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[模拟相关] 这个可以关注一下吧:RetroArch要跨平台到PSP上了

来自wololo(http://wololo.net/2014/05/27/ret ... s-way-onto-the-psp/)


RetroArch is an open source, multi-platform frontend designed to be a fast, lightweight, and portable multi-system emulator.

RetroArch is currently available for Windows, OS X, Linux, Android, iOS, BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii, and soon the PSP. A few months ago (February 12th), the RetroArch team tweeted that they have “wiped the dust off the RetroArch PSP port“ and started development to bring the multi-system emulator to the PSP. On the 13th of February, they tweeted a picture with the description below:




“Progress being made,” by the RetroArch team.
That same day they also mentioned something else:

Something else we’ve dusted off from over a year ago – a RemoteJoy libretro core.

On the 16th of February (My birthday :p), they posted yet another picture entitled “Progress being made”:




“Progress being made,” by the RetroArch team.
From the pictures we can see that they are making some sweet progress after all J

A few days ago (24th May) they made a blog post about their incoming update, v1.0.0.3. This is what they’ve mentioned about the PSP port:

So it’s been no secret that we have been working on a PSP port of RetroArch for quite some months now. Obviously, this right now is the least powerful RetroArch port so far (in terms of CPU power it is about half the speed of a Raspberry Pi), but we’re still striving to make RetroArch a really nice affair on the PSP.

We will need more time to really deliver though when it comes to the cores. Thanks to the great commits of Aliaspider, we have already managed to achieve fullspeed emulation with Gambatte (at the very least), and through some custom PSP code we have also managed to get FCEUmm to run more or les at fullspeed on the PSP as well. It’s up for debate whether we will want to whip out a version of RetroArch PSP in time for version 1.0.0.3 – maybe we should wait until we have more cores behind our belt that are really appealing to PSP users, or maybe we should just get this into PSP users’ hands as quickly as possible and then supply them with lots of regular updates with each new version.

I have some plans at least to look at every great standalone PSP port and deliver a libretro port in some way. At least NJEMU (the CPS1/2/Neogeo emulator) is being strongly considered. Maybe Daedalusx64 at some point as well.

I for one, am pretty excited to see this coming to PSP. We all thought the PSP scene was long gone, once the Vita came out. Haha but it seems like the PSP devs haven’t given up just yet. Be sure to check out their twitter or their blog, for upcoming updates.


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posted by wap, platform: iPhone

这个模拟器能完美SFC速度,MD完美下部分如漫画英雄,GBA完美下黄金太阳之类老大难就行了。PS1官方已经解决得非常好。其他各类机种除了GB没法隔行状态全画幅显示外,基本都不错。
当然能加入KAI版GBA模拟器的色差输出全屏显示那必是极好的…

本帖最后由 zmqzmqzmq 于 2014-5-28 10:43 通过手机版编辑



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目测该卡的还是卡,retro的优势只是在集成,优化并不是强项,甚至有的还不如原版。


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同意楼上,而且我喜欢搞单独的模拟器,各设置各的,都集成到一起反而容易乱。

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不用指望了,这模拟器在低机能平台上运行得像狗屎一样,作者根本不愿优化,在NGC上发布的某些核心,甚至没测试能不能运行就发布出来了

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posted by wap, platform: Chrome

psp运行gba的龙珠大冒险,居然未出boss就卡了,我还是用回我的丁果a320好了。
psp现在就玩burnout、outrun和353

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psp能否完美运行sfc的最后一个希望了

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posted by wap, platform: 小米 (MI 2S)

还不知道内置几个核心呢。PS3上核心比安卓少一大截,连PS都没有
而已从它的xbox1代版本来看,速度很差,sfc跳帧卡成狗,本来指望它能跑PS,结果压根没有
psp版本能达到wii的效果就该烧高香,但是wii版有虚拟内存了吗?结果最大只能载入合金弹头2这么大的

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俗称 聚合 平台

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posted by wap, platform: Galaxy S II

这个模拟器我用一下就删了,还是直接用各自的模拟器得了,毕竟不是mame yame masterboy这样的纯粹多机种模拟器

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这到底是可以模拟PSP还是移植PSP

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对这个前端我印象并不好。。。。遗憾

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posted by wap, platform: Meizu (MX2)

把ps3的搞好点吧  psp就算了吧 等v破解再搞也不迟

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posted by wap, platform: iPad

这个模拟器在wii上还可以,可以玩不少mame不能玩的。
ios版本玩ps就用它了。

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这个东西玩街机最大的问题是竖屏游戏不会自动按比例显示,在电视上每次都要手工调3比4才行

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