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制作人小林裕幸曾在今年春季向IGN等媒体进行最新进度预览时提到“360版本的DMC 4开发在今年初公布以后才开始
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原帖由 狂风007 于 2007-8-24 07:38 发表 叫他拿出来证据来,略强在什么地方,不然就是造谣 这种主观的东西也拿出来写
原帖由 vyse 于 2007-8-24 07:28 发表 是那种不足以让“某些主机玩家作为声称XX主机较强的依据”的差距程度 这样的话,他是怎么看出来的
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The PS3 version looks marginally less refined to us, but anyone looking to start a console-superiority argument wouldn't have much ammo here. Both games look amazing. It's the controls, however, where we felt the biggest difference.
While the DMC games on PlayStation have used R1 to modify Dante's attacks, the Right Bumper doesn't feel natural to the gameplay experience, and certainly feels weird when you're targeting enemies to slay. Maybe it's just for the demo, and Capcom will allow for controller configurations that are better tuned to the Xbox 360's controller, but it felt really awkward to play during our demo.
As it stands now, we're not sure we could tolerate using the Right Bumper so excessively on the Xbox 360 controller instead of the triggers, which are much more comfortable.