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标题: [新闻] Wii U独占!!《外太空来的杀人狂》官网开发,首批开发图,宣传片!! [打印本页]

作者: 自恋王    时间: 2011-6-9 11:07     标题: Wii U独占!!《外太空来的杀人狂》官网开发,首批开发图,宣传片!!

[flash=600,450]http://player.youku.com/player.php/sid/XMjc0NDA4NDAw/v.swf[/flash]

名字很长:《Killer Freaks from Out Space》(“外太空来的杀人狂”)。有些诙谐风格的科幻FPS。本世代一直鼎力支持任天堂的育碧开发。
官方宣传网站:http://www.alien-conspiracy.com/index2.html
开发图:





[ 本帖最后由 自恋王 于 2011-6-9 11:18 编辑 ]
作者: 萨姆斯阿兰    时间: 2011-6-9 11:12

这怪物是写实版的疯兔啊
作者: 超越神的牛肉人    时间: 2011-6-9 11:13

完全没看出优势
作者: 超越神的牛肉人    时间: 2011-6-9 11:14

真鼎力支持来个TC系列啊
作者: 超越怪的猫肉人    时间: 2011-6-9 11:16

额~连任天堂平台也枪枪枪了。。。。
作者: 2006arg    时间: 2011-6-9 11:17

不是cg,感觉还不错啊,有点期待wu了:D
作者: 风之勇者    时间: 2011-6-9 11:18

这画面PSV就算分4屏

都比他强啊
作者: 大头木    时间: 2011-6-9 11:20

恐怖版的疯狂兔子

又播片。。。。
作者: 超越神的牛肉人    时间: 2011-6-9 11:21

引用:
原帖由 风之勇者 于 2011-6-9 11:18 发表
这画面PSV就算分4屏

都比他强啊
这视频是实拍的
要酸PSV也用不着这样吧
作者: 超越怪的猫肉人    时间: 2011-6-9 11:28

才看视频感觉太233了,这尼玛育碧把疯兔给搞成怪物了,这游戏估计不是严肃类的,怎么搞笑怎么恶搞怎么来的一款FPS`

不会像当年PC上的那个很爆笑很火爆的英雄萨姆吧~

[ 本帖最后由 超越怪的猫肉人 于 2011-6-9 11:32 编辑 ]
作者: 雨鸟    时间: 2011-6-9 11:28

某人一直玩同样的招数,这么久了还有什么意思?当真性格扭曲了?
作者: hudihutian    时间: 2011-6-9 11:31

育碧洗洗睡吧
作者: shkillone1    时间: 2011-6-9 11:32

引用:
原帖由 超越神的牛肉人 于 2011-6-9 11:14 发表
真鼎力支持来个TC系列啊
也不是没有,和PC跨平台的幽灵行动ONLIEN已经有试玩了

http://www.youtube.com/watch?fea ... d&v=GN7vwti5RyA
作者: 萝卜    时间: 2011-6-9 11:34

把脑袋弄那么大是怕不好瞄准么
作者: 超越神的牛肉人    时间: 2011-6-9 12:04

引用:
原帖由 shkillone1 于 2011-6-9 11:32 发表

也不是没有,和PC跨平台的幽灵行动ONLIEN已经有试玩了

http://www.youtube.com/watch?fea ... d&v=GN7vwti5RyA
UBI新加坡
推广UBI网上商城卖虚拟道具的
还能再中国化一点不
作者: lsn    时间: 2011-6-9 12:05

posted by wap, platform: Android

看起来不错, 本来以为独占游戏会是red steel 3的
作者: arex    时间: 2011-6-9 12:13

为啥看着相当恐怖啊.....
作者: waner    时间: 2011-6-9 12:16

引用:
原帖由 arex 于 2011-6-9 12:13 发表
为啥看着相当恐怖啊.....
因为那片应该是实景拍摄的~
截图不给力啊~
作者: 超越怪的猫肉人    时间: 2011-6-9 12:18

Ubisoft details Ghost Recon Online for Wii U
The first actual game shown for Wii U comes from Ubisoft, and was introduced in detail at a third-party developer roundtable tonight.




Ubisoft showed Ghost Recon Online in action tonight at a roundtable hosted by Nintendo, illustrating how the Wii U tablet controller will work with the game and laying out basic details of how the online service will work.

Using a system that Ubisoft calls Crosscom 2.0, players can use the touchpad as a command centre, mirroring the devices that elite soldiers use on actual battlefields. You can set waypoints visible to your teammates, see enemy positions on a tactical map, or use the gyroscope to control an overhead drone or guide a missile to ground.

Weapon customisation was also shown; you can scroll through parts on the bottom screen whilst seeing a live 3D image of the weapon as you alter it on the television.

“We’ve had to rethink the way we do user interface, redesign the user experience. When we started playing with the controller, we realised it was really fun to drag and drop and throw things between screens,” said Hugues Ricour, senior producer.

A trailer was shown showing four people having rather a lot of staged fun with the game – like all Nintendo trailers, it was experience-led, focussing more on the people playing than on game footage.

The multiplayer was shown as a 1 on 1 demo, with each player using a different console. Ubisoft touted a “persistent online account” which was later confirmed to be game specific – so it’s not a unified account that will work with other games. Also announced was a Ghost Feed social network, another use for the Wii U controller. Even if your TV’s off, or broadcasting, you can track the Ghost Recon Online world and see what your friends are doing on the touchscreen controller.

Ghost Recon Online is being developed by Ubisoft Shanghai. Like and Ghost Recon game, it’s based around team play and slower, more strategic action than most online FPSs. It;s due in 2012, most likely alongside the launch of the Wii U console.



-----------------------------------
Assassin’s Creed for Wii U announced in LA, new console “easy to develop for”
Ubisoft cements its commitment to Nintendo’s new console with an Assassin’s Creed game, and positive commentary on the console’s power and architecture.




Ubisoft’s Marc Parenteau gave some very brief details of Assassin’s Creed for WiiU, talking up the console as a natural home for games developed for multiplatform.

“The multi-core architecture of the console is a natural fit for our in-house engine,” he said, citing the game’s “huge memory” as something that makes it easy to develop for.

Talking about Assassin’s Creed specifically, Parenteau noted that “all the graphical shaders used in development are fully functional”, enabling Ubisoft to “use assets across platforms with top-notch graphics.” He’s not the first developer that we’ve heard say that the WiiU is extremely easy to port to.

As for the game itself, details were scarce. A persistent on-screen map, an interactive database, weapon selection, puzzles, and Eagle Vision were cited as potential uses for the Wii U controller, but nothing was shown.

Parenteau was also annoyingly unspecific when questioned as to whether it was a unique new game, or a port of an existing game, stating only that it will be “the best Assassin’s Creed experience we can deliver”, which obviously means nothing. Guess we’ll have to wait and see.
作者: agama    时间: 2011-6-9 12:31

恶搞版疯兔
作者: 阿西达卡    时间: 2011-6-9 12:41

直接爆口胡兔的头太血腥啦
作者: 猫猫的小叔叔    时间: 2011-6-9 14:35

这玩意。。。真TM恶心
作者: magtree    时间: 2011-6-9 14:46

绝对是疯兔写实版~~~感觉还不错~~~~感觉WIIU要是活用屏幕对于枪枪枪游戏来讲还是有点创新的 投入感应该比较好的 电视机保持一个路线 怪物看不到 但手柄一移动发现怪物都在别处  唯一比较遗憾的是6.2寸屏幕视野太小 替代了传统游戏的转身~~~也许就没那么晕了~~~

[ 本帖最后由 magtree 于 2011-6-9 14:49 编辑 ]
作者: tdka    时间: 2011-6-9 14:52

引用:
原帖由 magtree 于 2011-6-9 14:46 发表
绝对是疯兔写实版~~~感觉还不错~~~~感觉WIIU要是活用屏幕对于枪枪枪游戏来讲还是有点创新的 投入感应该比较好的 电视机保持一个路线 怪物看不到 但手柄一移动发现怪物都在别处  唯一比较遗憾的是6.2寸屏幕视野太小 替 ...
显然更晕,稳定性和身体摆动幅度是硬伤




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