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Rogue Talent Review 1.12

The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment.


Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.


Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere.


Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.


Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.


Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.


Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.


Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.


New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output.


Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.


Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.


Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.


Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.


Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.


New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.


Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds.


New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.


Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation.


Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.


Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.


Expose Armor will now reduce armor by a percentage.


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I will ROCK U~~~



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Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.
强化速效毒 -> 强化毒 增加所有毒的命中概率10%
评价:唯一的效果是弥补了毒被抵抗的损失。

Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points

to be spent elsewhere.
快速隐身和隐身加速合并。
评价:从来没有看见有人同时点这2个天赋,看上去Mod不再有价值。

Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.
+起手技命中率 -> +起手技和终结技命中率
评价:身上没有+5hit的贼是SB。毫无价值。

Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.
+伤害和无法去除的可能。
评价:可能是GvG中一个很重要的天赋。配合更高的毒命中率可能会大幅度增加Dispell的难度。

Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the

cooldown of Kidney Shot.
+被KS的人受到的伤害
评价:GvG中显然能够提高DPS。但是...明显对Solo不会有什么帮助。

Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer

reduces the cooldown of Sprint.
100%去除所有减速和root效果...
评价:神一样的天赋,太深了...

Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.
+闪避时间-快跑CD
评价:需要配合其他天赋来看...可能是过路点...也可能是垃圾

New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good

boost to overall output.
+所有武器技能
评级:PVE的神一样的天赋,PVP垃圾

Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.
+起手技CP
评价:少了2点

Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.
减少cd
评价:还是没有茶,快跑

Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.
评价:既然无法代替Hemo,那么就没什么可以说的

Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.
评价:Useless...关注其他修改

Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.
评价:em...sub系的sealfate...而且要被打...

Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with

specific talent builds.
评价:5点投到哪里去呢?

New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.
评价:提高自相残杀的能力,BLZ hate rogues

New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.
评价:DPS boost in a non-dps tree。WTF, BLZ hate rogues more

Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by

Preperation.
评价:值得一试

Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.
评价:not a talent? OMG I LUV U

Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.
评价:DPS boost

Expose Armor will now reduce armor by a percentage.
评价:牧师和术士都要开心死了...至少德鲁伊和盾战没那么开心

31/8/12
rup和evis = sealfate buff in pvp
posion = em...
imp ks = good for group pvp

21/8/22
cs->hemo->gouge imp ss是垃圾阿 imp bs 竟然要多浪费2点天赋 MD BLZ hate rogues
prep被移到26?Major Nerf
setup/gs 组合令人有所心动...但是所有的好天赋都在11~20 MD BLZ hate rogues

16/25/10
完全取决于新天赋的位置,completely got FUCKed

18/33
取决于EA的价值
取决于sprint的实用性

very very small buff


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作为这个talent review preview的review

关键修改

EA PVP Nerf
5cp EA 1700, 3/3 imped 5cp ea 2465
如果BLZ给我们一个50%的新ea,那么只有在对手的ac > 3400/4930情况下有用。
我不认为BLZ会给我们一个>50%的EA,否则raid boss的平衡性将完全丧失。

imp KS OMGWTF HUGE PVP Nerf
imp KS在战场中的作用是毋庸置疑的。而现在任何一个职业知道在肾击时使用徽记=你个白痴浪费天赋点。

imp sprint = 你这群拿匕首的SB
sprint没有任何修改,BLZ改的是一个12点战斗系的天赋。所以为了这个天赋我们要在战斗系投入12点。
有哪一个有pvp能力的匕首天赋能够在战斗系投入超过8点的?
31/8/12?21/8/22?
有哪一个预备天赋能够利用到这个天赋的?
21/3/27?
哦,BLZ希望我们PK的时候都拿剑,这样noob们就不会叫OMGWTF Rouge 2HIT ME!!

Prep = i will cry
因为只字未提,我感觉到这个最强天赋将会被向下移动。Setup,Hemo都被提前,那牺牲者是谁呢?


Rogue现在的问题
1 没有cooldown我们P都不是
我只看到cooldown被加强,bLZ明确地告诉我们,Rogue就是CD SPAWN NOOB

2 匕首配点困难
为了使用匕首我至少要投入 17/8/10 35点天赋。可以自由分配的只有16点。所以我们永远不能获得战斗系/敏锐系的终极天赋。31/8/12或者21/8/22。BLZ认为,嗯,匕首就不要指望了。


传统天赋
31/8/12
imp ks 大大削弱了GvG中Rogue的控制力。
evis/rupt提高了一点seal fate的作用
31/8/12 = brainless cookie cutter

21/8/22
如果prep往下移,那么这个最强solo pvp dagger build不复存在
如果prep位置不变(imp cs往下移),MOD变得不再有吸引力,这算是加强。
EA让这个build在对付暗牧和SL Warlock时更加绝望。
hemo让我们还有机会stunlock但是我们又要在战斗里面浪费2点


新Build
17/12/22
放弃冷血...我没有看出这对于原来的prep/cb来说有任何优势

12/8/31
OMG我的BS就是垃圾


结论
如果你在1.12用匕首,你是SB。

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hunter也来一下AP normalization吧,让aimed shot变成rogue的ambush,你在来说DPS有个鸟用

法师30秒1次冰盾,还好意思说打不过rogue?哈哈

或者把hunter的陷阱/假死和mage的blink/nova改成5分钟cd,我也没有多余的意见

WOW is BALANCED for PVE

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猎人一次战斗有几次机会用aimed shot?
贼一次战斗有几次机会用ambush?

至少hunter绝对没有资格谈论这个问题,15cd 30duration可以让贼永远没有机会用ambush
什么时候你的必须在非战斗状态,必须在5码距离以内,必须在对手的背后,你再来叫ambush vs aimed shot

引用:

DPS56的匕首和DPS72的匕首差别就在于后者可以保证你一轮秒掉你的对手。



哈哈,你以为匕首是你3.3的弓?
所以我说hunter也许要一次ap normalization才能够理解

引用:

在任何时候,一个贼都可以决定自己是不是进行攻击


BG,GvG的时候没有一个职业有这种权利
你找个好点的team去WSG,AB虐待几盘PUG再回来说

引用:

不要忘记法师的冰箭需要吟唱时间的。


melee碰到法师的瞬间就会减速
no cd vs no cd 冰法打贼可以perfect
full cd vs full cd 冰法打贼同样可以perfect
除非我用弓射或者叫个工程宠物出来,哦对了,你是hunter,/lol

BLZ把hunter的range dps和melee dps调换一下,让你们知道什么是melee的感觉

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NEWS UPDATE

Evis will not scale
Rupture will not be touched
EA not stack with SA

so everybody pick a sword have 31 in sub or U IDIOT

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Update

Dahis quit

/salute

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