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Cliff B喷子再出风头!新加入Cliff B对GOW在PS3的看法.........

这是26日微软在位于好莱坞的永生公墓 (Hollywood Forever Cemetery) 举办了一个《战争机器》体验活动,邀请了众多好莱坞新星参加,游戏的首席设计师 Cliff B. 也亲临现场。IGN 编辑到达后由军用卡车接送到墓园深处的陵墓,活动就在那里举行,现场还用音响和烟雾营造更加森凉的气氛。

Cliff B:
引用:
"We pushed the 360 to the limits," Gears of War QA manager Preston Thorne told Siliconera at last night's Hollywood launch party. While obviously an inflammatory remark, there could be some truth to the statement. After all, it was Epic that allegedly convinced Microsoft to bump up Xbox 360's RAM to 512 MB -- and Epic still maintains that 256 MB would not be enough to run Gears in its current state.      So does that mean PlayStation 3 couldn't handle the game? When asked, Preston skillfully dodged the question, but implied the answer was "no."
































































































更多的现场图:

http://www.wireimage.com/Gallery ... al=3a&PageNum=2

http://www.wireimage.com/Gallery ... al=3a&PageNum=2

转自:http://www.egchina.com/bbs/dispbbs.asp?boardID=74&ID=446814

[ 本帖最后由 west2046 于 2006-10-27 12:35 编辑 ]


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人长的都够诡异



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过暴了~


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不是吧,这算不算对死者的不敬?
万一这游戏被亡灵诅咒,卖不过100W就惨了:D

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100万不够啊,照这个宣传势头,起码得过300万才算成功

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此公墓应该是以艺人居多,一般人死后怕入不得此公墓……

现场简直就是明星大集合啊,能去现场的那些玩家真TMD的爽,可以和明星打游戏,可以和明星ftf,爽啊……开始嫉妒一下,帅哥美女们…………………………那里怕不是公墓了,是天堂……………………

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完了……flop的预感越来越强烈……

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引用:
原帖由 Jonsoncao 于 2006-10-27 12:36 发表
完了……flop的预感越来越强烈……

到时候真要........了,会被874的。

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那应该是拍剧用和场境吧。。。

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引用:
原帖由 Jonsoncao 于 2006-10-27 12:36 发表
完了……flop的预感越来越强烈……
操,表老提这预感好不好

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是啊,好不容易有个还可以的游戏,flop就麻烦了。。。

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引用:
原帖由 Jonsoncao 于 2006-10-27 12:36 发表
完了……flop的预感越来越强烈……
Graphics 9.8/10

GOW is the best looking game out right now.  I could not help comparing the graphics to that CG masterpiece of E3 2005's Kill Zone trailer.  This game comes extremely close and I do mean EXTREMLY close to looking like a real time CG game.  It was almost surreal.  Everything from the HDR lighting to the advanced particle system looked absolutely gorgeous.  I still can not believe how damn good this game looks and I have not even touched on game play.  Marcus's suit is very well textured.  Even with all the stuff going on in the game I didn't notice any slowdown during the heavier gunfights (AND THEY DO GET HEAVY!!)  The chainsaw attack looked very gruesome and I love the way the blood splatters everywhere.  This game is an absolute beast to see running with your own eyes. 2 thumbs up to Epic, great job fellas.



Gameplay 9.5/10

GOW gameplay=WOW.  Awesome from the first moment you pick up the controller.  When I had my chance to play I decided not to go through the training level of the game.  I opted to go right into battle.  My buddy and I played split screen, we realized later that they had about 4 separate rooms inside the Mausoleum of the cemetery with 40 inch and 60 inch monitors playing with Co-op over live and multiplayer matches.  The setups they had there were unbelievable.  Anyway we hopped straight into battle.  The controllers were very user friendly.  The only part that I had trouble with was the active reload and the chainsaw.  I had issues with active reload only because I was not paying attention as to when I should be hitting the RT button to successfully reload.  This is not an issue with the game it works fine as I saw many people pulling it off without a hitch.  The only reason I had problems with the chainsaw was simply because I didn't have the gun yet.  There were about three different guns in the demo that we played.  I asked an Epic dev why I couldn't use the chainsaw he simply said because you haven't gotten to it yet.  I started to laugh.  He was a cool dude and I managed to get some info tidbits from him about future things for Epic.  I'll discuss that later.  When i did get that SOB though I was cutting locust sandwiches left and right.  Chainsaw is very satisfying. I had my friend keep heavy fire on the locust from one side and I managed to flank around the other side unnoticed and chainsaw the locust he was keeping busy.  It was awesome.  Gameplay will not disappoint.  The only main issue that I had was with the Rodie camera while running.  Once I found out how to run (press and hold A) you take off down a straight path.  Looks very cool btw, but I realized that it only works running straight and slightly to the left and right.  You can't make any major sharp turns while running.  You may be able turn sharply but I just didn't see how to and I tried everything.  I am happy to say that this does not detract from the game at all.  Another two thumbs up for Epic.



Multiplayer 9.0/10

Let me start off by saying that the days of Halo 2 Swordfest '06 are out the window.  I didn't get the chance to play the multiplayer because there were always people on them, also some celebs were playing them as well (some were surprisingly good too).  I watched enough matches though to determine that this is going to be the next big thing on Live.  If your plan is to run out and shoot..prepare to die. ALOT.  you need to work as a team in multiplayer.  Using your headset will be a necessity for full team cooperation.  I saw many heated battles and they were all great I watched one dude flank around and chainsaw 2 dudes at the same time then as he was finishing I watched him get sniped and off went his head..funny stuff and looks to make a great thing happen on Live.  Multiplayer=Off the hook



Sound 9.5/10

When we entered the Mausoleum they had surround sound and headphones hooked up to all the monitors inside I counted at least 35-40 40' monitors and 4 60' monitors, MS has money lol.  The sound was just as gangsta as the TV's they were playing on. I'll keep this short by saying if you have surround sound prepare to smile...if not go buy one before Emergence Day.



Controls 9.9/10

Plain and simple the game handles like a Lambo nice and smooth.  The A button is your context sensitive button for just about everything and Epic managed to pull this off nicely.  Another two thumbs up for them.  If you press the Y button you can see where your next objective is or where Dom/Marcus's direction is so you can head there way, very cool feature.  LT is for shooting RB is for Active Reload, the crosshairs allow you to choose your gun or grenade, the x button allows you to pick up ammo or press buttons on doors or kick them open.  There was also a button that allowed you to give commands to the NPC that will periodically be with you from time to time. We played to levels in the demo.  The prison level and the level that they showed this past week at the Gamestop after hour event. It took me about 10 minutes to become comfortable enough with the controls. Awesome stuff.  Even though I was on my 5th Heineken I still managed to be able to understand the controls.  Very dummy friendly.  Did I mention Open Bars=Off the hook?



Overall 9.8/10

I never got around to asking the full playing time of GOW but I figure somewhere around 10-15 hours.  Oh also let me mention that the Hardcore setting in Co-op which is the second setting, is hard as ***!  The AI uses cover just as well if not better than you do.  If you play Halo on Legendary regularly then I suggest starting the game in Hardcore mode.  I chose Casual because I wanted to be able to figure out the controls without dying to quick . I will be playing Hardcore when the game ships though.  The last setting is Insane.  It wasn't available in the demo we played and probably for good reason.  I think the name "insane" says enough.  



Epic Dev info

Cool dude named Shane came over to my friend and I and asked if we had any questions.  First one out of my mouth was how do I get this f'kin chainsaw to work!  He laughed and said it would work if you had it.  At this point my noobness on the GOW meter was pretty high.  I started to try to probe info out of him about future titles.  Let me start off by saying this guy was a very cool dude.  He didn't disclose any info to me that he couldn't disclose publicly, he followed the rules.  But it's easy to tell when someone wants to say something but know they cant.  First question was will Unreal Tournament 2007 be making it's way to 360.  His answer "Uhhhhhmmm...hmmm we haven't officially released information on that yet, but let me say that we made the Unreal engine 3 capable of being easily developed across all next gen platforms and PC.  It's quite easy for us to develop the same game for another system because our software allows us to do so.  Right now we are making UT2007 for the PS3 and the 360 but we may have some news in the near future"  My prediction expect UT2007 sometime shortly after the PS3 and PC release.  Next Question, will there be a GOW2? His answer "The future is looking VERY good for GOW, expect to hear something about it's future soon." My prediction: GOW2 is in the works or will be very, very soon.  Next Question, is GOW pushing the 360 to the max?  His Answer:"We have been very intimate with the making of the 360.  We were the ones that pushed for the larger Ram because we knew what we wanted to do with the game.  We are pushing the game to the limit, all three cores are being used for this one, but the 360 still has tricks up its sleeve that you will see in future titles even outside of Epic, We are very pleased with what the 360 is capable of and we look to have a long future with the console and beyond".  Awesome stuff Epic.  Shane also mentioned that the build of the demo we played was from the X06 build.  The game ran awesome and he told us that they tweaked a couple of things from that build before it went Gold status, he would not say what though. Hmmm.


应该你的预感不会变现实吧

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引用:
原帖由 Jonsoncao 于 2006-10-27 12:36 发表
完了……flop的预感越来越强烈……
flop是什么意思。。。。。

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So does that mean PlayStation 3 couldn't handle the game? When asked, Preston skillfully dodged the question, but implied the answer was "no."

不是吧??  这么重要的不会独占?

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引用:
原帖由 隐藏人物 于 2006-10-27 13:25 发表

flop是什么意思。。。。。
就是从天上掉到阴沟里

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