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[新闻] MC:NS日本50w达成,同期销量好于PS4

posted by wap, platform: Chrome
简要概括:
日本4周52w,PS4最前4周44w,达到52w用了8周。(但WiiU达到50w只用了3周)

2周的时候全球就已经150w了,月底可能要到200w。

89%的人同时买了zelda

http://www.mcvuk.com/news/read/s ... 0k-in-japan/0180729

Switch sales hit 500k in Japan

by Ben Parfitt
Thursday, March 30th 2017 at 10:17AM BST



inShare
Switch sales hit 500k in Japan
The latest figures from Media Create show that Nintendo’s new Switch console has hit an important milestone in the company’s homeland.

DualShockers reports that as of March 26th Switch unit sales in Japan have hit just sky of 520,000. This figure was hit in under four weeks. Crucially, this puts it ahead of the early pace set by the PS4, which hit 440k units in its first four weeks.

In fact, PS4 took eight weeks to hit the Switch number, with sales slowing significantly after the first month.

It’s worth pointing out, however, that this still puts Switch behind the Wii U, which hit 500k sales in just three weeks, albeit during the holiday season.

Analyst SuperData earlier this month said that it believed Nintendo had sold 1.5m Switch consoles worldwide as of March 14th.

The number was calculated by adding together the estimated 500k US sales, 360k Japanese sales and data from across Europe. Switch sold around 80k in the UK, for instance, and an estimated 110k in France.

That measn that Switch is at the very least now standing at 1.64m, although that's without however many have been sold in the last two weeks in the West. Nintendo had previously said that it aimed to sell 2m Switch consoles by the end of the month – a number it has almost certainly passed.

The big driver is the critical smash that is The Legend of Zelda: Breath of the Wild, which SuperData says was purchased by 89 per cent of Switch owners. That of course means nearly 1.35m sales for the game on Switch alone, to which sales on Wii U must be added.

Nintendo has yet to official reveal any sales figures for the console, stating merely that it has set a new Nintendo record for launch hardware sales in the US and across Europe as a whole.


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还有11%是黄牛么



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有没有WII日本销量数据


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posted by wap, platform: Chrome
wiiu首发更牛逼,最后还不是惨到极点。

ns要机能没机能,要便携没便携,主机不像主机,掌机不像掌机,只不过是wiiu概念的深化。

最终结果令人担忧

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引用:
原帖由 xiaogao 于 2017-3-30 23:32 发表
posted by wap, platform: Chrome
wiiu首发更牛逼,最后还不是惨到极点。

ns要机能没机能,要便携没便携,主机不像主机,掌机不像掌机,只不过是wiiu概念的深化。

最终结果令人担忧
有理有据 令人信服

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posted by wap, platform: Android
日本超PS4我觉得是没问题的,但说今年就超PS4的我觉得期望就膨胀的太过分了

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初期销量其实就是供货量,再过一段时间就知道真实情况了。

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现在来看的话荒野之息的DLC是有利于后续长卖的
能够维持一年的话题热度
等到年底棒子就交给奥德赛了

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posted by wap, platform: 红米Note3
说wiiu的知道wiiu什么时候发售的吗?

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posted by wap, platform: Android
wiiu一过了元旦周就彻底萎了。。还是全球都萎。。

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posted by wap, platform: iPhone
日本市场的掌机跟主机比也好意思…

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有点脑袋的都知道WIIU没办法比NS:D

1.是携带机 非主机

2.开发费用便宜 还比3DS更低



3.支援最现代的API GPU DX12世代



可同步移植PS4 PC等游戏 就算是降质的

WIIU要移植根本没办法

开发费用又高加上没市场所以没三厂  

从DF分析蛇3D那片 基於UE4的优化超乎预期

还用了混和精度 约PS4 GCN 600~700gflops 的程度

PS4 PRO 使用混和精度 达成1080P 60FPS

老旧PS4不支援混和精度

考虑到几个星期就能移植到NS  相比PS4花了1年

再次对nvidia的GPU 与API感到震惊

因为帐面上不过394~~~ 512 gflops

考虑到AMD与NV的翻牌也就不意外了

全开功耗11W的平板就已经很不错了

更别提一波携带版生化在路上:D

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