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[业评] 你们说负优化来了,PS5版RE4是三平台最糊的

引用:
原帖由 于 2023-3-11 01:45 发表
PS5 PC XBOX 这三个里,机能最差的就是PS5,画面差就是必然的!你PS5不糊,谁糊啊?
这才是这时代游戏的正常表现!!!
这表演不是反而说明你黑的心态崩了么...


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引用:
原帖由 L76 于 2023-3-11 01:47 发表
posted by wap, platform: iPhone
我试了pc、ps5和xsx,最后还是选了ps5版,40帧4K vrr很香,以及触觉震动太加分了,沉浸感甩开其他平台一截
ps5版即使用分辨率模式,实际帧数也基本都在50帧以上,如果40帧,似乎掉出vrr适用区间了233
画面糊是有bug,楼上已经有人说了,实际上是原生4k,帧率模式是1800p左右



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引用:
原帖由 bigtrend 于 2023-3-11 01:56 发表
posted by wap, platform: Samsung
PC画面帧数最好,且完全支持你说的PS5手柄特性。
就算支持,也需要有线手柄


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引用:
原帖由 bigtrend 于 2023-3-11 01:58 发表
posted by wap, platform: Samsung
有线没有任何问题,玩电脑我就是坐在电脑桌前玩的,且比无线更方便,不用考虑电量问题。
你代他打的话肯定没问题

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- All versions use the same temporal reconstruction technique for resolution that we saw in RE Village.
- PS5 and Xbox Series X use dynamic resolution for performance mode. PS5's average resolution is slightly higher in this mode in the areas tested, although nothing remarkable (PS5: 1872p | XSX: 1836p).
- Resolution mode enables Ray-Tracing on PS5/XSX by default, but we can enable/disable it in any display mode.
- Xbox Series S does not have Ray-Tracing. It is also not possible to enable enhanced hair. It also suffers from some cutbacks in texturing, LOD and shadows.
- Ray-Tracing improves the overall lighting of specific areas and reflections as we saw in Resident Evil Village. Its use is quite anecdotal.
- On PS5/XSX/PC it is possible to activate a graphics option that improves the physics of Leon's hair and other characters/animals. However, this option causes integration problems with the lighting in the console versions.
- PS5 has a performance advantage over XSX, with an average of 5/10fps over. In any case, I recommend in all versions the performance mode without RT, which maintains a stable 60fps.
- You will have the full performance of the PC version with the final version of the game.

记得re8 xsx 帧数好一点?这次demo里ps5 是全覆盖,奇怪的是没提到aa的模糊bug

[ 本帖最后由 victorguo 于 2023-3-11 15:25 编辑 ]

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