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gamespot 最速VF5 ONLINE 体验,,,,,,,完全超越PS3版本..

Virtua Fighter 5 Online Hands-On
What happens when Sega's premiere fighter meets the Internet? We got an exclusive hands-on to discover the answer.
By Ricardo Torres, GameSpot
Posted Aug 16, 2007 6:40 pm PT

Ever since we heard that Sega's Virtua Fighter 5 was hitting the Xbox 360 with online support, we've been anxious to see how the fighter handles over the Internet. Thankfully, our waiting ended today when we had the chance to head over to Sega and get our hands on the first work-in-progress version of the game. We had the chance to have a go at the single- and online multiplayer modes and see how this revered brawler is shaping up on the 360.


And they said Virtua Fighter would never make it online...

VF5's single-player modes are intact from the PS3 game and feature various tweaks and refinements based on user feedback and developer AM2's own desire to update the game. The game now supports rumble and the 360 controller's left analog stick for movement, as well as voice chat when online. You'll now find more items initially available in the item shop, as well as more cash to start with when getting your customization on. Arcade mode now has normal and score attack options. You'll find leaderboards for this mode you can filter across game types, and characters which will show off your rank and allow you to check out movies of the ranked matches. Score attack features three different routes to choose from, each with a different array of foes. The dojo mode has had some functionality tweaks, allowing you to lock the moves you're practicing so that you're not automatically advanced to the next one after you successfully perform it. A command time attack leaderboard tracks how fast you can plow through all the different moves. Another online perk is the addition of a specific online-only rank. Finally, the quest mode features a new expert difficulty, more CPU characters, and more hateful, AI. Wait, hateful? We mean "challenging."

One of the coolest overall perks in the game is the ability to slap your profile on an Xbox 360 memory card and roll over to a friend's house with your custom character and throw down. Other tweaks include additional commentary being recorded, as well as the addition of this commentary to the European game. Anti-aliasing has been beefed up to smooth out details in the background. The game will also feature a full suite of achievements, and support for downloadable content from Xbox Live Marketplace. Though that content is still in the planning stages, at the moment the talk is leaning towards items that enhance character customization rather than any kind of update to gameplay that would keep the game current with the latest version in the arcades. For those keeping score at home, VF5 on 360 should be based on the most current version of the game arcade game currently making the rounds in Japan. Sega reps on hand couldn't tell us exactly which revision of the game it is, though.

We touched on the visuals a bit earlier, but overall we have to say the game runs well and looks pretty close to the arcade and PS3 games. We weren't able to spend a ton of time scrutinizing everything, but our impressions right now are that it compares favorably. The tweaked anti-aliasing works better on some levels than others, but overall the visual quality is sharp. It seems as though the game handles color a bit differently in a few spots, but it's nothing dramatic.

As far as gameplay goes, the core fighting is true to VF5. The three-button system and variations for different moves works fine. The analog stick support offers options, which is good considering the Xbox 360 controller's d-pad doesn't quite do it for us. Of course the big question is: how does this all work out online? Well, for the most part, we have to say pretty well. The system is standard for 360 online matches. You'll just go to the versus option and choose a ranked or player match. You can tweak the standard match options, such as length, public or private match, and so on. From there, you go to the character select screen and choose your fighter, via character select or saved data, and then you're in a match.


Plenty of tweaks have been made to tailor VF5 to the Xbox 360 and the online experience.

We tried a few matches, and, with our total hypersensitivity to lag, of course we noticed it. However, what we experienced wasn't game-breaking. It's definitely there, but it's possible to compensate for it. We had some issues initially timing our counters with Aoi, but after a bit it was possible to get used to the latency. We reckon players who favor Akira will be having some fun times pulling of SPOD combos, but it also seems like a doable thing once you get used to how the game plays online. Your mileage will of course vary with lag, depending on your proximity to your opponents and the quality of everyone's connections.

Based on what we played, Virtua Fighter 5 seems to be making the transition online and to the 360 pretty well. The visuals are a solid approximation of the PS3 and arcade games, and the gameplay is coming along nicely, though it might take some adjustment for players used to the PlayStation controllers. The analog support is a nice touch and makes handling a bit easier. Of course, the best way to go is an arcade stick, and thankfully, Hori (the fighting game's friend) is bringing out a fighting stick controller for the Xbox 360 when the game hits this fall. Look for more on Virtua Fighter 5 for the Xbox 360 in the months running up to its October release.
-GameSpot



我来辟谣了

[ 本帖最后由 chovosky 于 2007-8-17 13:52 编辑 ]


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引用:
原帖由 狂风007 于 2007-8-17 13:46 发表


某些人心里,XO上是个游戏都比PS3的强
其实基本上事实就是如此。



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引用:
原帖由 狂风007 于 2007-8-17 13:42 发表
标题看了想吐
几个月了 :D


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VF系列呀!

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引用:
原帖由 狂风007 于 2007-8-17 13:46 发表


某些人心里,XO上是个游戏都比PS3的强
就那德行,他要觉得好,让他买个正版去支持一下,理他做什么

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天师说的没句话都不需要在资料上找到原话的

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最后两句乃此文点睛之笔啊...

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3D格斗游戏的顶峰系列.

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引用:
原帖由 westlost 于 2007-8-17 13:49 发表
天师说的没句话都不需要在资料上找到原话的
已经找到原话了

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体验是gs体验的

评价是LZ评价的


很好,很强大

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引用:
原帖由 silence 于 2007-8-17 13:45 发表


第一台报废,第二台不能上网。
真有钱啊

LOL

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除了ui外,感觉两个版本都是插值的~

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The tweaked anti-aliasing works better on some levels than others, but overall the visual quality is sharp 真的有啊

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引用:
原帖由 一刀倾城 于 2007-8-17 13:55 发表
体验是gs体验的

评价是LZ评价的


很好,很强大
看来地球人都知道了

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1M带宽够么?

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