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[新闻] SE 尝试把原版 FF15移植到 Switch,利用虚幻4引擎!

不是之前公布的手游版。

Square Enix is trying to get full-fat Final Fantasy 15 on Nintendo Switch

http://www.eurogamer.net/article ... sy-15-on-the-switch

There was some speculation that the Switch would get Final Fantasy 15: Pocket Edition, a mobile spin-off that takes the original game's story and delivers it across 10 episodic chapters tailored for touchscreens, but it sounds as if Square Enix is attempting to get a version of the console game running on Nintendo's hardware.

"We're actually doing very specific technical investigations into what's possible at the moment," Tabata told us at Square Enix's Shinjuku offices ahead of this week's Tokyo Game Show. "Where we are at the moment - we've completed those tests and have worked out where the ground lies. We're currently in the middle of the discussion and debate about what we should be doing, and how to realise that on the Switch.

"The other thing - you see the mobile version, the PC version, one thing we value is to optimise the way the game plays and the experience for the individual hardware it's on rather than a one-size fits all approach. We can't currently announce anything - we haven't come to a full decision on the best way to do it yet. We're having very open, frank discussions with Nintendo at the moment about what they think is the best thing to do. It's all under investigation."

"Honestly, when we did the technical test to see if we could use the same native engine we used on other console versions on the Switch, we tried to run it there, the results weren't satisfactory," said Tabata. "It wasn't what you'd want from a final game. It doesn't mean that's the end of that - we're looking at the options, like the customisation of the engine. To give you an example how open those discussions are - we're talking to Epic at the moment, about maybe what we could possibly do there, and if we did a Switch version maybe we'd be able to partner and do something there. Their Unreal environment is just amazing, and will be very useful. You have to have all those options on the table - without that it'd be impossible to make a decision about what we can do on that platform."

[ 本帖最后由 npx 于 2017-9-20 20:52 编辑 ]


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10年了
屎块儿的脊梁骨终于断了
那个谁快去给蕾蒂烧个纸啊……



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话说NDS上SE好歹给了个良心3和4
3DS上完全没有动静也怪怪的。。。


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posted by wap, platform: iPhone
10年了
结果来了一个最不想玩的

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傻逼游戏who care

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这可大成本了,换引擎。
不过没准年度版都是UE4的。

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随时随地钓个鱼

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posted by wap, platform: Samsung
小田田刚说过,FF15登陆NS只是玩笑

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有这功夫还不如再在NS出个新RPG

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posted by wap, platform: iPhone
ff789重制版三部曲

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引用:
原帖由 lxzxhzwzyy 于 2017-9-20 21:12 发表
有这功夫还不如再在NS出个新RPG
其实有可能15做了一半的时候就发现夜光太难用,已经开始着手探索UE4版15的可能性,可能由于办公室政治关系最终还是水晶获胜,但技术积累很可能是有的,而想进一步移植的时候已经完成匹配PC和NS的UE4要便利很多。
换UE4不一定是为了NS,我觉得PC也是很重要的。

[ 本帖最后由 卖哥 于 2017-9-20 21:27 编辑 ]

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感觉像假的。

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posted by wap, platform: Galaxy S7 Edge
相比ff15我更想要ff12

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引用:
原帖由 卖哥 于 2017-9-20 20:58 发表
这可大成本了,换引擎。
不过没准年度版都是UE4的。
EA和杯赛给NS做的定制引擎有这么大的成本吗?换句话说既然给了定制引擎,那可能会长期支持NS?

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引用:
原帖由 radiata01 于 2017-9-20 21:16 发表
感觉像假的。
真假嘛先放着,我顺着这个流言说一个看法。
我认为原计划作为包括EIDOS在内整个SE服务的下一代跨平台3D引擎,地位相当于育碧雪花莲和EA寒霜,结果只做了一款游戏,而后续大量游戏UE4采用这一点本身就足够奇怪了。
所以夜光(我前面说错了)应该是真的不好用,很有可能是办公室政治强压出一款游戏后最终被抛弃的命运。

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