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躲得了 PGR4,躲不过 id Tech 5,Rage 采用双DVD

http://www.shacknews.com/onearticle.x/48289

id Software 公布载具战斗游戏《狂暴》Rage,使用新开发的 Tech 5 图像引擎制作,有丰富的室内室外场景和载具加入。卡马乔没有公布具体平台,不过透露游戏采用了丰富的材质,而且有日夜循环设定,将会使用 2 张 DVD 光盘(1 张蓝光光盘),这样也暗示了有 Xbox 360、PS3、PC、Mac 版本。

视频:http://www.gamevideos.com/video/embed?video=13707
引用:
Unveiled in June at Apple's WWDC conference, id Software's new IP has been finally given a proper identity at QuakeCon 2007 -- and it's not Return to Quoom 3D. Shacknews reports that Rage, the first game to be built upon the id Tech 5 graphics engine, will feature a strong driving element through expansive outdoor environments, in addition to the frenzied firing of unnecessarily large weapons that gamers have come to expect from the developer. Speaking at a QuakeCon keynote, id co-founder and programmer John Carmack noted, "Everybody knows we're going to do a good job with the run and gun action stuff...but we are branching out."

Carmack did not specify which platforms he'd be unleashing the Rage upon, but explained that the game and its obscenely large textures would be shipping on two DVD discs (day and night cycles confirmed!) and one Blu-ray disc. We reckon that implies the same platforms id targeted for their new engine at the WWDC conference, namely PS3, Xbox 360, PC and Mac. We'll be sure to let you know once platforms have been officially designated.


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好,到时候见识下最牛x引擎的实力。。。

不过说实话,引擎的最大要点应该是容易开发才对(不然要引擎来干嘛。。)图形性能什么的我觉得至少不是最主要的



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引用:
原帖由 Ophelia 于 2007-8-4 10:02 发表
好,到时候见识下最牛x引擎的实力。。。

不过说实话,引擎的最大要点应该是容易开发才对(不然要引擎来干嘛。。)图形性能什么的我觉得至少不是最主要的
如果图形性能加强不重要,那么FC的游戏引擎可以用到现在了,因为好开发


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卡马乔.......

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卡马乔

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引用:
原帖由 Ophelia 于 2007-8-4 10:02 发表
好,到时候见识下最牛x引擎的实力。。。

不过说实话,引擎的最大要点应该是容易开发才对(不然要引擎来干嘛。。)图形性能什么的我觉得至少不是最主要的
神论

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