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原帖由 liuyicheng 于 2008-7-2 10:52 发表 TA最大的错误就是没有向用户大范围妥协.
原帖由 上海狗狗 于 2008-7-2 10:51 发表 “压根没人玩”和大标题“TA比SC要好”的对仗很工整么…… SC的兴盛和TA的衰败都是市场的选择,归根结底就是好不好玩。SC刚出来的时候也没有任何品牌效应,但单机版玩了三关就已经让人欲罢不能了(基地防御战那关 ...
The game was highly praised by critics and players, and won numerous awards, including GameSpot's Game of the Year Award for 1997.[5] TA is considered to be one of the best RTS games of all time and is still played actively today, over 10 years after its release.[6][7][8] It was recently named to Gamespot's The Greatest Games of All Time list of 50 games. The editors stated "It's not as famous as Warcraft or Command & Conquer, but Total Annihilation is arguably better than any other real-time strategy game to date." [1]
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原帖由 rexxar 于 2008-7-2 10:57 发表 回头想想Blizzard做出的最大的妥协是这个,看图说话: 没有这次妥协,我相信也没有现在的Blizzard。
原帖由 liuyicheng 于 2008-7-2 11:05 发表 虽然WC2取得的成绩不错,但很明显和CNC系列的成绩还差很多. 没有沙丘,就没有WC,没有CNC,也不会有SC.
原帖由 liuyicheng 于 2008-7-2 10:59 发表 TA的设计思想认为,单人任务部分就是纯粹的让你了解如何操作游戏,没什么意义.但事实证明这个主意不好,遭到了单人主义者的恶评.