» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


 19 12
发新话题
打印

[新闻] 卡马克

去年的

引用:
卡马克又谈PS3,X360机能了 (转TG)非战帖
字体: 小 中 大 | 打印 发表于: 2007-8-06 13:27    作者: xman    来源: =玩家网=我的空间

Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"

John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.

There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)

The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.

卡: 你必需充分利用一切,虽然PS3首发的一些游戏并没有发挥出CELL的性能.但我们雇了为PS3开发EDEG的人才,当我们发现DEMO能在PS3上运行时,不禁惊呼:"他能在PS3上跑起来了!" (笑)
不用怀疑,在所有的平台中,PS3是最难搞的,我从一开始就这么说过.
虽然比PS2,XB有了很大进步,但我还是稀望能在XB360上开发,PS3理论上(in theory )还是有机能可挖,但我认为这么做不明智.

事实上,我们最但心的还是PS3内存的短缺.微软360的系统只用了内存的32MB,但PS3的系统却用了96MB.
PS3不是理想的平台.从某种程度说他是最差的效果,和其他平台比起来的话. 我常听到手下喊:"妈的,PS3内存又不够用了.把这些东东去掉吧.....


TOP

http://kotaku.com/5031985/rage-a ... onship-with-the-ps3

John Carmack 在今年QuakeCon上的讲话无意间在全球的fanboy当中引发了轩然大波,因为他告诉到场的人说,id公司正在制作的射击游戏Rage,因为Xbox 360的DVD存储媒介不足,该版本的图像质量可能不如其他的版本。第二天早上我就这个问题询问了id公司的CEO Todd Hollenshead先生。

事实上,不管是卡马克还是Hollenshead,他们对Xbox 360和PS3的态度都颇为复杂。虽然卡马克一直在说他认为Xbox 360的构架更好,但听起来包括他在内一些id公司员工都感觉到,从“适应未来”的角度讲,PS3要更胜一筹。

Hollenshead告诉我,Rage的问题可以分为两面来谈。首先是经济方面的考虑。你用的碟片数越多,成本就越大。

“我们担心(360版Rage),因为采用多碟装会到来成本压力。现在360的DVD容量不够用,如果我们说服微软,用妥协的办法加以对付,或者不能够找到解决问题的方法,那就算我们认为360是最优秀的硬件,其容量的限制可能会影响360版的材质质量和解析度。”

这次的事件不光是因为Rage实在是太大了,Hollenshead还提到,每张DVD里,游戏制作人都有2G以上的空间不能用,因为该空间要用来存放微软要求他们存放的信息。

Hollenshead补充到,虽然可以让游戏完全安装在360的硬盘上,但实际上不能解决问题。事实上,卡马克曾经讨论过通过Xbox-LIVE向360主题提供数据的可能性,但又引发了新的问题。你如何保证每个玩家都有硬盘,都联网呢?

具有讽刺意味是,卡马克很早就明白这样一个事实,那就是PS3的CELL技术对开发者并不十分体贴。
“他在这个问题上比较‘固执’(注:非贬义)。在PS3发售前他就提出了这个问题,一直到现在。”
Hollenshead说,SONY“的很多工程师都在说PS3在理论上的潜力,但卡马克说‘软件工作者不是这么做的’,他们说到‘ 对. 但这是他们应该做的做法’”

直到今天,卡马克都依然认为PS3的构架无法完全发挥出它所承诺过的性能,但Hollenshead指出,木已成舟,现在就是继续“哭喊”也没有用了。

“现阶段,抱怨是无任何意义的行为,”他说,“PS3已经在那里了,它不会改变,那就只有我们去适应它。这也正是我们id,tech 5目前所正在做的。”

也许id不是PS3硬件构架的粉丝,但他们似乎是PS3“未来适应性”的粉丝。

“我认为PS3的蓝光战略和其他一些东西,比如说‘家庭娱乐系统’的定位,这些都表明SONY希望PS3是个马拉松选手,而不是短跑选手。”



转的

各有利弊~~~~~~~~~~~~~



TOP

早点转多好 一天的批斗 卡神都被开除了


TOP

开不开除的 想买的都会买 不想买的再怎么说也不会买

游戏区么 已经向娱乐圈靠近了:D

TOP

 19 12
发新话题
     
官方公众号及微博