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艾美奖表扬游戏贡献~JOHN CARMACK获终生成就奖、最佳技术奖

记者(WING报道)

由美国电视艺术学会举办,被誉为美国电视界最大盛世的艾美奖,日前在美国的拉斯维加斯盛大举行,而今年艾美奖也针对游戏界颁发了多个奖项,包含SONY、任天堂。。。等公司在内都获得殊荣。

艾美奖举办至今已经59届,一直被视为美国电视界的最高荣誉,往年艾美奖都只针对影视娱乐方面颁奖,但因为近年来电视游乐器的普及,已经成为电视娱乐最大的经济项目,所以艾美奖从1993年开始也针对游戏项目增设奖项,如1993年ID SOFTWARE靠着《毁灭战士》获得史上第一座游戏艾美奖,2004年《毁灭战士3》以及2005年XBOX360主机也都获得。不过今年艾美奖针对游戏颁发的项目就比往年多了,包含任天堂与SONY都的奖:

●任天堂WIIMOTE遥控器

●SONY PS2[DUAL  SHOCK]手把

●ID SOFTWARE程式设计总监 JOHN  CARMACK 获终生成就奖、最佳技术奖

不过这里有个小插曲,就是在今年艾美奖没公布前,SCEI曾以官方新闻稿表示他们的PS3  SIXAXIS手把获得今年艾美奖奖项,不过公布时却是PS2  DUAL SHOCK 手把得奖,这。。。算是SCEI话一时讲太快的预期失策吧。

想知更多请到:

http://www.emmyonline.org/



[ 本帖最后由 cangying 于 2007-1-11 05:38 编辑 ]


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引用:
John Carmack on the 360/ PS3 development
GI: At QuakeCon two years ago, you were very adamant during your keynote about not being too thrilled about developing for multi-core systems. Not just specifically with PCs, but also the PlayStation 3 and Xbox 360. Now that you’ve been working with both of them since then, have your thoughts changed at all?

Carmack: Microsoft has made some pretty nice tools that show you what you can make on the Xbox 360. I get a nice multi-frame graph, and I can label everything across six threads and three cores. They are nice tools for doing all of that, but the fundamental problem is that it’s still hard to do. If you want to utilize all of that unused performance, it’s going to become more of a risk to you and bring pain and suffering to the programming side. It already tends to be a long pole in the tent for getting a game out of the door. It’s no help to developers to be adding all of this extra stuff where we can spend more effort on this. We’re going to be incentivized, obviously, to take advantage of the system, because everybody’s going to be doing that. It’s not like anyone’s going to say that it’s impossible to do. People tend to look at it from the up side. It gives you this many more flops and it gives you this much more power to do that. But you have to recognize that there is another edge to that sword, and you will suffer in some ways for dealing with this. I don’t have any expectation that anytime soon, a massive breakthrough will occur that will make parallel programming much easier. It’s been an active research project for many years. Better tools will help and somewhat better programming methodologies will help. One of the big problems with modern game development with CC++ languages is that your junior programmer who’s supposed to be over there working on how the pistol works can’t have one tiny little erase condition that interacts with the background thread doing something. I do sweat about the fragility of what we do with the large-scale software stuff with multiple programmers developing on things, and adding multi-core development makes it much scarier and much worse in that regard.

So we’re dealing with it, but it’s an aspect of the landscape that obviously would have been better if we would have been able to get more gigahertz in a processor core. But life didn’t turn out like that, and we have to just take the best advantage with it.


GI: You talked a lot about the Xbox 360. What are your thoughts on the PlayStation 3 now that you’ve had more time on it?


Carmack: We’ve got our PlayStation 3 dev kits, and we’ve got our code compiling on it. I do intend to do a simultaneous release on it. But the honest truth is that Microsoft dev tools are so much better than Sony’s. We expect to keep in mind the issues of bringing this up on the PlayStation 3. But we’re not going to do much until we’re at the point where we need to bring it up to spec on the PlayStation 3. We’ll probably do that two or three times during the major development schedule. It’s not something we’re going to try and keep in-step with us. None of my opinions have really changed on that. I think the decision to use an asymmetric CPU by Sony was a wrong one. There are aspects that could make it a winning decision, but they’re not helpful to the developers. If they make the developers say that Sony is going to own the main marketplace, let’s make them develop toward this and build it this way, it would somewhat downplay the benefits of the Xbox 360 and play to the PlayStation 3’s strengths. I suspect they’re not going to overwhelmingly crush the marketplace this time, which wasn’t clear a year ago. A lot of people were thinking it’s going to be a rerun of the last generation, and it’s now looking like it might not be. I’ve been pulling for Microsoft, because I think they’ve done a better job for development support, and I think they have made somewhat smarter decisions on the platform. It’s not like the PlayStation 3 is a piece of junk or anything. I was not a fan of the PlayStation 2 and the way its architecture was set up. With the PlayStation 3, it’s not even that it’s ugly--they just took a design decision that wasn’t the best from a development standpoint.
http://www.gameinformer.com/News ... 37.15034.htm?Page=3



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神还年轻就得终生成就奖了!


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也算名至实归了!估计carmack也很难超越自己开发 德军总部 和 doom 的那段时光了!

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●SONY PS2[DUAL  SHOCK]手把

出乎骚泥的预料啊。

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引用:
原帖由 见风 于 2007-1-11 08:36 发表
●SONY PS2手把

出乎骚泥的预料啊。
这个奖估计sony宁可不得...sf们都说震动无用了,不知道以后是不是没有罗技方向盘就玩不爽GT?要说赛车游戏在没有震动的手柄上能达到最高体验我是坚决不信的。

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感谢tgfc
感谢cctv
感谢艾美

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引用:
原帖由 见风 于 2007-1-11 08:36 发表
●SONY PS2手把

出乎骚泥的预料啊。
错了,是PS1

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引用:
原帖由 卡马克 于 2007-1-11 10:22 发表
感谢tgfc
感谢cctv
感谢艾美
拜神。。。

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引用:
原帖由 卡马克 于 2007-1-11 10:22 发表
感谢tgfc
感谢cctv
感谢艾美

不纯引……

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sony被艾美阴了

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引用:
原帖由 卡马克 于 2007-1-11 10:22 发表
感谢tgfc
感谢cctv
感谢艾美
一开始没反应过来,一看ID笑翻掉了

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索尼官方资料扯谎。官方发布得奖的假新闻啊。

申し訳ありません。昨日掲載した「PS3のSIXAXIS、「革新的技術」でエミー賞受賞」は
完全な誤報であることが分かりました。伏してお詫び申し上げます。

プレイステーション3のコントローラSIXAXISが米テレビ芸術科学アカデミーより"Technology and
Engineering"部門で賞を与えられた、という内容でしたが、実際の受賞者リストにはどこにも"SIXAXIS"の
文字はなく、同部門下の13ある賞のひとつ「周辺機器・コントローラへの技術的インパクト」には
SCEAの名があるものの、任天堂も並んで受賞している企業としての賞でした。

一方ソニーが発表したニュースリリースのタイトルは「SCEA、PS3のSIXAXISコントローラに対して
エミー賞受賞」。本文も完全に誤解の余地なく「SIXAXISが」モーションセンサその他の技術で
受賞したと書かれています。

この件についてHydrapinion.comが同アカデミーに問い合わせたところ、回答は「ソニーの発表が誤り」。
SIXAXISはそもそも賞を受けておらず、与えられた賞はゲームコントローラの全体の歴史における
デュアルショックの貢献に対してのものであるとのこと。任天堂の受賞理由は十字キーの発明。

……サイトの性質上、非公式のリークや噂、ソースを明かせない情報などはあくまで未確認であると
断った上で掲載してきましたが、今回は完全な誤報をやらかしたことになってしまいました。
ソニーから公式のチャンネルを通じて発表されたニュースリリースなら信用できるだろうという予断が失敗でした。
次からソニーの公式発表がソースの場合は「(ただしソースはソニー)」と但し書きをして信憑性のほどを
示すようにしたいと思います。

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老卡也算实至名归了............

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假的,这个消息是JOHN CARMACK自己主动向某媒体宣布的.
该媒体在发布新闻的时候,有意无意地把"卡马克自己说:"这几个字给去掉了.

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