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当年PS的硬件指标都比CPS1、CPS2、NEOGEO强吧,为啥移植2D格斗游戏老缩水?

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原帖由 坂井泉水 于 2007-8-24 10:39 发表



16MB
P. NEOGEOCD内存是56MBIT,合计7MB.


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CPS3内存32MB???有吗?
CPSIII
HARDWARE DESCRIPTION
Main CPU : Hitachi SH2 @ 25 MHz
Storage : SCSI CD Rom, RAM and Flash ROM.
RAM : SIMMs on the left will physically hold 16M of data each (each has 8x 16M Flash ROMs, there's 4 SIMMs plugged in on this board). The SIMMs on the right will physically hold 8M each (there's 4 Flash ROMs on each board and there are 2 SIMMs plugged in)

Dreamcast
CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Memory : 16 MByte
Graphic Memory : 8 MByte
Sound Memory : 2 MByte
Media : GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.



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