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[专题讨论] 当时SEGA的管理究竟混乱到了什么程度才能如此频发自家游戏源代码遗失这种事?

引用:
原帖由 werety 于 2014-6-12 09:21 发表

我一直怀疑源代码丢失是自己人干的,就算是改组搬家之类的事情,也不太可能出现资料丢失的情况,因为大公司都有专门的资料室、档案室或者信息部来管理原始资料,通常专门有个房间堆放这些东西。代码没了,说不定就 ...
美国当年阿波罗登月计划的火箭设计图纸都因为一场大火而消失,一家公司丢失点资料再正常不过了。而且那个资料的备份远远不如现在完善。


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引用:
原帖由 werety 于 2014-6-11 19:12 发表
我最近玩土星版生化危机,发现多边形构成的所有东西,人、僵尸、可推动的东西,全都是黑乎乎的感觉,貌似真的一点光线过渡都没有,而且多边形好像是一个面一个颜色,最后成品几乎能数面数了。
然后把ps的盘放进ps3里,不开画面补强,然后开写轮眼模式,发现ps版的多边形贴图色彩过渡的较为柔和,这好像叫“高洛德描影法”吧?
土星的3D怎么会如此的傻逼?好像有种说法是“世嘉都不知道自己设计的是什么东西(土星)”。
另外ps2没有硬件T&L吧?好像是没有引入老黄推崇的GPU概念,还是显卡只负责渲染,cup负责多边形和光源,那么ps2的多点光源是不是全靠cpu比较牛呢?
土星具备Gouraud Shading机能,有些汇编技能高超的程序员还是能玩好的,例如Sonic R、Zero Divide: The Final Conflict等游戏都用得很漂亮,其中Zero Divide: The Final Conflict比PS1上的系列前两作都漂亮。
参考:
1、 http://danielvol4.blogspot.com/2 ... nflict-on-sega.html
2、 http://www.neogaf.com/forum/showthread.php?t=543840

“不知道自己设计的是什么东西” 调侃的是ATARI发售的Jaguar



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引用:
原帖由 sanzzo 于 2014-6-11 20:52 发表
虽说是坟贴,不过既然挖出来了我也说说我的看法。
源代码丢失的事情有,不过并不算特别多。世嘉在上世纪末本世纪初经历了重大的变故。期间真的有部分游戏源代码丢失并非不可能。不过据我所知的是,铁甲飞龙2的源代码好像是丢失了。否则很难解释为什么前几年PS2末期,世嘉将不少老游戏复刻后没有复刻飞龙2,须知飞龙1是复刻了的。所以网上流传的飞龙2源代码丢失,我个人觉得是可能的。这个游戏的制作组仙女座也已经解散,所以fans们看来是永远也玩不到了
PS2移植PANZER DRAGOON一代费了九牛二虎之力,XBOX ORTA里解锁的PANZER DRAGOON一代却是移植的PC版,因为移植SS版源代码太劳民伤财了。
AZEL~PANZER DRAGOON RPG被“機甲竜之父”二木幸生确认是源代码丢失导致无法移植,二代ZWEI并没有说明未被移植的原因。

1UP采访二木幸生原文:

1UP: OK, thank you for sharing that with us. I'm glad to get clarification on this subject, as I want people to know how hard video game development can be. I wish it were possible for people to play Panzer Dragoon Saga, since so few people got to experience it.

YF: I think it would be difficult for Azel to see a port. There are reasons for it, but the specifics should remain secret. We had to squeeze everything out of the Saturn in order to make Saga, so porting it would be very difficult. You know the Sega Ages port of Panzer Dragoon to PS2? We thought it would be easy to just emulate on PS2, but it took a lot longer than we budgeted and it was a huge effort. And in Panzer Dragoon Orta, the port that was unlockable in the game was the PC version, because it was too much work to port the original code. So, I'm I can't say for sure, but it would be very unlikely that Saga is ever ported to another console.

[Futatsugi then told us the politics behind Saga's disappearance, which we can't reveal, but the gist of it has to do with the original code having been lost, making a port -- in case you're wondering -- all but unlikely.]

参考我的另一帖 http://club.tgfcer.com/viewthread.php?tid=6912009


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