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官方辟谣:DVD9容量完全够用,PGR4将实现10种天气环境

来源为PGR4制作商Bizarre Creations的官方网站。

针对最近互联网上的传言,Bizarre Creations表示DVD容量绝对够用,事实上DVD9的容量还有富裕。前作PGR3有5种天气环境,而PGR4将实现10种天气环境。同时PGR4将实现动态天气系统。更多图片请看官方网站的连接:http://www.bizarrecreations.com/article.php?article_id=5257


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战神动作真快。。。

为了方便

As I'm sure you've seen, some of the comments made on our forum have been blown out of all proportion. This has been reported on certain web sites. It seems that a number of fanboys have jumped on the topic... sigh. So it's time we cleared this one up...

When we started designing PGR4 our primary goals were to create a great and unique experience over and above PGR3, to push the hardware as far as we could, and obviously to ensure that we give great value for money. DVD size is absolutely not a factor that we consider when designing our games... and PGR4 is no exception. DVD9 gives us more than we need to create a fabulous experience for you guys.

The previous game, PGR3, had five environments. That's how much we could create given our time and resources for that game. With the longer development cycle we've had for PGR4, as well as the advantage of having final hardware, we wanted to create a far bigger and better game by this time including 10 environments, as well as a whole bunch of new gameplay features.

Rather than having two "fixed" times of day, this time around we decided to use our time to create a dynamic weather system, which effectively creates a much more dramatic palette from which to work with. To show you where we're coming from, have a look at this screenshot crop sheet. This is something we use internally to compare our environments, lighting, and weather effects... but it's certainly useful for demonstrating the breadth of the game here!

We've never had to cut content to fit on the disc, and we probably never will.

Each next-gen format has its own merits. We should know, as we're currently developing games for all of them in one form or another. It's not a case of one system having less of this, and the other having more of that. As developers we are given a fixed platform, and that's what we work with. At the end of the day we're games developers, and we try to create the best we can irrespective of platform. We hope you end up agreeing with our design decisions when you see the game for yourself.

[ 本帖最后由 chovosky 于 2007-8-2 00:09 编辑 ]



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wow. 澄清得真快。這貼我收了


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不知骚尼犯下次又会瞄上哪个游戏喷D9不足了... 期待啊!

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神速!!!

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PS3:DVD容量绝对够用

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这辟谣还挺快。。。

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这借口找的还真好

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引用:
原帖由 麦香鸡翅 于 2007-8-2 00:44 发表
这借口找的还真好
什么借口??

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这时候就是被逼也得这么说不可

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索尼不是已经说bd最高了么:D

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除非用大量CG或者超高质量的OFFLINE、ONLINE模式,不然D9不可能不够用

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论坛原贴我看过,跟天气没关系。是晚上跟白天的关系

要专门制作晚上的一套纹理,这样就两套纹理了

而且这次增加了一倍的城市。全部两套纹理空间就不够了

南瓜头实在是太贪心了

于是改成部分城市固定白天,部分城市固定晚上

10种天气状况都可以用就是10*10=100种不同的体验

不过如果能实现全部城市晚上跟白天就是10*10*2=200种不同的体验

[ 本帖最后由 正版万岁 于 2007-8-2 01:41 编辑 ]

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pgr4的背景,gt5的车体,都是神一样的强阿////

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Bizzare Creation针对日前一则来自该网站论坛上的回覆所提到DVD容量限制了《PGR 4》各赛道呈现日夜时分变化的可行性进行辟谣。BC在官方网站上以特别新闻稿称“DVD容量完全不构成我们设计游戏的限制因素...《PGR 4》也不例外。DVD 9给我们的空间比我们带给玩家的丰富体验的容量需求还要多。”

前作《PGR 3》(360首发游戏)仅有五种环境是在那时有限的时间资源下的实作成果。在《PGR 4》上我们有更长的开发周期,包括了拥有最终开发机硬体的优势,我们这回想要创造一款在内容与素质上均远优于《PGR 3》的作品--这回有10种环境变化,以及一大票新的Gameplay特色。


[ 本帖最后由 cangying 于 2007-8-2 06:08 编辑 ]

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