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【IGN开发者专访】摩托风暴和05E3相比究竟怎么样?(英文)

UK, October 16, 2006 - Following last week's hands-on with the latest build of MotorStorm, IGN tracked down Simon Benson, producer at Evolutions Studios, to grill him over what gamers can expect to see in the final game.



IGN: The original MotorStorm E3 trailer looked incredible. How confident are you that the final version of the game will look as good as (or better than) that trailer?

Simon Benson: Obviously we are very proud of what we have achieved with the look of MotorStorm but, more significantly, we are proud of MotorStorm as a whole. The popularity of the trailer wasn't just down to the way it looked, but also the experience that it promised. We are confident that we have managed to translate the incredible moment-to-moment action of the original trailer into the game, which was by far the most challenging task. As for the visuals, people on forums are still looking at our latest screen shots and arguing over whether they are actually in-game shots or from another pre-rendered movie, so I guess that's the proof you're looking for.

IGN: You mentioned the latest build of MotorStorm is faster than the version we saw. What other improvements can we expect to see in the final game?

Simon Benson: Everything is now undergoing a major polish. You can expect more intelligent AI, which gets more brutal as the difficulty increases; a broader sense of contrast between stages, especially with the new lighting conditions; a refined and beautiful menu system; more speed and an incredible new vehicle select system. The 'death camera' system is being overhauled too so that players can enjoy their devastation to the fullest.

It's also worth remembering that on PS3, games continue to improve 'beyond the box' due to downloadable content and for MotorStorm, think bigger than just a few more cars and tracks, so the concept of 'final game' no longer really exists.

IGN: Aside from the cars and bikes in the TGS build of MS, what other vehicles will be playable in the game?

Simon Benson: Every type of vehicle you saw in the TGS demo is available to the player in the full version, so that's seven classes: 4X4s, bikes, big rigs, racing trucks, ATVs, rally cars and buggies. Each stage gives you a choice of vehicle and the challenge is to figure out how to win in that class against the others. The 'MotorStorm' events allow you to choose any class on a giant stage called The Grizzly. Plus the stages are crafted in such a way that each class can find better routes and exploit surface types that play to their strengths. We also have an AI matrix so that certain classes hate others, or are afraid of them, so ATVs are scared of trucks, but will brawl with bikers at any opportunity. Balancing all this has been a real challenge but has produced a truly unique racing genre.

IGN: What cool online services are you planning with game?

Simon Benson: We can't really say a lot right now, but imagine the brutal MotorStorm experience played out with your mates. What could be more fun than punching your best friend off his bike just before the finish line and watching him roll under the wheels of a big-rig driven by your brother - leaving you to take the gold! Also expect brand new tracks, vehicles, characters, game modes and possibly a few surprises available for download too.

IGN: Has the tilt functionality been implemented into the game as a serious control system or more a bit of fun?

Simon Benson: It did take a while to implement but it's more than just a trivial thing, you can get a lot out of it. Our feeling is that what we've done with tilt will be seen by some as the final MotorStorm challenge, whereas others will naturally adapt to it immediately. You know the way about half of gamers use the analogue stick and the other half use d-pad? We reckon that eventually it will be a third using the stick, a third favouring the pad and a third opting for tilt, so its inclusion is all about offering preferences. Besides, it'll be fun to see your mum trying to steer with it as they often tilt the pad anyway!


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谎言将在12月7日拆穿



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引用:
原帖由 采姑娘de小蘑菇 于 2006-10-17 18:22 发表
翻译。。。。。。。。。
2楼就是专访的精髓


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