long-term development and publishing relationship focused on the continued success of the “Halo” franchise. It is also the intent of both parties to expand their partnership to include new IP created and owned by Bungie. Bungie’s critically acclaimed Xbox 360® exclusive “Halo 3” achieved $300 million in global sales in its first week. Released on Tuesday, Sept. 25, “Halo 3” is the fastest-selling video game ever and already one of the most successful entertainment properties in history. “This exciting evolution of our relationship with Microsoft will enable us to expand both creatively and organizationally in our mission to create world-class games,” said Harold Ryan, studio head for Bungie. “We will continue to develop with our primary focus on Microsoft’s platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through ‘Halo’ and beyond.” “Working with Microsoft was great for us, it allowed us to grow as a team and make the ambitious, blockbuster games we all wanted to work on. And they will continue to be a great partner. But Bungie is like a shark. We have to keep moving to survive. We have to continually test ourselves, or we might as well be dolphins. Or manatees,” said Jason Jones, Bungie founder and partner. Bungie’s management retained the services of Don Leeds, senior managing director of B-Hive Global, LLC, to spearhead the structuring of the deal and negotiate on their behalf. Bungie will remain in Kirkland, Washington, and is always looking to hire excellent talent. About Bungie Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and to sell enough of those games to achieve its real goal of total world domination. Over the past 10 years it has produced games such as the “Marathon” trilogy and the first two “Myth” games, hailed as classics by critics and gamers around the world. Bungie’s “Halo” franchise is an international award-winning action title that has grown into a global entertainment phenomenon, selling more than 18 million units worldwide, logging billions of hours of multiplayer action on Xbox LIVE®, and spawning action figures, books, graphic novels, soundtracks, apparel and more. The critically acclaimed “Halo 3”, released on Tuesday, Sept. 25th 2007, is the fastest-selling video game ever, achieving $300 million in global sales its first week, making it one of the most successful entertainment properties in history. More information on Bungie can be found at http://www.bungie.net.
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笨穷胖矮丑
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原帖由 asuka00 于 2008-9-21 14:12 发表 曹老湿真牛穴 草起90后鬼妹来了
乱拍乱喷
五道杠
隔夜饭
[posted by wap]
原帖由 west2046 于 2008-9-21 14:15 发表 http://www.bungie.net/Stats/halo ... =0&fl=1&m=1 GDwest - M73Global Rank: Colonel, Grade 3Highest Skill: 41 | Total EXP: 1319 | Next Rating: Sk ...
大少爷
Huckebein the Raven
原帖由 sniperm82 于 2008-9-21 16:24 发表 要晒就晒KD比