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[新闻] 坑爹啊!!PS3/XB360《孤岛危机2》3D模式疑问???

引用:
原帖由 tdka 于 2011-5-15 16:51 发表
楼主只是个人看法,他还说360版稍暗,实际都是可以调整的
而两版本3d生产方法相同是已经确认的事实,都是伪3d(就是2d画面分几层罢了,这种还谈3d效果,你有才)
你要对事实表示反对,那就请拿出自己的数据和理论 ...
官方看法就没有说明PS3版的3D要强于XO版的话?好一个楼主只是个人看法,我知道楼主是RF,他都说到这个程度上啦,已经给XO版台阶下啦,就你还不相信楼主的眼睛,人家是亲眼看到的,你只相信自己的判断,是吧?:D


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First up, let's see how things look on the HDMI 1.4 equipped PlayStation 3.
Crytek's claims for a smooth, compromise 3D experience are born out by the performance analysis tests.View this video in HD

Full resolution 3D over HDMI 1.4, with only the tiniest performance hit - Crytek has done it. However, controversy seems to surround what it is that the developer has actually achieved here - is it really an authentic stereoscopic technique? Follow-up analysis of the Xbox 360 multiplayer demo suggested that Crytek had simply sectioned off the image into HUD, view weapon and world layers and introduced pixel separation to give each element its own level of depth. In short, there was no real 3D here.

The developer responded by saying that there would be "more depth" in the final game, but what we were really looking for would be discrete camera separation - a truly unique view for each eye. In fairness to Crytek, things have changed in the final game. For starters, the horrible screen-tear in the 360's 3D mode has completely gone. However, the basic premise of Crytek's 3D approach - three distinct 2D layers - still seems to be in effect, though it has been tweaked a bit.
'Face-Off: Crysis 2' Screenshot 3d-1-360
'Face-Off: Crysis 2' Screenshot 3d-2-360
'Face-Off: Crysis 2' Screenshot 3d-1-ps3
'Face-Off: Crysis 2' Screenshot 3d-2-ps3

Grab your paper glasses! On the left we have a single eye view, on the right an anaglyph representation of the 3D effect. Anaglyph is still used, even by professionals, in viewing 3D content on a 2D screen and does a pretty good job here of demonstrating Crysis 2's implementation.

There has been some attempt at giving a bit more parallax to the world layer. It seems that elements near to the camera are further shifted compared to objects further away, but the effect is very subtle. In short, Crysis 2 in 3D is no Motorstorm: Apocalypse or Killzone 3, but it is an interesting alternative technique that may exhibit better results in a game where aspects of the image are split into distinct layers, such as LittleBigPlanet. Certainly though, the performance Crytek promised is there, and on both platforms to boot. Here we re-run the same 3D test as before, but this time using the Xbox 360 version of the game. HDMI 1.4 isn't supported on the 360 of course, so Crytek's approach is to rescale the image into the side-by-side configuration and ask the user to switch his 360 dashboard to 1080p mode. This does result in rectangular pixels, however, so the game loses some of its visual fidelity compared to the 2D mode - and indeed the 3D mode on the PS3 version.

Bearing in mind the limited nature of the 3D support, it doesn't really factor into the purchasing decision – but the PS3 undoubtedly gives the better picture here.


ps3版好些,但3d生成机制是一样的,别的你自己发挥吧



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既然3D生成机制一样,为什么PS3版会好一些,这不是自相矛盾吗?你说是不是?:D


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This does result in rectangular pixels, however, so the game loses some of its visual fidelity compared to the 2D mode - and indeed the 3D mode on the PS3 version.

看不懂吗

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我131楼的内容,烦请你再认真看一下,实地测试一下。

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没必要了,c2是伪3d,所谓景深效果只和程序设置分层的深度有关,对机能影响为0 ,如果程序员愿意,你可以得到“景深”超强的画面,只不过还是没有一点真实性,你自己有ps3或者360玩一下就明白了

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好一个没必要,没有实地测试,就能信誓旦旦的肯定,真是让人无话可说呀。。。或者今后你能在XO上找到一个能达到杀戮3或机车风暴3的3D效果的游戏,我就无话可说。只是你能等到那个游戏吗?

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引用:
原帖由 wyp 于 2011-5-15 17:13 发表
好一个没必要,没有实地测试,就能信誓旦旦的肯定,真是让人无话可说呀。。。或者今后你能在XO上找到一个能达到杀戮3或机车风暴3的3D效果的游戏,我就无话可说。只是你能等到那个游戏吗?
codbo啊,那个就是真3d的
kz3也是真3d的,所以3d模式分辨率对折,不像c2毫无损失,就这么简单

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另外谁告诉你我没有测试?其实这里玩过3d游戏的多了,你可以问问别人ps3的c2和kz3有什么区别

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楼主只不过是对3d游戏没有了解,从不知道怎么设置电视就可以看出,等他稍微熟悉了一点,自然会知道c2的3d是伪3d,正如所有玩过这个游戏3d的人以及我给出的文章结论一样

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PS3第一方开发的游戏,哪个不是真3D?XO上你能找到几个真3D?一只手恐怕都嫌多吧?机车风暴3分辨率对折了多少?能不能做到与能不能达到,这是两个完全不同的概念。跨平台为了照顾另一台主机的市场,多少都会做些让步,3D亦如此。

[ 本帖最后由 wyp 于 2011-5-15 17:23 编辑 ]

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引用:
原帖由 wyp 于 2011-5-15 17:19 发表
PS3第一方开发的游戏,哪个不是真3D?XO上你能找到几个真3D?一只手能数的过来吗?机车风暴3分辨率对折了多少?能不能做到与能不能达到,这是两个完全不同的概念。跨平台为了照顾另一台主机的市场,多少都会做些让步 ...
是,ps3的3d游戏是多,效果也有不错的,比360好
问题是,这和c2上两者都是伪3d毫无关系
为了捧ps3,没有必要连事实都无视吧?

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引用:
原帖由 tdka 于 2011-5-15 17:21 发表
是,ps3的3d游戏是多,效果也有不错的,比360好
问题是,这和c2上两者都是伪3d毫无关系
为了捧ps3,没有必要连事实都无视吧?
事实就是,你口中所谓的PS3上的伪3D,也比XO上的伪3D,3D效果要强一些,不得不说,开发商已经尽全力照顾XO版啦,一样的3D机制,但还是弄出这种差别,开发商还真是无奈呀。:D

[ 本帖最后由 wyp 于 2011-5-15 17:26 编辑 ]

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引用:
原帖由 wyp 于 2011-5-15 17:25 发表

事实就是,你口中所谓的PS3上的伪3D,也比XO上的伪3D,3D效果要强一些,一样的3D机制,还弄出这种差别,开发商还真是无奈呀。:D
朋友你几岁了啊?小孩子斗嘴?
ps3版c2 3d比360好,原因是360版做了rescale,这和3d已经没有关系了,文章就在那里,你能不能先看一下再说?

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HDMI 1.4 isn't supported on the 360 of course, so Crytek's approach is to rescale the image into the side-by-side configuration and ask the user to switch his 360 dashboard to 1080p mode. This does result in rectangular pixels, however, so the game loses some of its visual fidelity compared to the 2D mode - and indeed the 3D mode on the PS3 version.


贴了好多次了,你能不能说说自己看懂了吗?

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