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[新闻] DF: Resident Evil Village: The Digital Foundry Tech Review

Resident Evil Village: The Digital Foundry Tech Review + PS5, Xbox Series X|S Analysis!
https://youtu.be/CMRuYC8UBkk

https://www.resetera.com/threads ... 21529/post-64412102

chandoog
TL;DR

- Near field scene variety can rear its ugly low quality head when you're pressing right up against some surfaces.
- Most assets hold up very well.
- Volumetric and lighting is praised both indoor and outdoor.
- There is little interactivity with the greater environment outside of some marked breakable objects.
- The game includes a model viewer like the past few games which let you get up close with character details.

- RT support's cost seems 'reasonable'.
- RT includes reflections but resolution is on the low side, approx 1/8th resolution.
- RT occlusion shadows and lighting are praised as benefits.
- RT also improves interiors with local bounce lighting.
- The solution is cheap, but it is a nice touch with numerous benefits.

- Non RT mode targets 2160p using an excellent CB rendering solution.
- In Non RT mode. Both PS5 and SX consoles deliver 99.9% locked 60 FPS experience. DF did not encounter a single frame rate drop in their testing.
- Series S offers 1440p using the same reconstruction with great IQ and performance.
- Prone to some drops with some dips in the mid 50s.

- RT mode on SX and PS5 retains the same visual quality.
- Both consoles do a good job retaining 60 FPS in most areas. However some sequences can push both consoles hard to the high 40's or low 50's.
- Series X generally has a couple of frames advantage in stress areas. 7 to 10%.
- With a VRR display, these drops are negligible to the human eye.

- Series S with RT takes a huge tumble in performance, prone to drops even below 30 FPS.

- Xbox SX|SS have an approx 8 second load when loading a save, PS5 has 1.5~ second load in same scenarios.

- DF comments on the controller feature usage on both the DS and Xbox Pad. Rumble triggers etc are used.
- 3D audio is supported as well.
- DF also covers some basic HDR support tweaking.

XSX 在RT模式 幀數 些微好一些,PS5 載入好很多,XSX: 8.47s VS PS5: 1.57s

[ 本帖最后由 peaceland 于 2021-5-7 12:50 编辑 ]


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posted by wap, platform: Samsung
pc版玩了四个小时了吧,4k hdr 画质包括光追选项全部拉满,80-120fps,一点都不晕,手柄打枪也可以很准,不用上键鼠——最完美的版本了

画面炸裂,优化给力,游戏好玩,卡表从来不让我失望

本帖最后由 grammyliu 于 2021-5-7 12:51 通过手机版编辑



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疯狂数毛,PS4,PS4pro,XBOXONES,XBOXONEX,PS5,XBOXSERIES S,XBOXSERIES X,PC。

如此之多的版本,难为数毛社了。


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引用:
原帖由 majian1 于 2021-5-7 13:00 发表
疯狂数毛,PS4,PS4pro,XBOXONES,XBOXONEX,PS5,XBOXSERIES S,XBOXSERIES X,PC。

如此之多的版本,难为数毛社了。
所以直接告诉大家玩哪个版本就可以了,至于好在哪儿、好多少,根本不关心~

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posted by wap, platform: VIVO
支持VRR的XSX在RT模式那点掉帧微不足道。

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posted by wap, platform: Samsung
引用:
原帖由 @majian1  于 2021-5-7 01:00 PM 发表
疯狂数毛,PS4,PS4pro,XBOXONES,XBOXONEX,PS5,XBOXSERIES S,XBOXSERIES X,PC。

如此之多的版本,难为数毛社了。
这个视频没有pc版的内容,实际不用数了,主机的4k都是checkboard渲染的,虽然效果不错,但不是原生4k

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所以 RE 8 的 XSX 及 PS5 都有各自各的優點,選擇你喜歡的平台便可,WIN - WIN

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引用:
原帖由 grammyliu 于 2021-5-7 13:10 发表
posted by wap, platform: Samsung
这个视频没有pc版的内容,实际不用数了,主机的4k都是checkboard渲染的,虽然效果不错,但不是原生4k
太正常了,啥游戏机能和高端PC拼啊。

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posted by wap, platform: Samsung
引用:
原帖由 @majian1  于 2021-5-7 01:31 PM 发表
太正常了,啥游戏机能和高端PC拼啊。
尤其是跟新显卡一起发售的主机,捂脸

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我就想知道 正式版 还晕不晕。。。试玩版 有点晕啊

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