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IGN抵抗演示视频献上,强悍!

IGN演示视频献上:http://media.ps3.ign.com/media/748/748483/vid_1670301.html

IGN访谈中说:
Since the show, the developer has been splitting the game's subsystems off to individual SPUs on the Cell (like physics, AI, sound, etc.) and then cranking the detail on each sky-high. Particle effects are now used with abandon, clouding your view upon every explosion (in the coolest way possible). The lighting is some of the most natural we've ever seen in a videogame and the sound, well, you'll want to crank this one to 11.
Perhaps one of the most impressive yet non-hyped things about the game thus far is its AI. Enemies range in intelligence depending upon who/what they are, so animalistic creatures will still be single-minded, but the soldiers are a different story. They'll use cover whenever possible, fire off blind shots just to keep you guessing and even try to flank you when given the chance. In one case, we came into a room and spotted a Chimera on the other side, standing in an opposite doorway. It fired off a handful of shots and stepped behind the wall. Thinking that we'd flank him, we set off to the right and attempted to surprise him by going around the room. Not so fast, it seems, as the Chimera had exactly the same idea. Clever girl... err, alien.

主要意思是 开发组拿到最终开发机之后,开始配合cell的特性,把 物理运算 AI运算 声音运算等东西分配到SPUs上,IGN说游戏试玩中,看到了在TVgame中几乎从来没有见过的自然的光影效果。(这么牛B?= =!)
另外还提到一点,就是AI
游戏中的AI处理,也很有意思,不同类型的敌人,作战风格也不一样,一些SB一样的群体狂冲,高等级的,就开始玩捉迷藏,各种阴险~   
加上很出色的网络多人队战~
IGN说这游戏是首发必入游戏了~


个人认为 游戏画面超越使命召唤3不止一个档次 场景环境复杂, 景深刻画细致,爆炸的例子效果比我想象的也要好(SPU的功劳渐渐显现出来) AI效果也如同IGN说的那样。。。。。。。。 


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o~~~~! my god!
那些血~
太恐怖了~



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好慢,我还看不成。


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半天都没出来,放弃

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重复发贴了.

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引用:
原帖由 vyse 于 2006-9-15 13:18 发表
半天都没出来,放弃
要点击边上的片断   有好多的。

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引用:
原帖由 codjc 于 2006-9-15 15:01 发表


要点击边上的片断   有好多的。
知了,谢谢

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