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Game Informer杂志的BioShock Review

"Deep beneath the surface of the ocean, at a depth where not even the faintest trace of the sun’s mighty light can be seen, the cold, obdurate blackness holds the future of mankind. It’s here that the underwater metropolis known as Rapture was built with the dream of the top brass of science congregating to build a better tomorrow. As the experiments and theories began to take shape, science defeated common sense, and something went wrong. Something went terribly wrong. As your bathysphere descends toward this revered paradise, you are hit with the sinking fear that mankind may have gone too far. It’s not until you step foot in the ruins of this city that you realize just how real this fear is.

It’s this expedition of discovery, laced heavily with the philosophical undertones of Ayn Rand, that makes BioShock such a uniquely compelling game. It makes you feel like a fish out of water, gasping for air as the world around you takes shape in twisted and horrifying ways. Young girls, who could be no older than 12, scour the city’s dimly lit hallways for corpses to harvest. Lumbering giants, outfitted in scuba suits, emit moans like blue whales and wield a small army’s worth of weaponry. This world is as dangerous as it is wondrous. You want to flee, yet you can’t help but be hopelessly entranced by its strange beauty.

As much as you want to stare at its odd machinations and soaring architecture, the biggest draw in this underwater society is the power you have over it. With the flick of your fingers, you can send an agitated swarm of bees whizzing toward an ill-tempered denizen. Or, with the same motion, lightning could jump off of your fingertips into a pool of water to electrucute a small gathering of mutants. If magical abilities fail, you can always turn to a pistol outfitted with armor-piercing bullets to take out an airborne robotic sentry, or something more unforeseen, like a chemical thrower with your choice of napalm, electrical gel, or liquid nitrogen. And if you just want to mess with the freaks of Rapture, you could always hack into their security systems so that a health station delivers poison, or that a turret targets the people that originally programmed it. This high concept gameplay has variety in spades, and is polished to the point that every battle feels like a small war – you won’t believe how much stress and chaos one ordinary thug can create. The game may sound incredibly complicated, but it couldn’t be easier to control. Your character’s movements are remarkably smooth, the targeting system functions perfectly, and weapon/power switching is effortless.

BioShock also may seem like a game driven by its setting and the atmosphere it creates. While delivering a level of intrigue you rarely see in games, its most captivating element is its gameplay – which I can easily say delivers the most rewarding and adrenaline-filled experience I have ever had with an FPS.

Everything about this game screams perfection, but there’s one element that might not sit well with you. Rather than dying in battle, players simply respawn at a vita-chamber. The damage dealt to an adversary remains even though the player didn’t succeed. You simply have to go back and clean up your mess to continue on. As intense as the gameplay is, knowing you really can’t fail takes some of the bite out of it. Yes, this system will allow gamers of all skill levels to complete the game – which is a developer’s dream – but it may alienate gamers who only turn to games for a challenge.

Of course, even if you play games strictly for the difficulty that they bring, BioShock is a title that needs to be played, simply because you will never look at an FPS the same way again. Of the 15 to 20 hours of gameplay that it delivers, there isn’t a second wasted. Once you finish the game, there’s little chance that you’ll take it out before playing it again to see the second ending.

It’s ingenious, enthralling, and a masterpiece of the most epic proportions. So without further delay, would you kindly enter Rapture so that you too can experience the best that video games have to offer?"


最终得分为:10/10

简要翻译编辑观点:

1. 蒸汽时代的唯美

2. 最压榨肾上腺素的FPS

3. 完美

4. 通关时间15-20小时

5. 对大家说:”亲爱的朋友们,你们愿意进入Rapture感受一个游戏带给你的前所未有的感受么?“

[ 本帖最后由 Jonsoncao 于 2007-8-16 08:56 编辑 ]


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晕,操版分数还要翻译?



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这贴和那贴有什么区别?
game informer的10分游戏还真不少.


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It’s ingenious, enthralling, and a masterpiece of the most epic proportions. So without further delay, would you kindly enter Rapture so that you too can experience the best that video games have to offer?"
看来有爱啊!

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引用:
原帖由 麦香鸡翅 于 2007-8-16 08:50 发表
这贴和那贴有什么区别?
game informer的10分游戏还真不少.
那天我贴了Game informer对Wii《Boogie》的评分,于是战神说
引用:
原帖由 boychat 于 2007-8-12 13:17 发表


国外网站评分也就3家值得看,1up,IGN,Gamespot。

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引用:
原帖由 segasin 于 2007-8-16 08:48 发表
晕,操版分数还要翻译?
纯英文,不翻译会小黑屋的:D :D :D

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引用:
原帖由 麦香鸡翅 于 2007-8-16 08:50 发表
这贴和那贴有什么区别?
game informer的10分游戏还真不少.
那帖就因为你个自以为是英文牛逼的人进去说了句不知所云的话给毁了,所以我锁了,有意见么

本帖讨论什么英语语法的一律封伺候

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随便看了下

Hard模式,二周目

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引用:
原帖由 ryuetsuya 于 2007-8-16 10:53 发表



那天我贴了Game informer对Wii《Boogie》的评分,于是战神说

他倒没说错,因为Game Informer是杂志:D

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引用:
原帖由 slowsonic 于 2007-8-16 09:00 发表

他倒没说错,因为Game Informer是杂志:D
杂志?....

那更不可信了

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引用:
原帖由 Jonsoncao 于 2007-8-16 08:58 发表


那帖就因为你个自以为是英文牛逼的人进去说了句不知所云的话给毁了,所以我锁了,有意见么

本帖讨论什么英语语法的一律封伺候
这贴还不是一样没翻译?

你就不能等翻译好了再发个贴??

这贴还不一样得毁

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限定版入手!!爽的话再........:D

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啊!!全完了,全毁了,看!一个大彩屏!咣!!又一个!

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没有半秒冷场的15-20小时......

the best that video games have to offer

在这个年代也只有这样的FPS能在没有MP的情况下得高分了

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画面不知怎么倒想起了生化2

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