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[新闻] Capcom公布未来5年计划,现在的厂商真是赤果果啊

Originally Posted by Capcom CEO


Happy New Year.
In the current fiscal year, which ends in March 2014, some of our businesses have performed well while others have been somewhat weak. For example, "Monster Hunter 4" and our pachislo machines have been strong performers but our mobile contents business has not met our expectations.


In June 2013, we started discussions to create a five-year plan consisting of a 60-month map and a 52-week map. One element is a comprehensive review of our software development operations.

In 2014, we will integrate our global operations and sales departments. Our goal is to further strengthen marketing strategies for (1) downloadable content (DLC), (2) mobile contents, (3) online operations, and (4) brand contents. I believe that we have largely completed the framework needed for reexamining development operations and reinforcing marketing strategies. Our next objective is to provide to as many people as possible a variety of products that take full advantage of Capcom's vast amount of content.


Marketing channels are expanding horizontally in a dramatic fashion because of rapid changes in the operating environment in the game industry. To succeed, Capcom must execute strategies and target the constant changes in our markets. Accomplishing this will allow us to become one of the world's leading companies in five years.
I want to build a development framework that can put the right people in the right places. This process will reflect an understanding of what consumers want and what types of products have become hits. From now on, I plan to hire at least 100 software developers every year to give us an even more powerful development workforce.

Furthermore, I want to establish clear targets for these developers so they can help make Capcom even stronger.
I strongly believe that all of Capcom's stakeholders have much to look forward to as we continue to leverage our resources to create new and exciting ideas and values.


Chairman and Chief Executive Officer (CEO)
Kenzo Tsujimoto



未来5年的重点
DLC
手机
网络
品牌(就是指MH之类的现有品牌)


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手机网游氪金版的MH,并且配上大量DLC。
完美实现五年计划



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卡表SE请抱团死,谢谢


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SE还是好过卡婊的
好歹中文化很积极
所以卡婊自己去死吧

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维基上CAPCOM游戏销量前十名

1.街头霸王II/Street Fighter II (1992年6月/SFC/6,300,000)
2.生化危机5/Resident Evil 5 (2009年3月/PS3、Xbox 360/6,000,000)
3.生化危机2/Resident Evil 2 (1998年1月/PS/4,960,000)
4.生化危机6/Resident Evil 6 (2012年10月/PS3、Xbox 360/4,800,000)
5.怪物猎人 携带版 3rd/Monster Hunter Portable 3rd (2010年12月/PSP/4,700,000)
6.街头霸王II Turbo/Street Fighter II Turbo (1993年7月/SFC/4,100,000)
7.生化危机3 复仇女神/Resident Evil 3 Nemesis (1999年9月/PS/3,500,000)
8.怪物猎人 携带版 2nd G/Monster Hunter Freedom Unite (2008年3月/PSP/3,300,000)
9.街头霸王IV/Street Fighter IV (2009年2月/PS3、Xbox 360/3,200,000)
10.生化危机/Resident Evil (1996年3月/PS/2,750,000)



老卡你就说生化危机7什么时候出吧

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posted by wap, platform: iPhone

前十居然没有RE4,什么情况!
卡裱,快出RE7让我跪舔吧

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posted by wap, platform: iPhone

我要ps4的街霸5,生化6,鬼武者4和怪物猎人5。

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引用:
原帖由 heavemnade 于 2014-1-24 00:12 发表
posted by wap, platform: iPhone

前十居然没有RE4,什么情况!
卡裱,快出RE7让我跪舔吧
BH4被分成几个不同的游戏了
把全机种加起来的话,有500万

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引用:
原帖由 grammyliu 于 2014-1-24 00:14 发表
posted by wap, platform: iPhone

我要ps4的街霸5,生化6,鬼武者4和怪物猎人5。
这些都是wii U独占作品,永不移植。

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重制FINAL FIGHT吧,出了就买主机。

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posted by wap, platform: iPhone
引用:
原帖由 @playerstation  于 2014-1-23 08:22 发表
这些都是wii U独占作品,永不移植。
所以说,任天堂必须死!

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posted by wap, platform: iPhone

坚持dlc课金手游100年不动摇!板载!

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posted by wap, platform: iPad

龙战士6已经变成手游了

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龙战士上手机平台没有?

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