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[其他] gta5 各版本对比

posted by wap, platform: Android
引用:
原帖由 @fenny  于 2022-3-20 13:30 发表
我特意重新下载了steam版
感觉pc版略好一点
不知道是不是win下面默认vrr的原因
这和vrr 关系不大,单纯是过场帧生成时间不对


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posted by wap, platform: Chrome
引用:
原帖由 @forwardland  于 2022-3-20 13:16 发表
开车手感吊打2077几个光年不说喔。
你怎么不说街霸出招手感秒杀GTA呢喷了



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posted by wap, platform: VIVO
看了df的,互有优劣


- Performance RT is his favorite way to play
- Performance RT holds 1440p, and is predominantly 60fps
- Performance Mode 1440p, and predominantly 60fps (slightly better performance than perf RT)
- Quality Mode 4k and predominantly 30fps
- Series X had a slight Load time advantage (20 vs 23 sec. * They didn't mention Xbox also supporting Quick Resume, which only take 5-6 sec)
- Visual settings are identical across the board, except PS5 seems to have an extra planer? shadow under player cars (seems odd, might be a bug on Xbox?)
- PS5 Haptics seem great, only briefly mentioned
- Anisotropic filtering is weak on both
- Xbox has better reflection resolution in Performance mode in specific scenarios
- Reflections identical otherwise
- Both systems hold framerates incredibly well in all modes, except rare edge case scenarios
- In Performance RT, both consoles have weaknesses in different, rare, edge case scenarios, related to explosions/fire
- In Performance Mode, PS5 has a slight framerate advantage in rare edge case scenarios
- In Resolution mode, Xbox has a slight framerate advantage in rare edge case scenarios
- Digital Foundry thinks dynamic resolution would be nice across all modes


Overall, both consoles seems to hold up incredibly well, doesn't sound like there is any clear winner. Both are the best ways to play on consoles.


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posted by wap, platform: VIVO
今晚刚买的xsx版本,很爽。第三份gta5了

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posted by wap, platform: Firefox
引用:
原帖由 @forwardland  于 2022-3-20 13:16 发表
开车手感吊打2077几个光年不说喔。
是不是三男一狗叫久了忘记这玩意叫侠盗猎车了
怎么不跟2077比枪械手感呢

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posted by wap, platform: iPhone
我反正不想再玩了

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再战二十年

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