» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

超线程奔腾开售了,PC性价比再次提升!

posted by wap, platform: 小米5
我只想楼主提供pixelc持续烤鸡维持700频的原文出处给我研究学习看看,因为些实在太超出想象了……


TOP

posted by wap, platform: iPhone
引用:
原帖由 @旨旨  于 2017-1-17 08:02 发表
pc没办法棋盘渲染爆不了,最多差不多
彩虹六号,量子破碎的pc版就有用棋盘渲染哦
量子破碎首发没提供选项关闭这功能还被喷画面模糊呢……



TOP

posted by wap, platform: Android
引用:
原帖由 @ngw39  于 2017-1-17 19:09 发表
彩虹六号,量子破碎的pc版就有用棋盘渲染哦
量子破碎首发没提供选项关闭这功能还被喷画面模糊呢……
那个不是棋盘渲染,技术不一样。


TOP

引用:
原帖由 旨旨 于 2017-1-17 19:39 发表
posted by wap, platform: Android
那个不是棋盘渲染,技术不一样。
这个是育碧在GDC上专门做过演讲的哦

http://www.gdcvault.com/play/1022990/Rendering-Rainbow-Six-Siege

Session Name        Rendering 'Rainbow Six | Siege'
Speaker(s)        Jalal Eddine El Mansouri
Company Name(s)        Ubisoft Montreal
Track / Format        Programming
Overview        Rainbow Six | Siege is based on the first iteration of a new current gen only rendering engine. With massively and procedurally destructible levels, it was important to invest in techniques that allow for better scaling on both CPU and GPU. This session will describe the most interesting work done by the R6 graphics team to ship a competitive game on Xbox One, PS4 and up to 5 year old PCs. It will focus on architectural optimizations that leverages compute that are only possible with the current generation hardware. The talk will also present their new checkerboard rendering technique that allows for up to 50% faster rendering times without great quality loss.

[ 本帖最后由 ngw39 于 2017-1-17 19:53 编辑 ]

TOP

1060 3G ,这个cpu 8G内存 256G固态
鲁大师能到三十万分吗?

TOP

发新话题
     
官方公众号及微博