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[新闻] 软匪网站Eurogamer PS3 vs 360第十二回合

http://www.eurogamer.net/article.php?article_id=163939&page=2

Enemy Territory: Quake Wars

因为是两个完全不同的小组负责移植,导致了两个版本游戏不同
比如360版有单人模式+训练模式,而PS3版没有
比如PS3版有座舱视角,而360版没有
比如PS3版的配色更亮,而360版配色更灰
当然景深效果,抗锯齿,纹理和帧数依然和以前比如gta4的对比结果类似……
引用:
Xbox 360 owners get the benefit of a colossal range of 'extras' not seen in the PS3 game.
画面上的比较告一段落之后
引用:
id's Kevin Cloud implies that a lot of the 360 modes and options didn't make it into the PS3 version simply because Z-Axis were too busy replicating online code that Nerve Software got 'for free' via the existing Xbox Live libraries - features like matchmaking and server migration.
注:Z-axis是负责往ps3移植的工作室,Nerve Software是负责往360移植的工作室,同情下Z-axis……



GRID
引用:
As was the case with Grand Theft Auto IV, it's plainly obvious that owners of Microsoft's console get the better end of the deal technically, but once again, in terms of the overall package and that crucial gameplay experience, there's very little you're missing out on with the PlayStation 3 rendition of the game, as the comparison video demonstrates pretty conclusively.

Gameplay content is basically identical, the game's still excellent fun and - on the face of it - the only differences are minor and technical. That beautiful anti-aliasing on the 360 version is dropped back a touch and the frame-rate isn't as consistent. Shadows and lighting on PS3 appear to be a touch improved, obvious most noticeably on the 3D writing that is a part of GRID's excellent presentational system.

However, the most major difference between the two games is the level of screen tear. Discussion about this aspect of the PlayStation 3 version first kicked off when the playable demo was first unleashed. While Xbox 360 was generally solid, PlayStation 3 owners were slightly perturbed by the lack of v-lock, resulting in some pretty obvious screen tear not seen on the competing platform. Indeed, from our measurements, around 30 to 40 percent of the 60Hz output of the PS3 was torn frames.
结果基本类似于GTA4,PS3在阴影和光影上胜出,牛啊!




Overlord
引用:
So with all that established, there's little more to add other than to judge the overall quality of the PS3 conversion work. Overlord on Xbox 360 was a beautiful game but its 30fps refresh rate was hardly solid. As is becoming increasingly predictably the case, the PS3 version is stripped of its anti-aliasing and the frame-rate issues of the original 360 code are amplified still further here.

Thankfully, Overlord's charms owe little to the frame rate - it's all in the gameplay, and the PlayStation 3 version more than delivers. More than that, it's still a uniquely attractive game, and any lack of anti-aliasing makes barely any impact on the image quality of the final release.
虽然PS3版没有了抗锯齿,帧数问题也更加严重了,但是,我们玩的是游戏,PS3版也可以很好的游玩

[ 本帖最后由 Jonsoncao 于 2008-7-31 05:52 编辑 ]


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http://www.tgfc.com/club/viewthread.php?tid=5978149

貌似Eurogamer和我们tg的权威人士得出的结论不同,果然Eurogamer是软匪啊……



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http://www.eurogamer.net/article.php?article_id=202449

顺便送上第十三回合…… 不过第十三回合没什么重量级游戏

结果也和以前的差不多……


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233,ROUND 13还真是一面倒啊.

看了链接那贴,发现LZ是个睚眦必报的软匪

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一直活在兴奋状态中的版主.......
原来以为你也是个玩游戏的,很明显,看来你不是......

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引用:
原帖由 vyse 于 2008-7-31 07:40 发表
一直活在兴奋状态中的版主.......
原来以为你也是个玩游戏的,很明显,看来你不是......
小卷毛是伪SF饭

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卷毛软匪今天有点不乖..太兴奋了...

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引用:
原帖由 vyse 于 2008-7-31 07:40 发表
一直活在兴奋状态中的版主.......
原来以为你也是个玩游戏的,很明显,看来你不是......
没错我的确不是玩游戏的,我认为我玩的东西会比你一辈子玩得都要好玩都要牛比,当然是出于我的参照系,不过玩知丧志,如果不能在学术界高就以后进入社会可就傻比了

如果不是看在360有成就的份上我早就不玩游戏了

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很好很有前途很有理有据哦,成就深度中毒患者

如果不是看在游戏里有大波细腰女耍的份上偶早就不玩游戏了

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学术界高就美:D :D :D

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