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真是讽刺,被索饭喷的一无所长的GEOW

原帖由 codjc 于 2007-4-10 11:32 发表




呵呵  算了把    我的几个玩了战争机器的朋友没有一个说好的           
那个场景太小   
那个贴图模糊   
那个贴图错误   
那个同屏人数   
那个色调   
那个亮度   
那个人物头后面   
那个近景  




最近 Insomniac(抵抗)制作公司的首席设计师向公众解释了为什么用了号称17GB容量,画面却比不过GEAR OF WAR 的原因.


Insomniac Games bod Brian Hastings has responded to critics who have complained that the company's PlayStation 3 launch title, Resistance: Fall of Man, isn't as good-looking as the Xbox 360's Gears of War.

他说:GEOW确实是个美丽的游戏,也是现今游戏中材质纹理最强的.原因有很多, GEOW是UE3,抵抗用了无压缩音频,抵抗关卡更多......BALABALA.........:D

"Sometimes people ask us, 'If Resistance takes 14 gigabytes, why doesn't it look better than Gears?'" began Hastings. "Well, for one, Resistance didn't support texture streaming, so we had to make choices about where we spent our high-res textures. Resistance also had 30 single-player chapters, six multiplayer maps, uncompressed audio streaming, and high-definition mpegs. That all added up to a lot of space on the disc.

"Starting with Ratchet and Clank Future: Tools of Destruction we are supporting texture streaming, which will make the worlds look even better, and will also consume even more space on disc. Gears of War is a beautiful game and shows off the highest resolution textures of anything yet released, partly because of the Unreal Engine's ability to stream textures," he continued. "This means that you can have much higher resolution textures than you could normally fit in your 512 MB of RAM. It also means that you’re going to chew up more disc space for each level.

"With streamed textures, streamed geometry and streamed audio, even with compression, you can quickly approach 1GB of data per level. That inherently limits you to a maximum of about 7 levels, and that’s without multiplayer levels or mpeg cut-scenes. There’s no question that you can always cut more levels, compress the audio more, compress the textures more, down-res the mpeg movies, and eventually get any game to fit on a DVD. But you paid for a high-def experience, right?"

最后,此君还是给出了PS3必胜的10条理由,兰光,众多第3方游戏........BALABALA.......

http://palgn.net/article.php?id=7136


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赫赫呵呵



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那人明显不是codejc的朋友...


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世界各大游戏网站编辑还有游戏杂志编辑都需要他的同情

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毫无疑问,这个所谓的“首席设计师”即使不是一个标准的软任匪或倒索匪,也是一个标准的倒codejc匪。

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不是纯表情贴

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其实那几个朋友不是SF,却被codjc无私的奉贤给了TG~~~~~~

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第2个 一人蛋痛。

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这么快就落井下石....应该让他再发挥的淋漓尽致一点啊!

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太不理智了~。   你们怎么可以这样  ..

我  不理你们 了

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无压缩音频太赞鸟

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  汗啊

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就没有标点的那位,真是让人满无言的。
如果我是索饭(等到we系列ps3独占那一天吧),我也会觉得他很给自己的阵营抹黑
比其他来,什么2流论的j神,yy论的s神等等都算是喷的有理有据了
不知道其他索饭怎么看他,我还真的挺好奇的

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相比之下抵抗被喷的更多...........................被UCG抨击为中规中矩的FPS.一些BUG被纠住不放...............

不过认真玩过的人都知道,抵抗是个非常出色的游戏.一些细节有待改进

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GK身边的人还是GK啊

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