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[硬件改造] sfc上什么游戏是必须卡带才能玩的 磁碟机和烧录卡不行的吗

最近收了一套 怀旧 入了个everdrive plus 带dsp芯片的本来以为这个特殊芯片一种 后来才发现还有很多游戏 不一定支持 因为特殊芯片不是只有一种 还好东西没到手 比如星之海洋这个游戏 烧录卡能支持吗 如果这样的想的话 支不支持dsp 都无所谓了 就如个普通版本的烧录卡就可以了

[ 本帖最后由 甄甄 于 2012-7-20 14:58 编辑 ]


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SP:

Pilotwings
Super Bases Loaded 2
Super Mario Kart        马里奥赛车
Dungeon Master (DSP-2)
Final Stretch
Lock On/Super Air Diver
Ace Wo Nerae
Armored Trooper Votoms
Super 3D Baseball
Suzuka 8 Hours
Bike Daisuki! Hashiriya Kon - Rider's Spirits
Michael Andretti's Indy Car Challenge
Shutokou Battle 2
Tsuchiya Keiichi: Shutokou Battle '94
SD Gundam GX (DSP-3)
Ballz 3D (DSP-1B)
Battle Racers
Super Air Diver 2
Syutoko Battle Racing 2
Suzuka 8 Hours
Syutoko Battle Racing 94
Super F1 Circus Gaiden
Top Gear 3000 (DSP-4)

SA-1:

Derby Jockey 2
Jikkyou Oshaberi Parodius    实况沙罗曼蛇
Kakinoki Shougi
PGA Tour '96
SD F-1 Grand Prix
SD Gundam G NEXT
Shin Syogi Club
Shogi Saikyou
Super Bomberman Panic Bomber World
Daisenryaku Expert: WW2         大战略2
Dragon Ball Z Hyper Dimension    龙珠极度空间
J. League '96 Dream Stadium
Jumpin' Derby
Kirby Super Star
Super Robot Taisen Gaiden: Masou Kishin - The Lord of Elemental  魔装机神
Mini-Yonku Shining Scorpion: Let's & Go
Pebble Beach no Hotou New: Tournament Edition
PGA European Tour
Power Rangers Zeo: Battle Racers  金刚战士
Shogi Saikyou 2
Super Mario RPG   超级马里奥RPG
Itoi Shigesato's Bass Turi No 1
Kirby's Dream Land 3

SPC7110:

Far East of Eden Zero
Momotarou Dentetsu Happy  桃太郎传说
Super Power League 4

Cx4:

Rockman X2  洛克人X2
Rockman X3  洛克人X3

Super FX:

Dirt Trax FX
Star Fox (US/Japan) / Star Wing (Europe)  星际火狐
Stunt Race FX (US/Europe) / Wild Trax (Japan)
Vortex
Doom    毁灭战士
Super Mario World 2: Yoshi's Island  超级马里奥世界2
Winter Gold

S-DD1:

Star Ocean  星之海洋
Street Fighter Zero 2  少年街霸2.



用特殊芯片的游戏太多了,所以烧录卡还是有些无力的。

[ 本帖最后由 wood 于 2012-7-20 15:21 编辑 ]



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烧录卡目前不支持天外魔境~具体可以看我的帖子


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SPC7110:

Far East of Eden Zero
Momotarou Dentetsu Happy  桃太郎传说
Super Power League 4


第一个就是天外魔境

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就是说离完美还远?

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其他的基本都支持~就天外魔境不行

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我的sd2snes烧录卡就等系统升级了,其它也没啥好说的,请看以下内容
Features:
•SD/SDHC/SDXC support (tested up to 64GB; no exFAT support so SDXC cards must be reformatted using FAT32)
•High quality push-push memory card slot
•Fast ROM loading (~9MB/s)
•Fast menu navigation
•Directories are sorted automatically, no need for FAT sorting tools
•High resolution menu (512×224) for adequate display of long file names
•Real Time Clock
•Supports ROM size up to 128MBit (96Mbit actually implemented)
•Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply: ◦near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.
◦Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.

•Enhancement chip support (see below for implementation status)
•SuperCIC key (SNES CIC clone): ◦enables operation on unmodified consoles of all regions
◦supports software 50/60Hz switching on SuperCIC enhanced consoles only (to be performed by sd2snes firmware, not yet implemented there)

•Auto region patching: eliminates “This Game Pak is not designed…” messages regardless of 50/60Hz setting

Enhancement chips

Each supported enhancement chip can be used in conjunction with MSU1.

Implemented:
•BS-X memory map / Satellaview base unit registers (clock)
•DSP1 / 1b
•DSP2
•DSP3
•DSP4
•ST-010
•Cx4
•MSU1
•S-RTC

Work in progress
•GSU-1/2 (SuperFX)

To Do:
•Action Replay/Game Genie code support
•SPC7110 – with the Far East of Eden Zero translation patch in the works it would be a shame not to support it.
•S-DD1
•??? (you name it)

To be determined:
•SA1

Unlikely:
•ST-011 ◦requires 54kB of Block RAM; the FPGA only provides 36kB of Block RAM.

•ST-018 ◦yet unknown architecture but probably more powerful than the ST-011.

•OBC-1 ◦Simple bit-manipulating chip as OAM accelerator for one game. Implementation is almost a no-brainer but I’m not interested right now.

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楼上这块是200刀?
问一下内行,这种特殊芯片的支持是靠硬件还是软模拟?另外sd2snes貌似还内置电池,用来存档?连everdrive不都说不用电池存档吗?

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posted by wap, platform: SAMSUNG (Galaxy Nexus)

不能烧录的游戏 想玩的就那么几个收齐也不用200刀 不能玩就收卡带

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引用:
原帖由 Advancedadvance 于 2012-7-20 18:38 发表
楼上这块是200刀?
问一下内行,这种特殊芯片的支持是靠硬件还是软模拟?另外sd2snes貌似还内置电池,用来存档?连everdrive不都说不用电池存档吗?
是用FPGA模拟的,硬件。

电池是给RTC和SRAM供电的,没有它也可使用(但是断电时钟就丢失了),存档都是自动保存(但不是所有游戏都能自动保存)在SD卡的,有了电池,就算遇到死机也不会丢失数据,相当与多了个保险。

Super Everdrive 没有RTC,其SRAM用的是F-RAM芯片,掉电不丢失,所以不用电池。

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