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FF7 remake pt2 野村: 我也想快点 北濑: 故事才刚刚开始 鸟山球: 下一章有搞笑角色

posted by wap, platform: Android
https://www.siliconera.com/final-fantasy-vii-remake-devs-talk-about-scrapped-ideas-concepts-working-on-part-2/amp/

Tetsuya Nomura (Director)

Tetsuya Nomura: “We’re very aware that we need to hurry up with the next part. We, too, want to release it as soon.”
Tetsuya Nomura: “We plan to release the next one as soon as possible, and it’ll be more enjoyable and higher quality than the first. Please wait a little while longer.”
Tetsuya Nomura: “I believe that by the time we announce the next title, we’ll be able to clarify more on our plans moving forward.”
Tetsuya Nomura: “The Whispers became visible after coming in contact with Aerith. As for when has Aerith been able to see them? I still can’t say.”
Tetsuya Nomura: “As for the massage part, if we were to do something risky in that town, it would’ve gotten flagged by the ratings, so that was the only way we could do it.”


Yoshinori Kitase (Producer)

Yoshinori Kitase: “The story of the new Final Fantasy VII has just begun.”


Naoki Hamaguchi (Co-Director)

Naoki Hamaguchi: “For the next part, I’d like to refer to those who asked for normal difficulty for Classic Mode.”
Naoki Hamaguchi: “Development has already begun. We’re currently working diligently on it. we might keep you all waiting a little while, but please look forward to it.”


Motomu Toriyama (Co-Director)

Motomu Toriyama: “We originally planned on including Roche in the last fight. However, we scrapped the idea since he would have ruined the serious mood. We also planned on having a battle [with Roche] in the slums in Chapter 14. We gave up on the idea since there aren’t any roads in the slum to ride a bike on.”
Motomu Toriyama: “The chances of the laughable character appearing in the next game have increased a lot [laughs].”
Motomu Toriyama: “As for the Avalanche hideout, we removed it because it created a sense of distance between Cloud and Avalanche.”


Nobuo Uematsu (Composer)

Nobuo Uematsu: “Hollow was the very first song that I made by playing the guitar.”


Kazushige Nojima (Story and Scenario)

Kazushige Nojima: “I think of Final Fantasy as a series that continues to change and face challenges. Final Fantasy VII Remake is no exception.”


Makoto Ise (Sound Director)

Makoto Ise: (On the worldwide simultaneous release) It was hell concurrently working on multiple languages for the voices (Japanese, English, French, and German) during the final stage of development. Just between you and me, we were barely able to make it on time.”


Keiji Kawamori (Music Supervisor)

Keiji Kawamori: (On ideas about having long silence and no background music to make it more realistic) Since the original Final Fantasy VII always had music playing, we decided to work in that direction.”

本帖最后由 hydelete 于 2020-7-21 23:39 通过手机版编辑


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日本人居然说英语
看不懂。。



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posted by wap, platform: Android
这是日语翻译成英语的


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posted by wap, platform: iPhone
我现在听到part 2就有点慌……
本帖最近评分记录
  • Alusell 激骚 +1 最骚 Rated by wap 2020-7-22 08:17

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posted by wap, platform: Android
引用:
原帖由 aaafffei 于 2020-7-22 04:45 发表
posted by wap, platform: iPhone
我现在听到part 2就有点慌……
不一样 那个是只能到2了 这个还有p3 p4...

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posted by wap, platform: iPhone
出来就买爆!part1当时以为是个雷,朋友买了送我玩的…没想到是个神作,动作性堪比act,没有任何政治正确,野村大神牛逼极了

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posted by wap, platform: VIVO
大段英文看着头疼,特别还是日语翻译的

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posted by wap, platform: Android
感觉这个搞笑人物会很尬

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posted by wap, platform: iPhone
2022能玩到吗

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FF7打了34个钟头还没通关。还不错。

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posted by wap, platform: Chrome
可以盘算一下P2的故事,估计金碟、尼柏海姆、五台、XIII老家、航天基地CID老家、古代种神庙应该是可以做的极限了,然后故事线到AERITH祈祷后被刺杀,死没死不知道,留下开放结局

全流程可能还会与平行时空Zack互动,互动好感值结果影响Aerith死活

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引用:
原帖由 hydelete 于 2020-7-22 06:23 发表
posted by wap, platform: Android


不一样 那个是只能到2了 这个还有p3 p4...
你让他玩一个梗嘛,大家都能心领神会的。

不要那么老实人,哈哈。

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posted by wap, platform: Android
搞笑角色尤菲?

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搞笑估计就是凯特西吧,这角色其实挺没存在感的

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