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天剑制作人回喷硫酸脸

之前硫酸脸评价天剑,说他觉得这只是个半成品,,玩家只是能按1个键在看(批评QTE系统太多?)

Kyle Shubel, producer of the upcoming PlayStation 3 exclusive Heavenly Sword, has responded to criticism from Team Ninja's Itagaki Tomonobu who in recent interview with EGM labelled the game as "half assed."
Itagaki, an outspoken critic of other developers and game series stated "I've never played a good game where the developers put a big icon of the button you're supposed to press onscreen. I look at Heavenly Sword and it seems really half-assed, because it's asking you to do all these button-timing sequences but you are not getting much payoff from it


天剑制作人回应道,天剑让玩家体验的东作不可能在平台游戏上实现,玩家会觉得太挫折,如果要他们完全手动来完成动作.


The disparaging comments immediately provoked a response from Shubel, who replied: "My response to Mr. Itagaki would be that the intent of the Hero sequences is to empower the player to experience events that would be nearly impossible to play in a natural platforming state... for example, making the player run down ropes, leaping from rope to rope as they're being cut from underneath you, all while dodging other objects - that would be a frustrating experience to 99 percent of our users if we were to force them to do that manually."
In related news, the latest issue of PlayStation Magazine details several new features on the game, including the proposed availability of six anime clips on PlayStation Network, which will be used to tell the game's story. No further details are available at this time, however. In addition, the article reveals that motion-sensing controls in the game have also been improved upon, and confirms the title will include a total of 48 missions spread across six acts.


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听说忍龙2要在TGS公布了,平台不用说,大家都知道



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和忍龙对比,确实很多游戏都成为了一个按键游戏。(无贬义)


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挺硫酸脸,和忍龙比,这个没有跳跃键的动作游戏的确是个半成品。

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没办法,很多游戏都是拿来看的,不是拿来玩的。要照顾大多数玩家。

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引用:
原帖由 rinlord 于 2007-8-19 12:59 发表
没办法,很多游戏都是拿来看的,不是拿来玩的。要照顾大多数玩家。
PS3

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我是ACT LU

喜欢天剑更多于忍龙

不过冲着瑞切尔JJ 还是入了张NGS

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当然忍龙强啦

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硫酸脸说的很对

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引用:
原帖由 miomibuya 于 2007-8-19 13:01 发表
我是ACT LU

喜欢天剑更多于忍龙

不过冲着瑞切尔JJ 还是入了张NGS
不清楚你NG玩的经验,不过HS至多也就是那段5分钟左右game play的demo。
如果你从这段demo中便得出喜欢HS多于NG的结论,我怀疑你对ACT的感觉。

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的确,QTE系统完全符合s那“游戏是用来看的”的思想

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引用:
原帖由 miomibuya 于 2007-8-19 13:01 发表
我是ACT LU

喜欢天剑更多于忍龙

不过冲着瑞切尔JJ 还是入了张NGS
咋 不把那个figuer也给入了

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qte那是没办法,为了画面……只能用cinematic的sequence来充。
cinematic无需复杂的碰撞检测、无需AI、可尽最大能力集中在画面上,必要时可以用播片来混。
所以说PS3" it also plays game!",一点也不错。

[ 本帖最后由 dcoulthard 于 2007-8-19 14:02 编辑 ]

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引用:
原帖由 helllee 于 2007-8-19 13:59 发表

咋 不把那个figuer也给入了
皮蛋那看的PVC能摇么.......

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引用:
原帖由 火彩 于 2007-8-19 12:52 发表
挺硫酸脸,和忍龙比,这个没有跳跃键的动作游戏的确是个半成品。
很好~很强大,请给出没有跳跃键的动作游戏的确是个半成品的依据.

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