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PS3,XO// [BURNOUT 5] 首批画面公布~~~~

引用:
原帖由 顶级FORD 于 2007-4-3 23:33 发表
不疑侮嬉,不以己悖

果然贯彻的很好:D
不以物喜,不以己悲

我爱祖国语言美,不写错别字哦


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http://www.gamersreports.com/new ... ine-to-show-at-gdc/

The next gen edition of the Havok game engine, version 4.5, will be shown at this year's Game Developer's Conference. This is the engine featured in such games as F.E.A.R., and Crackdown, as well as Dead Rising and Oblivion in places. It may be the only engine that gives Unreal a run for the money, with its enphasis on physic (Unreal emphasises graphics more than physics).
好吧,这大概是说最早要等到今年的GDC了。



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引用:
原帖由 zwl 于 2007-4-3 23:34 发表
软青 引经据典 的事多得跟大米一样,是不是也缺乏基本的逻辑思考能力呢?
貌似这贴里用Google大法的某人在被我生米煮成熟饭之后已经消失了~


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引用:
原帖由 RestlessDream 于 2007-4-3 23:37 发表


貌似这贴里用Google大法的某人在被我生米煮成熟饭之后已经消失了~
貌似传说中消失的某人恰恰正一屁股坐在您头上哪

您的眼疾,已经不能再讳疾忌医了,得治,立刻,马上!

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给出了原文有什么用呢,就像中央的文件传到了地方上

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引用:
原帖由 ffcactus 于 2007-4-3 23:36 发表
http://www.gamersreports.com/new ... ine-to-show-at-gdc/

The next gen edition of the Havok game engine, version 4.5, will be shown at this year's Game Developer's Conferenc ...
你再引又如何?

“优化”的概念弄清楚没有?

好好学习,天天google是没用的,要注意自己理解和消化

如果没有理解和消化信息的能力,那来和我战是徒劳的

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引用:
原帖由 顶级FORD 于 2007-4-3 23:39 发表
貌似传说中消失的某人恰恰正一屁股坐在您头上哪

您的眼疾,已经不能再讳疾忌医了,得治,立刻,马上!
中学里说相声呢,捧角我也当过。

看来这贴你已经志不在此,只想为台下的观众奉献插科打诨的材料了

你继续

自觉出局不战的我不奉陪

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每次看见茶包的头像我就咽口水

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引用:
原帖由 ddaaii 于 2007-4-3 23:39 发表
给出了原文有什么用呢,就像中央的文件传到了地方上
有些同学乐于做人肉搜索引擎,仿佛是用科技武装了自己

殊不知把武器堆在面前,却不知道自己的论点是什么

一颗炮弹打过来,照样不堪一击

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某些人注定被挖坟了,等版主查IP说主ID了:D :D

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引用:
原帖由 ddaaii 于 2007-4-3 23:39 发表
给出了原文有什么用呢,就像中央的文件传到了地方上
nono,是地球的文件传达到火星上

软饭小词典:

特别优化=补缺,堵漏,除虫,藏拙,尽最大的努力改进不足之处

集中偏向型的开发=机能太弱,不得不全神贯注一丝不苟,付出百分之两百的精力来完成百分之五十的工作

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引用:
原帖由 RestlessDream 于 2007-4-3 23:24 发表


是谁阅读理解太差

Havok 4.5针对PS3优化这个新闻来源是Gamaustra网站,他们是业内网站

什么叫“优化”? Havok作为一个通用引擎做的优化是面向开发者的,让开发者二次开发Havok到特定平台上的 ...
Havok 4.5 Unleashed  


Enabling Scaling to Thousands of Dynamically-driven Game Objects and Characters
San Francisco, Calif., Jan. 23, 2007 – Havok announces today the official release of Havok 4.5, the latest update to its modular suite of artist tools and run-time technology.  Fully optimized for Sony PLAYSTATION®3, as well as Microsoft Xbox360 and Nintendo Wii, Havok 4.5 dramatically accelerates the development of cross-platform, cutting edge electronic games, meeting the needs of the world’s top developers and producers. Havok 4.5 allows game developers to scale game content to thousands of dynamically-driven game objects and characters, harnessing the full power and speed of next generation architectures.


Game developers using Havok Physics and Havok Animation products to develop for PS3 will be able to harness the full power of all the SPUs, while maintaining the complete flexibility of the Havok SDK. Havok architecture now scales strongly across all SPUs and runs between 5 and 10 times faster than Havok 4.0 for a typical game scene on the PS3.

“We made sure that we met our customers’ demand for a PS3 optimized version of Havok as soon as possible” says Havok CEO, David O’Meara. Comments Scott Kirkland, Technical Director at Evolution Studios and lead on PS3 exclusive title MotorStorm, “With its unparalleled environmental interaction and spectacular destruction, MotorStorm’s brutal, chaotic, off-road racing makes big demands on physics processing. Unphazed by the intense time pressures of our project, Havok rose to this next-gen challenge and provided us with an outstanding suite of professional tools, technology and support to help realize our vision. We’re now looking forward to collaborating with the Havok team on future Evolution products”.

Optimization for next generation platforms represents one of the largest development tasks ever undertaken by Havok.  Havok 4.5’s tools and SDK are designed to be modular and open, so they can be integrated easily into existing production pipelines, reducing the overall iteration time needed to create immersive game-play experiences and special effects. The Havok 4.5 suite is backed by expert support and professional services, leveraging the experience of almost 200 commercially released Havok-powered game SKUs.

Adds Havok’s David O’Meara, “The launch of Havok 4.5 represents the culmination of many thousands of man hours for the Havok development team. We’ve worked really hard to ensure that Havok technology is optimized for the next generation console platforms, and we’ve been really excited by the results. Havok 4.5’s ability to allow developers to massively scale game content will make it possible to develop even more compelling, realistic and complex worlds that harness the full power of new generation architectures.”

Havok 4.5 enhances Havok’s industry-leading game-play physics and animation products (Havok Physics™ and Havok Animation™.  It also brings to new levels Havok Behavior™, which accelerates development of sophisticated interactive character behaviors, and Havok FX™, which delivers an unprecedented level of physically-based “special effects” phenomena. The combined 4.5 solution represents a best-of-class SDK and tool set that puts power and flexibility in the hands of today’s leading game developers.


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您说
"玩家如果能直接从 Havok 4.5面向开发者做的这些PS3优化上看到游戏的物理特性突飞猛进,那真是见鬼了~"
原来,开发人员运用Havok 4.5后,游戏表现的提升,玩家们完全感觉不到.原来是如此的妄费心机啊.
可能Havok 4.5只能使得程序结构更合理吧

您的逻辑实在是太混乱了,还莫名其妙的来一句:
"开发环境优化,不是个别游戏优化。"
废话,当然是开发环境的优化了,开发环境的优化会使得开发后的游戏水准提高.

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引用:
原帖由 RestlessDream 于 2007-4-3 23:37 发表


生米煮成熟饭
  ..........

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引用:
原帖由 ffcactus 于 2007-4-3 23:44 发表



Havok 4.5 Unleashed  


Enabling Scaling to Thousands of Dynamically-driven Game Objects and Characters
San Francisco, Calif., Jan. 23, 2007 – Havok announces today the official relea ...
你懂什么叫开发环境么?一天到晚跟着别人喊开发环境差开发环境差。。。

连调用个东西都得自己用汇编写的,那真叫开发环境差,而某神机恰恰是这种典型例子

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引用:
原帖由 RestlessDream 于 2007-4-3 23:39 发表


你再引又如何?

“优化”的概念弄清楚没有?

好好学习,天天google是没用的,要注意自己理解和消化

如果没有理解和消化信息的能力,那来和我战是徒劳的
我不懂,我不懂,再您的眼力优化的结果玩家是无法体验到的.
那还优化了个屁啊,自己给自己做游戏玩吗?

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