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[新闻] 传闻: Retro Studios 小组打造WIIU专属次时代引擎,异度小组新作将使用该引擎~

http://gengame.net/2012/09/rumor ... -engines-for-wii-u/

While we’re as excited about the prospect of Nintendo’s star Western studio Retro Studios developing a new game, whether it’s an original IP or an existing franchise entry, the silence regarding just what Retro is working on for Wii U has been a little unsettling. Sure, job information suggests that they’re doing something in the games department, but we’ve learned from the Mario Kart 7 story that this doesn’t mean they’re handling their own game. They could just as well be teaming up with another studio to tackle a high-priority project.

According to a new rumor, that’s exactly what’s going on. A connected source told us that Retro Studios has been charged with creating game engines for Wii U and helping other developers implement them. While we didn’t get any specifics on what exactly “other developers” means, our source commented that Retro’s work involves both internal and external projects. The icing on the cake? Apparently Retro showed off their Wii U magic to Epic Games and got them to reconsider bringing Unreal Engine 4 to the system.

As with all rumors, we can’t confirm anything – but we did some digging into Nintendo’s own statements about inter-studio collaborations just for fun. Hop inside to see the results.

I’ll admit, I was rather skeptical that this rumor held any weight at first, but then I did some digging and found another time that Retro Studios and inter-department development were mentioned in the same breath. Fun stuff – it was within the last year.

When asked about whether Nintendo would ever consider partnering Retro Studios up with EAD for a Zelda game, series producer Eiji Aonuma replied:

Nintendo’s developers will continue to work on a number of different titles, and I think that we will have to rely on outside companies for graphics and other elements that require massive resources. I’m satisfied when the cooperation between Nintendo and other companies becomes something meaningful for both parties.

He’s specifically talking about graphics-heavy games – the kinds of games that would demand brand-new graphics engines, intended from the start to be used to create satisfying HD experiences on Wii U. A lot of people may read his comment about “outside companies” as dealing with third-parties, but in fact the context of the interview has more to do with other studios inside Nintendo such as Retro and Xenoblade developer Monolith Soft.

This quote calls to mind something that Nintendo president Satoru Iwata had said just a month earlier, specifically addressing the same topic as it concerned future Wii U software:

Looking at the software for home console systems, there are certainly the software titles for which very rich graphics must be reproduced on HD displays and which demand a large number of developers to spend a very long time to develop. It is one of the truths that a certain number of such software titles must be prepared, or the consumers will not be satisfied. But we do not think that any and all the software must be created in that fashion. When you look at Nintendo’s software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point.

[...] It is not necessary for us to deploy a huge number of people in order to develop such games.

When we need massive power and have a lack of internal resources, we collaborate with outside resources and pour necessary resources to where they are needed. We are increasing the frequency of working with outside developers where Mr. Miyamoto and our internal developers alone used to develop.

[...] As we will showcase the Wii U at E3 in June this year, the detailed announcements must wait until then, but we are aiming to make a system which shall not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons. Having said that, however, as I mentioned, it is true that, in some software areas, we need to be engaged in the power games. Take The Legend of Zelda franchise, for example, the fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U. When it is necessary, we do not hesitate to role out our resources.

Of note: he’s talking about the same series, making the same remark that Nintendo needs to rely on outside help for the next Zelda to be successful. While that doesn’t necessarily mean he’s talking about Retro Studios specifically, it does strongly suggest that the kind of game engine help that our source says is going on behind the scenes is happening.

We just hope that, should this tip turn out to be bona fide, this doesn’t rule out the possibility of Retro Studios working on something in-house.


大意就是说,目前任天堂旗下的曾开发银河战士3部曲的studio Retro小组正在全力开发WIIU用次时代引擎。该引擎的部分技术被送往Epic Games 内部展示,Epic Games 正在重新考虑让虚幻引擎4登陆WIIU平台。

任天堂在开发WIIU用软件时,将会大量参考现有的图形技术和资源,并在此基础上进一步优化,使之能成为WIIU用的图象引擎。

该引擎的效果将会在Retro Studios小组日后的新作,EAD 领衔开发的塞尔达新作中得到充分显示。另外异度之刃小组的下一部作品也将使用新引擎,届时游戏迷们将会看到更多丰富细节,更流畅的画面。


目前为此, Retro Studios 小组还在为新引擎技术努力着,相信不久后将会展示产品成果。


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真想快点看到异度之刃2的出现~配合新引擎不知道能达到怎样的效果,很期待~



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如果照这新闻看来   引擎都还没弄好   引擎弄好了才开始制作异度之刃般高完成度的游戏   2015前能看到DEMO?

尼玛能不能先来一发XBHD


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做完引擎得啥时候呢。。游戏还得开发。。

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期待,看数据怎么也应该比目前好一截才是真正水准。。
别指望第三方下本了。。

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都写是传闻了。。。

不过EAD和retro开发着游戏是猩猩证实的

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posted by wap, platform: Nokia (E72)

纯粹不赚钱了这是。。。

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异度来个中文版吧!!!!!别搞太复杂的体感

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貌似一年前就有类似这样的传闻。

如果说真有开发,那也肯定不是现在才开始的。

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游戏引擎开发最少两三年的时间了,可能还不止,

只是最近才放官方消息。

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posted by wap, platform: Android

为什么?

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哎哟,GameCube北美首发作品SW Rogue Squadron II的画面各种可怕,怎么就没人说开发引擎的问题了,人家00年才开始正式开发

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大家不用慌,UE3已经支持WiiU,后面凡是UE3的大作几乎都会跨到WiiU。

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说起来,Monolith除了那个三社代工作以外,能想到的新作应该是《鲸腹3》吧?

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异度之刃用WII的机能就做出秒杀360 和PS3的任何游戏
续作用WIIU仔细想想太可怕了
720 和 PS4不用出就已经被秒杀了

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